The Elder Scrolls V: Skyrim announced

Really? I mean...Really? You think a 5870 and 8 gigs of ram will not run a DX 9 game at max settings? I think you're overestimating its requirements.

I think you're over estimating the amount of optimisation and underestimating the amount of shoddy coding :p
 
http://uk.pc.ign.com/articles/116/1164053p1.html

Site might be down just now, but check it out.

That means you'll get the most benefit from leveling the skills you use most. If you're a badass Destruction magic user, it's beneficial to your character leveling rate to continue using Destruction magic. There's nothing preventing you from trying everything else out, but concentrating on a few skills to level is going to be the most efficient way to gain power.

well that's a lie, as you can get all skills 100 and the the usual Bethesda jack of all trades super solider.
 
I still don't understand how enemy levels are gonna be handled in this game. If they try and make it scale with your level based on the number of skill increases (given that they did away with major skills completely because apparently too many idiots incapable of choice play TES), then its gonna fail miserably just like it did in previous games, only this time theres no way around it.
 
well that's a lie, as you can get all skills 100 and the the usual Bethesda jack of all trades super solider.

He doesn't say you can't max everything, he's simply referring to how increasing an already higher skill gives more progress to a full level up than increasing a lower one would.

As in, going from 65 to 66 in Destruction might give 10% progress to a level up, while increasing Lockpicking from 12 to 13 might give you 2%.
 
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He doesn't say you can't max everything, he's simply referring to how increasing an already higher skill gives more progress to a full level up than increasing a lower one would.

As in, going from 65 to 66 in Destruction might give 10% progress to a level up, while increasing Lockpicking from 12 to 13 might give you 2%.

Unless things have changed (which they won't have), going from 65 to 66 will probably take more than 5 times longer than going from 12 to 13 so its kinda irrelevant. The only thing I want to know is whether or not they actually put some effort into the skills level progression and made it so a 160 mana cost Nuke doesn't give exactly the same 'experience' as a 3 mana cost Flare.
 
I think you're over estimating the amount of optimisation and underestimating the amount of shoddy coding :p

It's a Bethesda game - shoddy coding is a given, but back when oblivion was released my GF7850GT Athlon 3200 and 2 gigs of ram was enough to run the game smoothly on max settings most of the time. I seriously doubt his rig will have any trouble with Skyrim.
 
Unless things have changed (which they won't have), going from 65 to 66 will probably take more than 5 times longer than going from 12 to 13 so its kinda irrelevant. The only thing I want to know is whether or not they actually put some effort into the skills level progression and made it so a 160 mana cost Nuke doesn't give exactly the same 'experience' as a 3 mana cost Flare.

Maybe, but you'll be more efficient (which is what the article was talking about) using your upgraded skills than trying to use something you've not put any effort into increasing.

Also, I really agree with your second point. I don't really get how they justified Oblivion's system, especially regarding spells (surely it's far more intuitive that casting a single successful journeyman level spell should be better practice than a single novice spell) and mercantile (how is selling 15 arrows 1 at a time better than selling all 15 at once?).
 
Maybe, but you'll be more efficient (which is what the article was talking about) using your upgraded skills than trying to use something you've not put any effort into increasing.

How is that any better than before? Hell its even more punishing than it was originally. Athletics and Acrobatics you level up regardless. Restoration even non-mages level up, if slower. Same might apply to Alchemy. Blowing through enemies using Destruction is more effective at keeping your level down than using Alteration for Shield, Illusion to sneak up close, then Destruction for powerful touch spells.

Also, I really agree with your second point. I don't really get how they justified Oblivion's system, especially regarding spells (surely it's far more intuitive that casting a single successful journeyman level spell should be better practice than a single novice spell) and mercantile (how is selling 15 arrows 1 at a time better than selling all 15 at once?).

Indeed. I think there are mods that try and address it but they don't work that well. Same should apply to attacks and dealing more damage with them and blocking more powerful attacks.
 
How is that any better than before? Hell its even more punishing than it was originally. Athletics and Acrobatics you level up regardless. Restoration even non-mages level up, if slower. Same might apply to Alchemy. Blowing through enemies using Destruction is more effective at keeping your level down than using Alteration for Shield, Illusion to sneak up close, then Destruction for powerful touch spells.

I think I'm probably explaining myself poorly (I'm having a derpy day). Basically, all I was originally trying to say was that the way the new system works, from what I've read, is that if you level up one skill 99 times, you will be a higher level than someone who levels up 11 skills 9 times each. If they improve levelling in a similar way as we've been discussing especially, as in higher level practice gives more experience, this would mean that getting a character to level 20 or whatever would be quicker (ie. more 'efficient', as the article says) by specialising in a small group of skills than being a jack of all trades.

Indeed. I think there are mods that try and address it but they don't work that well. Same should apply to attacks and dealing more damage with them and blocking more powerful attacks.

Indeed. I do hope they improve this for Skyrim, because it's not like it should be that tricky, even by just having a 'experience gained = base number x damage dealt/items sold/mana cost etc.' type system.


Also, having just re-read the article, I am kind of peeved that acrobatics and athletics have been scrapped. I didn't particularly like the way they worked in Oblivion, especially acrobatics (oh wow, I've spent the last 10 hours bouncing around like a rabbit on E, now I can do a more awkward version of waterwalking :o), but I'd rather they improved them than scrapped them entirely. Like making high level acrobats able to grab ledges and climb a la Brink. Imagine how fun it would be being able to play an agile archer who can scurry up trees, or a thief who can move along the rooftops to avoid detection. Ah well :(
 
Really? I mean...Really? You think a 5870 and 8 gigs of ram will not run a DX 9 game at max settings? I think you're overestimating its requirements.

I'll have to wait until I try Skyrim out. I did get a bit of slowdown on Killing Floor the other day when all these flames come up (someone was using the Flamebug Perk with a Flamethrower). Might have something to do with my AA and AF settings though.

Do we know whether Skyrim will be Dx9, Dx10 or Dx11?

If it's simply an improvement on the Oblivion Engine, then it will probably be fine on my Rig...Although I get the impression that it could be a new engine from scratch. I don't have as good a setup as most people on here - but I'll just have to wait and see!
 
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