The Duke has returned

To say that ruling out RL sales and advertising for a game in the biggest market would not reduce sales at all is silly.

Just because its not being advertised doesn't mean 'ruling it out' in the slightest.

You're not responding to what I actually wrote. An AO rating would rule out advertising and physical sales in most outlets in the USA, including all the major ones. That is how it is.

Maybe advertising is useless (although I very much doubt that) but selling games in shops, especially for consoles, certainly isn't useless if you want to sell games. It's frankly bizarre to argue that it's completely irrelevant to game sales.
 
Well, I be damned. :o

Edit: Health regen and 2-weapon carry limit? :rolleyes:

They've hobbled it to fit consoles, which have controllers that are too limited to allow switching between multiple weapons in a way that's easy enough for the majority of the console market.

Damn. I was hoping they'd make it an actual PC game rather than a console game that will run on a PC. It will probably come out with low quality textures, inadequate graphics options and inadequate mouse support too, for the same reason.
 
Anyone who thinks not being able to sell your game in high street shops country wide in a place like the US is not a loss or a problem, is either naive or flat out mental frankly.

You're not responding to what I actually wrote. An AO rating would rule out advertising and physical sales in most outlets in the USA, including all the major ones. That is how it is.

Maybe advertising is useless (although I very much doubt that) but selling games in shops, especially for consoles, certainly isn't useless if you want to sell games. It's frankly bizarre to argue that it's completely irrelevant to game sales.

Well no ****, i thought that was kinda obvious. But its really not gonna be the great loss people are trying to make it out to be. Chances are this whole discussion is pointless anyway, the game will probably suck or be dumbed down and suck too.
 
wow cant believe america has so many game sales compared to europe
game industry revenue
United States $21.33B (2008)
Europe $17.9B (2007)

almost 7 billion of europe is the UK :O

Well bear in mind those figures aren't like-for-like, would be more interesting to see stats for the same year. Especially given exchange rate fluctuations. Also that figure includes hardware and accessories, not just games.

Interestingly the US game market shrunk to less than $20b in 2009: http://vgsales.wikia.com/wiki/NPD_2009_sales_figures and elsewhere on the site it suggests Europe has a $19.8b market.
 
Sorry I cant find what engine its going to use now?

I'm going to assume that you meant to ask what engine it's going to use, rather than what you actually wrote.


It's almost certainly the game that was allegedly almost finished by 3DR, which used what is effectively a custom engine. It started off as the Unreal 2 engine, but they modded it so much that it's effectively a custom engine. Allegedly. Seems they spent more time rewriting the game engine than writing the game.

But this is DNF, so nothing is known for sure.
 
Here's something interesting...the DNF team from 3DR continued to work on DNF, for no pay, after 3DR laid them all off. It's claimed that they pretty much finished the job before Gearbox got involved, which would mean that Gearbox is essentially just handling the console ports and claiming an unfairly large amount of the credit. As well as the profit - Gearbox have somehow acquired the entire Duke Nukem IP.

The DNF art director is unhappy about it:

http://talkinrealatyou.blogspot.com/2010/09/ride-continues.html
 
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Here's something interesting...the DNF team from 3DR continued to work on DNF, for no pay, after 3DR laid them all off. It's claimed that they pretty much finished the job before Gearbox got involved, which would mean that Gearbox is essentially just handling the console ports and claiming an unfairly large amount of the credit. As well as the profit - Gearbox have somehow acquired the entire Duke Nukem IP.

The DNF art director is unhappy about it:

http://talkinrealatyou.blogspot.com/2010/09/dnf-wtf-wake-freak.html

Well they're just mugs then. Why bother carrying on years of pain without getting a single penny? They dropped themselves in the **** and yet they won't get out when told to. Just like a dog.

Gearbox are the ones who are finally going to bring the game to the masses in a legible state, they are getting appropriate credit to be honest. They could have easily turned it down and left the people of 3DR along with the game itself in the gutter.

The IP is better off in the hands of a company who don't need to spend 13 years on a game and can actually release the damn thing.
 
Well they're just mugs then. Why bother carrying on years of pain without getting a single penny? They dropped themselves in the **** and yet they won't get out when told to. Just like a dog.

Gearbox are the ones who are finally going to bring the game to the masses in a legible state, they are getting appropriate credit to be honest. They could have easily turned it down and left the people of 3DR along with the game itself in the gutter.

The IP is better off in the hands of a company who don't need to spend 13 years on a game and can actually release the damn thing.

Credit where credit is due but what the hell are you on about? Seriously what could have possessed the CEO of 2k to make him believe having anything to do with Duke Nukem Forever was a good idea?

Anyone who played an earlier Duke Nukem probably knows to stear well clear of the new game (and anyone who doesn't probably bought MW2 and as such can be classed as a gullable moron) and people who haven't played it may be a bit harder to persuade given that everything contained in it was awesome over a decade ago and is now common place.

Well except the boobs...
 
Here's something interesting...the DNF team from 3DR continued to work on DNF, for no pay, after 3DR laid them all off. It's claimed that they pretty much finished the job before Gearbox got involved, which would mean that Gearbox is essentially just handling the console ports and claiming an unfairly large amount of the credit. As well as the profit - Gearbox have somehow acquired the entire Duke Nukem IP.

The DNF art director is unhappy about it:

http://talkinrealatyou.blogspot.com/2010/09/ride-continues.html

From what I was reading before 3DR went bust, it seems that's not far from the truth. they were on something like 16 out of 18 milestones, and it looked like they WERE gonna meet their Q3 2010 deadline.

The fact that they had finally completely shut up about it, and the apologetic embarassment that Broussard displayed whenever he did open his mouth, all give the impression that they had learned their lesson and had finally knuckled down to do some serious work. Pitchford's claim that Gearbox have been working on it for a year is VERY dodgy - the lawsuit was only recently settled, so how could Gearbox have gotten their hands on 3DR's source code and assets before then? Unless some of the people he hired brought them with him and Gearbox started working on it before they'd even acquired the rights to do so? But that would amount to essentially stealing the game.


Well they're just mugs then. Why bother carrying on years of pain without getting a single penny? They dropped themselves in the **** and yet they won't get out when told to. Just like a dog.

Gearbox are the ones who are finally going to bring the game to the masses in a legible state, they are getting appropriate credit to be honest. They could have easily turned it down and left the people of 3DR along with the game itself in the gutter.

The IP is better off in the hands of a company who don't need to spend 13 years on a game and can actually release the damn thing.
If it's true that they got the IP for it then I disagree - they seem to have gotten a VERY sweet deal! They're basically getting an AAA title while only needing to put 6 months' work into it, and an IP worth millions. I don't think Pitchford is some kind of hero selflessly riding to the rescue - he seems like a vulture feasting on 3DR's corpse tbh.

Just read the Kotaku article and it doesn't explicitly say Gearbox own the IP - they say they own Duke's future. I'd be very surprised if Broussard would give up his IP that easily, especially since development for DNF was largely self-funded by 3DR. My guess is Gearbox have bought a lisence to develop the IP, and 3DR are gonna end up like Interplay - 3 dudes in an office leasing out their IP to real developers. Kinda sad really, considering the work they put into it...


Anyone who played an earlier Duke Nukem probably knows to stear well clear of the new game (and anyone who doesn't probably bought MW2 and as such can be classed as a gullable moron) and people who haven't played it may be a bit harder to persuade given that everything contained in it was awesome over a decade ago and is now common place.
Ummm.... I recently replayed Duke 3D and loved it - if you hate them all so much why are you even posting in here?
 
Credit where credit is due but what the hell are you on about? Seriously what could have possessed the CEO of 2k to make him believe having anything to do with Duke Nukem Forever was a good idea?

Anyone who played an earlier Duke Nukem probably knows to stear well clear of the new game (and anyone who doesn't probably bought MW2 and as such can be classed as a gullable moron) and people who haven't played it may be a bit harder to persuade given that everything contained in it was awesome over a decade ago and is now common place.

Well except the boobs...

What an amazingly open mind you have, oh wait....

Whats with all the band wagon kiddies on these forums lately? Starting to get tedious at best.
 
Anyone who played an earlier Duke Nukem probably knows to stear well clear of the new game (and anyone who doesn't probably bought MW2 and as such can be classed as a gullable moron) and people who haven't played it may be a bit harder to persuade given that everything contained in it was awesome over a decade ago and is now common place.

Yeah because duke 3d when it came out was utter crap and no fun at all, right? :rolleyes:

Is there a facebook channel we can subscribe to for the duke haters bandwagon? More than likely id assume...
 
Id have preferred valve to get it, would be assured of it being a proper pc game in that case, with gearbox the console and pc versions of their games seem to be near identical so any console inspired gimmicks make their way to the pc version. Health regen, checkpoints etc etc.

Just have to wait and see i suppose..
 
Guess 3DR is going to pay off its creditors and close down then... Shame, they were a legendary developer :(

The blame for that can go near single handedly to George Broussard. In a way they wanted the game to be as good as it could, but realistically they wre just digging a hole for themselves. The 2001 trailer of the game looked amazing but apparently it wasn't good enough so another restart =/
 
Of course they took an unreasonably long time to make the game. The question was whether or not T2 are entitled to take the intellectual property from 3DR. That's a completely different question. Why should they be?

Because in America, money is power. 3DR ran out of it, hence they lost everything.

Seriously, does anyone expect justice from the US legal system anymore? Really?
 
Can't wait for this to be released :)
If nothing else it should be fun for a few hours at least :)
 
Been looking forward to this for a long time but dear god I pray that 3D Realms got the engine working perfectly before Gearbox took over, given other peoples engines they make gold like HL: Opposing force and Borderlands but when they have to do it themselves they make garbage like the PC version of Halo lmao
 
I would like to say im looking forward to it but i think its a little too late, maybe about 5 years ago i might have but the fact still remainds that its been in devlopment FOREVER and i dont see how any amount of effort, GFX, gameplay or storyline can ever make it live up for that.
 
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