Soldato
- Joined
- 16 Oct 2005
- Posts
- 3,681
- Location
- Poole
DUKE!! DUKE!! DUKE!!
How do you come to that conclusion? The vast bulk of development was as a pc game only, it was designed as a pc game with console ports added very late in development. Gearbox handled the 360 port and another company done the ps3 port.
The graphics look amazing even if that is the console version, looking forward to DX11 soft shadows though so the blockyshadows are not there for PC \m/
George Broussard confirmed that DNF was designed primarily for consoles despite being initially developed for PC. Hence, for example, the limit of two weapons. That exists solely because they couldn't come up with a convenient way to switch between more than two weapons with a console controlller.
you're an inspiration for birth control!thanks?
The footage looks good, can't wait.