*** The Division Thread 2.0 ***

Difference in DPS is extremely noticeable :mad:

Takes much more bullets now to even take hard UG enemies down, when before I was taking them down as if I was taking level 30's down.

Yeah I'm really wondering what they're trying to accomplish with nerfing anything remotely good into the ground. Did Hamish announce the nerfs with that stupid grin on his face again like it's the best thing ever? :D Certainly not fascilitate solo players of which there are many and I myself like to solo it occasionally. What's your DPS now Rad, and what was it before?

lol gloves are still broken for many people

http://imgur.com/a/jL4jK

I'll take these and re-roll them to Firearms please.
 
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<snip> What's your DPS now Rad, and what was it before?

.

That's not the important question.

I would be asking, and will be reporting:

  • What is the DMG on the weapon now, and what was it before
  • What is the DMG output against NPC's, before and after

As that is relevant.

I can see me dropping toughness a bit to counteract the dmg loss and using more firearms mods. Reclaimer build has 450k toughness anyway.

I agree with the solo player comment though, I rarely run solo as I am grouped up and we all compliment skills with smart cover and so on, but solo players are getting screwed over a bit.
 
That's not the important question.

I would be asking, and will be reporting:

  • What is the DMG on the weapon now, and what was it before
  • What is the DMG output against NPC's, before and after

As that is relevant.

I agree with the solo player comment though, I rarely run solo as I am grouped up and we all compliment skills with smart cover and so on, but solo players are getting screwed over a bit.

Yeah that's what I should've asked of course. I forgot to make a screenshot of my weapon, think it did 12.3K? My PP-19, not a great roll either, will be better I think ha ha - it's okay as a backup but not as a primary on Heroic.

i've pretty much stopped soloing now (pre-nerf), being running the matchmaking lotto.

Why not group up with people from here? There's plenty around, and I remember you, and two others and me running this and that a while back.
 
Yeah that's what I should've asked of course. I forgot to make a screenshot of my weapon, think it did 12.3K? My PP-19, not a great roll either, will be better I think ha ha - it's okay as a backup but not as a primary on Heroic.



Why not group up with people from here? There's plenty around, and I remember you, and two others and me running this and that a while back.

I wrote it down when we are trying to work out the 15% last night lol! On my pc though

I think it was 11.3k as we worked out it would drop to 9.6k damage or thereabouts.

If it was 12.3k it would drop to 10.45k(10.5k)

My only saviour will be the aug I got last night giving me 129% crit hit damage which may benefit me in some way.
 
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Yeah I'm really wondering what they're trying to accomplish with nerfing anything remotely good into the ground. Did Hamish announce the nerfs with that stupid grin on his face again like it's the best thing ever? :D Certainly not fascilitate solo players of which there are many and I myself like to solo it occasionally. What's your DPS now Rad, and what was it before?



I'll take these and re-roll them to Firearms please.

That's not the important question.

I would be asking, and will be reporting:

  • What is the DMG on the weapon now, and what was it before
  • What is the DMG output against NPC's, before and after

As that is relevant.

I can see me dropping toughness a bit to counteract the dmg loss and using more firearms mods. Reclaimer build has 450k toughness anyway.

I agree with the solo player comment though, I rarely run solo as I am grouped up and we all compliment skills with smart cover and so on, but solo players are getting screwed over a bit.

DPS was 305k now 259k

Damage when no skill was being used and I was at full health I was getting 140k crits at its best (no pulse) and, now against the same enemies it's around 95-101k crits. It's a huge drop in the real use.

I did the UG solo hard and I died three times because I couldn't run around like I used to picking them off as if it was a daily hard mission.

Tested my pre 1.2 patch 204 vector again and enemies dropped really quickly again just as if I was using the G36 and I could run around randomly very quickly picking them off, even the bosses.

This is going to drive a lot back to the aug/vector again, way to go ubi, you screwed up again.
 
Well due to the utterly retarded decision of nerfing what was a perfectly fine gun (g36 wasn't OP, just other guns were useless...), I have somewhat been forced to try and make a DPS build now, so here is a quick one:

eG3tA8Wh.png.jpg

And my tactician build:

CF4pPZfh.png.jpg


Ubi/massive seriously need to address the whole NPC damage and toughness, I can go against a rogue agent who has 300+ DPS and take what appears to be relatively little damage and do more damage to people with 500+ toughness but when it comes to 33+ NPCs, I either get 1-2 shotted and it takes me 2-3 mags to take them out (with pulse, smart etc. then about 1-2 mags)
 
they said they were reviewing how tough NPC were it in the SoTG.

G36 was OP, they said that before they even launched 1.3. they only nerfed it by 15% when it was much more OP than that.

I don't really get why people are getting so narky about something we all knew was going to happen.
 
Did a HM/CM with Tess (can't remember) and I don't think 1 was enough to keep us totally healed...

If you're talking about the Healing station it wasn't really, no. However now that I have 50% EDR it might be different for me. Definitely need a decent Smart Cover and, ideally, two immunisers, sometimes even three as you can guarantee two will get dropped at the same time.

And I agree Nexus. The game has become so unbalanced between PvE and PvP that you have no real choice but to pile on the armour and Stamina in PvE yet in PvP many of the bonuses and buffs don't count or are ignored making pure DPS the only way. Remember when they said reaching 75% damage mitigation would mean making allowances elsewhere? Yet you still see 20k Skillpower, 200k+ DPS and 500k toughness.
 
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I still enjoy the game. With 400+ hours sunk into it, it must be doing something right. But some of the changes made by the developers are questionable at best. Strikers nerf. G36 nerf. Vector / Aug nerf. Alterations to "crafting". Lack of use for DZ creds etc.

It seems to me that they are purposely reducing the players ability to progress at a rate that they are not happy with. Ie a rate at which may expose the utter lack of underlying, meaningful content. If an item or ability exists that allows a person to expedite a given situation, task or reward, it is nerfed. It shows a lack of confidence in the product. That's what worries me.
 
Are you noticing an obvious change in lvl35?

Are they forcing teamwork more in terms of smart cover/pulse etc?

OR are they forcing proper specialised builds..ie:

If you go for toughness, you do little damage
If you go for DPS, you lose toughness

Honestly it's just the ttk has been decreased. It's still a good AR. This is just my observations from playing UG HRC. As for DZ PVP that's another matter. Teamwork is always important anyway unless you play with randoms ofcourse in which case that goes out the window :p The nerf will greatly affect solo players.
 
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I still enjoy the game. With 400+ hours sunk into it, it must be doing something right. But some of the changes made by the developers are questionable at best. Strikers nerf. G36 nerf. Vector / Aug nerf. Alterations to "crafting". Lack of use for DZ creds etc.

It seems to me that they are purposely reducing the players ability to progress at a rate that they are not happy with. Ie a rate at which may expose the utter lack of underlying, meaningful content. If an item or ability exists that allows a person to expedite a given situation, task or reward, it is nerfed. It shows a lack of confidence in the product. That's what worries me.

again the aug/vector was very OP compared to the other SMG.

it seems to me that they're trying to encourage diversity. at one point everyone was running sentry/striker and aug. its boring if everyone is running identical builds, its a game of whoever pulls the trigger quickest.

personally im happy that i ditched the striker/sentry for a 4pc firecrest based build.

i used a G36 during the OP phase, it was nice but i'll just move back to something else if its not good any more. not the end of the world, kept a decent aug as we knew the nerf was coming.
 
Ubi/massive seriously need to address the whole NPC damage and toughness, I can go against a rogue agent who has 300+ DPS and take what appears to be relatively little damage and do more damage to people with 500+ toughness but when it comes to 33+ NPCs, I either get 1-2 shotted and it takes me 2-3 mags to take them out (with pulse, smart etc. then about 1-2 mags)

Totally agree and that's why today's SOTG was a total farse with their "We are aware of it" statement after statement. The whole thing was a joke today and they circle jerked over the same G36 issue over again whilst ignoring or not reading other comments or giving their own opinion on things.
 
Like I said, g36 wasn't OP, it was/is needed for when going against 35's, the reason it appears "OP" is because more or less every other SMG/AR is useless in comparison, at least against 35's. Instead of doing a DICE and nerfing something just because it is better than the alternatives, they should be buffing the other weapons instead, that way we have real choice rather than being forced to chose from several **** weapons.

Fair enough, if they are looking into the toughness of NPCs, however, if that is the case, then they should have left the g36 as it was until they solved that first then addressed the weapons damage.

Turns out my g36 is still better "overall" than the other assault rifles I have anyway, just means I will have to use an extra mag, which leads onto another thing they need to address.... Buffing the starting ammo, at least for people who play by themselves or in groups of 2 as you run out of ammo so quickly (even with the lone star trick), which makes dark zone rather irritating, having to run to a checkpoint/safe house every 5-10 minutes just to get ammo...

The sentry/striker was OP when first released and most definitely needed changes, I feel they have the gearsets done rather well atm, however, I still think they should have kept with the yellow items/layout as that created more diversity in builds imo.

Overall, the game just seems to be even more of a mess than when first released imo as it doesn't seem like they know what they want to do or how to go about doing it. I read the other day that apparently they have 5 different offices working on different areas of the games, if true, that could explain a lot...
 
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Totally agree and that's why today's SOTG was a total farse with their "We are aware of it" statement after statement. The whole thing was a joke today and they circle jerked over the same G36 issue over again whilst ignoring or not reading other comments or giving their own opinion on things.

i disagree (and no doubt i'll get the tinted glasses comment). at least they're being reasonably transparent where they can, how many software dev houses just dont release any comments at all on whats being investigated/worked on.

sounds like tanktitcian is going to be dealt with soon for one good thing.

again we all knew the G36 was going to be nerfed. we knew it was roughly 30% base OP, frankly we're lucky it was only nerfed 15%.
 
Like I said, g36 wasn't OP, it was/is needed for when going against 35's, the reason it appears "OP" is because more or less every other SMG/AR is useless in comparison, at least against 35's. Instead of doing a DICE and nerfing something just because it is better than the alternatives, they should be buffing the other weapons instead, that way we have real choice rather than being forced to chose from several **** weapons.

Fair enough, if they are looking into the toughness of NPCs, however, if that is the case, then they should have left the g36 as it was until they solved that first then addressed the weapons damage.

like you say they're looking at addressing the bullet sponge NPCs.

will i miss the power of the G36, sure. but having 1 standout weapon would break the balance again and buffing all AR would just reverse the situation where everyone ran SMG.

Overall, the game just seems to be even more of a mess than when first released imo as it doesn't seem like they know what they want to do or how to go about doing it. I read the other day that apparently they have 5 different offices working on different areas of the games, if true, that could explain a lot...


bit harsh. just needs a bit of balancing following the new gear/difficulty added in 1.3.
 
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