*** The Division Thread 2.0 ***

Russian Consulate with Showstopper + Sticky bomb is ridiculous with this GE modifier - we had to stop running Lex as we kept breaking the progression script when destroying an entire spawning group instantly with 5+ million bomb damage heh.
 
Hopefully!



I really hope they do central park for this game before leaving it especially after how they have made out about central park being a mass grave.

I'm not sure they are going to - when people broke out of bounds even fairly early on in the game the WSP section was fairly detailed and laid out just unfinished - the Central Park area is largely just a basic sketch out with some trees scattered on it and a couple of roads leading upto it laid out and detailed. Not that it necessarily means anything.

I really hope they do (A) expand into a new area to the North including Central Park (B) leading upto that add some new missions in the current LZ, etc. that build upto the story line for the new area - rather than just jump straight into the new area as per how WSP was released, etc.
 
1.8.1 Patch Notes

Global Event 5 – Blackout

Blackout

  • Always active: Agents are equipped with Shock Ammo that stuns enemies. Shooting or running builds your Charge meter - the more Charge, the more damage you inflict.
Extreme Blackout

  • Blackout behavior, plus you can instantly kill enemies with Overcharged melee attacks, but if you miss you will stun yourself and your allies.
Total Blackout

  • Extreme Blackout behavior, plus your Charge meter will cool down faster when close to other group members.


Global Event 6 – Onslaught
Onslaught

  • Always active; Deal Burn, Bleed, and Gas effects to enemies in addition to normal damage. Reload to change the effect.
Savage Onslaught

  • Onslaught behavior, enemies are vulnerable to one effect type and resistant to others. Agents take increased damage from resistant enemies.
Brutal Onslaught

  • Savage Onslaught behavior, plus when two or more group members kill a vulnerable enemy within two seconds, each member can reload to gain a damage bonus for a single clip.


New Commendation
  • Over 40 new Commendations unlockable in the new Global Events.


New Legendary Difficulty Missions
  • Amherst’s Apartment.
  • Grand Central Station.


Game Changes
  • Division Tech increases
    • Daily Combat, Crafting, Survival and Dark Zone Quests now reward the player with 25 Div Tech each.
    • Weekly Open World and Weekly Underground Assignments reward the player with 100 Div Tech each.
    • Season Pass Supply Drops now award 100 Division Tech.
  • Vendor Changes
    • Added a Classified Gear cache to the Special Vendor that guarantees 1 Classified Gear piece from the entire pool.
  • Global Events Vendor
    • Removed the basic cache from the vendor.
    • Each Global Event will now have individual caches per Classified Gear set for that Global Event. This allows the player to purchase, for example, a Fire Crest cache that guarantees one item from that set.
    • Bosses in the Resistance game mode now award 100 Global Event tokens.
  • Exotic Loot drops
    • Removed Premium Vendor Exotics from Open World loot pool and Exotic Caches
    • All Exotics added to the Open World Bosses.
  • Classified Gear Drop Rates
    • Classified Drop Rates chances have been increased in all locations.
    • Legendary Missions now have a 20% chance to give Classified Gear as a reward at the completion of the mission
    • Season Pass Supply Drops now have a 10% chance to drop Classified Gear.
    • Survival Caches now has a roughly 10% chance to drop Classified Gear.
  • Classified Gear
    • Classified Firecrest 6 piece talent now gives immunity to the player’s own fire.


Bug Fixes
Skills

  • Fixed an issue where the Mobile Cover Blast Shield mod explosion had no effect.
  • Fixed an issue where the Sticky Bomb Disruptor mod and the base Seeker Mine would affect neutral players in the Dark Zone.
  • Fixed an issue where the UI indicated that certain Support Station mods were affecting neutral players.


Global Events

  • Players are no longer able to kill Joe Ferro using explosives from the Strike Global Event while he is still in the spawning room.


Dark Zone

  • Fixed an issue where a player dying during the Manhunt Interact caused the sound to loop.
  • The "Group gone Rogue" message no longer appears when a player with Rogue status enters the game while not in a group.
  • Fixed an issue where the UI for the Rogue timers would flash between different times.
  • Fixed various locations in the Dark Zone where the player could get stuck.


Underground

  • Certain Named NPCs tended to disappear from the Underground. We forced them back.
  • Fixed issues related to a confused JTF officer.
  • Fixed a weird door.


Survival

  • Fixed the display of the Survival weekly assignment for players under maximum level.


Missions

  • Fixed an issue where players would only receive one cache instead of three when completing the secret mission.


Commendations

  • "Marathon" Commendation now requires players to access the Camp Clinton safe house in order to unlock.
  • The “Facetime“ Commendation now tracks requirements appropriately.
  • Fixed the activity modifier requirement for some Global Event commendations.
  • "Search and Destroy" Commendation now tracks for missions completed.
  • "Flawless Underground" Commendation has been fixed to be awarded when all conditions are met.
  • "Directive Executive" Commendation now awards when the proper conditions are met.
  • Commendations for the Global Event: Assault will no longer appear if the Global Event is not active.


Gear

  • Fixed an issue where the area of effect of the Firecrest fire was larger than the visuals indicated.


World

  • Fixed an issue where players were getting stuck on a concrete block in West Side Pier.
  • Fixed an instance in West Side Pier where players could get stuck outside playable area.
  • Somehow located and removed an invisible ladder.
  • There was a wall in Pier 93 that didn’t look right. It looks right now. We also fixed a weird ramp in there.
  • There was a corrupted texture outside of the Carrier. It has been rehabilitated.
  • Agents can no longer see outside of the game world in certain locations of Last Stand.
  • Fixed evil trash bin and bags.


Console

  • Players will now be disconnected from the game servers when logging out of their PlayStation accounts.
  • Fixed an issue where the player would get stuck on the loading screen when accepting a console game invite while on the loading screen.
Misc

  • Fixed various technical issues that would make the game crash on PC.
  • "Time Played" now appears on the Agent Selection screen instead of "Last Played".


Premium Store

  • There were tabs in the store that appeared empty. We filled them.
  • Players can no longer see secondary weapons when previewing backpack skins.
 
Why do people find this GE so hard to grasp? The amount of idiots running off solo and not sticking together :mad:

Unless you are doing the commendations Lex and Russian Consulate tend to be close quarters so people can't mess it up so easily. It is mind boggling though how some can't seem to grasp fairly simple mechanics even when pointed out.
 
Awesome, for all it's early faults I do love the division and can't wait for the sequel

I keep coming back to The Division from time to time, even if it's just to run around the environment for a bit and then stumble into the Dark Zone before realising I'm waaaaayyy too under-specced to be in there :p Will be getting #2 :)

Stockholm, Moscow, London or Amsterdam would make me happy.
 
I don't care where it is, but it must be set in the snow with blizzards and must be built up. I'd even like more of New York to be honest, I thought the setting was spot on with the blizzards, just so atmospheric and epic at times.
 
Could be another American city, Boston, Washington DC or Chicago. San Francisco would be fun too I reckon. The only thing I will say, it must have more Cleaners! Another Enemy faction wouldn't go amiss either.
 
Hurrah for more Div Tech opportunities!

With the Russian influence in Div 1, how about Moscow as the location for Div 2?

Big city, lots of green space, a metro and lots of snow...

Cheers
 
I don't care where it is, but it must be set in the snow with blizzards and must be built up. I'd even like more of New York to be honest, I thought the setting was spot on with the blizzards, just so atmospheric and epic at times.

It definitely needs to be atmospheric whatever the setting.

I find it a bit frustrating how under utilised the current map is though in terms of end game stuff - assuming their design tools are reasonably well produced I could churn out tons of content just from what it already there in a relatively short space of time :( for instance there is a network of underground locations on the top left of the map that are barely used through the main game or any post level 30 content :s
 
Yup it will need the same atmosphere to the game as the first one did, although I would be surprised to see them doing a snow theme again, I imagine they will want to show something different. What would be really cool is a proper weather system that has all types of weather. Would love to see heavy rain, gale force winds + thunder and lightning done on the snow drop engine.
 
Oh man, I got a bit too excited earlier, got a 310k DPS Urban MDR when farming Hudson Refugee Camp. I always use assault rifles so given it was 100k more than my AK that I was using at the time, I got very excited and forgot to check the RPM. Was a bit disappointed when I finally got round to using it that it was a semi auto :( Thought it was too good to be true
 
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