Permabanned
Difference in DPS is extremely noticeable
Takes much more bullets now to even take hard UG enemies down, when before I was taking them down as if I was taking level 30's down.
<snip> What's your DPS now Rad, and what was it before?
.
That's not the important question.
I would be asking, and will be reporting:
- What is the DMG on the weapon now, and what was it before
- What is the DMG output against NPC's, before and after
As that is relevant.
I agree with the solo player comment though, I rarely run solo as I am grouped up and we all compliment skills with smart cover and so on, but solo players are getting screwed over a bit.
i've pretty much stopped soloing now (pre-nerf), being running the matchmaking lotto.
Yeah that's what I should've asked of course. I forgot to make a screenshot of my weapon, think it did 12.3K? My PP-19, not a great roll either, will be better I think ha ha - it's okay as a backup but not as a primary on Heroic.
Why not group up with people from here? There's plenty around, and I remember you, and two others and me running this and that a while back.
Yeah I'm really wondering what they're trying to accomplish with nerfing anything remotely good into the ground. Did Hamish announce the nerfs with that stupid grin on his face again like it's the best thing ever? Certainly not fascilitate solo players of which there are many and I myself like to solo it occasionally. What's your DPS now Rad, and what was it before?
I'll take these and re-roll them to Firearms please.
That's not the important question.
I would be asking, and will be reporting:
- What is the DMG on the weapon now, and what was it before
- What is the DMG output against NPC's, before and after
As that is relevant.
I can see me dropping toughness a bit to counteract the dmg loss and using more firearms mods. Reclaimer build has 450k toughness anyway.
I agree with the solo player comment though, I rarely run solo as I am grouped up and we all compliment skills with smart cover and so on, but solo players are getting screwed over a bit.
Did a HM/CM with Tess (can't remember) and I don't think 1 was enough to keep us totally healed...
Are you noticing an obvious change in lvl35?
Are they forcing teamwork more in terms of smart cover/pulse etc?
OR are they forcing proper specialised builds..ie:
If you go for toughness, you do little damage
If you go for DPS, you lose toughness
I still enjoy the game. With 400+ hours sunk into it, it must be doing something right. But some of the changes made by the developers are questionable at best. Strikers nerf. G36 nerf. Vector / Aug nerf. Alterations to "crafting". Lack of use for DZ creds etc.
It seems to me that they are purposely reducing the players ability to progress at a rate that they are not happy with. Ie a rate at which may expose the utter lack of underlying, meaningful content. If an item or ability exists that allows a person to expedite a given situation, task or reward, it is nerfed. It shows a lack of confidence in the product. That's what worries me.
Ubi/massive seriously need to address the whole NPC damage and toughness, I can go against a rogue agent who has 300+ DPS and take what appears to be relatively little damage and do more damage to people with 500+ toughness but when it comes to 33+ NPCs, I either get 1-2 shotted and it takes me 2-3 mags to take them out (with pulse, smart etc. then about 1-2 mags)
Totally agree and that's why today's SOTG was a total farse with their "We are aware of it" statement after statement. The whole thing was a joke today and they circle jerked over the same G36 issue over again whilst ignoring or not reading other comments or giving their own opinion on things.
Like I said, g36 wasn't OP, it was/is needed for when going against 35's, the reason it appears "OP" is because more or less every other SMG/AR is useless in comparison, at least against 35's. Instead of doing a DICE and nerfing something just because it is better than the alternatives, they should be buffing the other weapons instead, that way we have real choice rather than being forced to chose from several **** weapons.
Fair enough, if they are looking into the toughness of NPCs, however, if that is the case, then they should have left the g36 as it was until they solved that first then addressed the weapons damage.
Overall, the game just seems to be even more of a mess than when first released imo as it doesn't seem like they know what they want to do or how to go about doing it. I read the other day that apparently they have 5 different offices working on different areas of the games, if true, that could explain a lot...