To say that ruling out RL sales and advertising for a game in the biggest market would not reduce sales at all is silly.
Just because its not being advertised doesn't mean 'ruling it out' in the slightest.
Well, I be damned.
Edit: Health regen and 2-weapon carry limit?![]()
Anyone who thinks not being able to sell your game in high street shops country wide in a place like the US is not a loss or a problem, is either naive or flat out mental frankly.
You're not responding to what I actually wrote. An AO rating would rule out advertising and physical sales in most outlets in the USA, including all the major ones. That is how it is.
Maybe advertising is useless (although I very much doubt that) but selling games in shops, especially for consoles, certainly isn't useless if you want to sell games. It's frankly bizarre to argue that it's completely irrelevant to game sales.
wow cant believe america has so many game sales compared to europe
game industry revenue
United States $21.33B (2008)
Europe $17.9B (2007)
almost 7 billion of europe is the UK :O
Sorry I cant find what engine its going to use now?
Here's something interesting...the DNF team from 3DR continued to work on DNF, for no pay, after 3DR laid them all off. It's claimed that they pretty much finished the job before Gearbox got involved, which would mean that Gearbox is essentially just handling the console ports and claiming an unfairly large amount of the credit. As well as the profit - Gearbox have somehow acquired the entire Duke Nukem IP.
The DNF art director is unhappy about it:
http://talkinrealatyou.blogspot.com/2010/09/dnf-wtf-wake-freak.html
Well they're just mugs then. Why bother carrying on years of pain without getting a single penny? They dropped themselves in the **** and yet they won't get out when told to. Just like a dog.
Gearbox are the ones who are finally going to bring the game to the masses in a legible state, they are getting appropriate credit to be honest. They could have easily turned it down and left the people of 3DR along with the game itself in the gutter.
The IP is better off in the hands of a company who don't need to spend 13 years on a game and can actually release the damn thing.
Here's something interesting...the DNF team from 3DR continued to work on DNF, for no pay, after 3DR laid them all off. It's claimed that they pretty much finished the job before Gearbox got involved, which would mean that Gearbox is essentially just handling the console ports and claiming an unfairly large amount of the credit. As well as the profit - Gearbox have somehow acquired the entire Duke Nukem IP.
The DNF art director is unhappy about it:
http://talkinrealatyou.blogspot.com/2010/09/ride-continues.html
If it's true that they got the IP for it then I disagree - they seem to have gotten a VERY sweet deal! They're basically getting an AAA title while only needing to put 6 months' work into it, and an IP worth millions. I don't think Pitchford is some kind of hero selflessly riding to the rescue - he seems like a vulture feasting on 3DR's corpse tbh.Well they're just mugs then. Why bother carrying on years of pain without getting a single penny? They dropped themselves in the **** and yet they won't get out when told to. Just like a dog.
Gearbox are the ones who are finally going to bring the game to the masses in a legible state, they are getting appropriate credit to be honest. They could have easily turned it down and left the people of 3DR along with the game itself in the gutter.
The IP is better off in the hands of a company who don't need to spend 13 years on a game and can actually release the damn thing.
Ummm.... I recently replayed Duke 3D and loved it - if you hate them all so much why are you even posting in here?Anyone who played an earlier Duke Nukem probably knows to stear well clear of the new game (and anyone who doesn't probably bought MW2 and as such can be classed as a gullable moron) and people who haven't played it may be a bit harder to persuade given that everything contained in it was awesome over a decade ago and is now common place.
Credit where credit is due but what the hell are you on about? Seriously what could have possessed the CEO of 2k to make him believe having anything to do with Duke Nukem Forever was a good idea?
Anyone who played an earlier Duke Nukem probably knows to stear well clear of the new game (and anyone who doesn't probably bought MW2 and as such can be classed as a gullable moron) and people who haven't played it may be a bit harder to persuade given that everything contained in it was awesome over a decade ago and is now common place.
Well except the boobs...
Anyone who played an earlier Duke Nukem probably knows to stear well clear of the new game (and anyone who doesn't probably bought MW2 and as such can be classed as a gullable moron) and people who haven't played it may be a bit harder to persuade given that everything contained in it was awesome over a decade ago and is now common place.
Guess 3DR is going to pay off its creditors and close down then... Shame, they were a legendary developer![]()
Of course they took an unreasonably long time to make the game. The question was whether or not T2 are entitled to take the intellectual property from 3DR. That's a completely different question. Why should they be?