I've been enjoying the act of collecting all the various descendants and weapons, with a bit of planning you can reduce the repetition by targeting AMPs that cover several things you are chasing so there are fewer duds. See this tool as an example -
https://mdnpascual.github.io/tfd-pattern-suggestor/patternSuggestor
I've pretty much got everything now - need 2 parts for Ult Viessa but have a maxed regular one and all the weapons except PeaceMaker with at least 1 copy, so I'm not sure how long the seasonal content would keep me playing. I have little interest in grinding out max catalysed descendants that I will never use and they need to reduce the variance on the random drop mods or at least make them somewhat deterministic. Stuff I would like to see changed:-
- Make reactor mods re-rollable or target-farmable.
- Change gold reactors to be boosted by archetype not specific ultimate weapon
- Work on the outpost/void shard/reactor loop to make it more engaging. There is some of this in season 1 but I don't think it goes far enough.
- Give more research slots with Mastery Ranks, say 1 every 5 ranks. I know this won't happen due to the pay for skips but it would be nice to have.
- Look at the ultimate weapons and consider how to make them more viable in general. Some are excellent, most are niche at best or downright useless. This is compounded by the fact once you have a maxed weapon it takes a long time to get any other weapon to the same power to even compare them.
- Increase the sources of code breakers/analysers
- Allow me to choose AMP at the end of an Infiltration, so I don't keep running them only to find right at the end I didnt switch
- More inventory slots that aren't behind a paywall.
- Make standard field materials drop from more sources than running around opening munitions containers, maybe reward a certain amount when completing missions/dungeons in the associated zone.
- Make rare field materials drop from more sources than a single/2 elites inside a mission. Yes I'm looking at YOU Anode Ion Particles. Collecting the items from AMPs should be the bottleneck, so the pacing should reward enough that you have just about enough in the time it takes to farm up the AMP set.
- Special Operations need a decent Kuiper Shard reward, farming Kuiper is either tedious (Valby/Viessa farming) or tied to a mini-game (see point around code breakers)
- Give me default skin choices that are slightly more, lets say demure, than some of the ones you are stuck with. It feels odd at my age watching a turbo charged woman in a bunny suit with half her bum hanging out.
- Make grouping hard dungeons more appealing. Again some changes in Season 1 here but remains to be seen how well the play out. I would like it to be like Strikes/Nightfalls in Destiny ideally where they are far better done as a group
- More options on Collosi - I still haven't beaten Gluttony as getting a matchmade party that can get through this is a complete lottery. Molten Fortress to a lesser extent but the gear check is much more forgiving on that one.
- Allow me to favourite mods so I can dismantle gold ones en masse without having to manually deselect dupes I might be saving for later.
I don't mind the grind, I've put in far far more hours grinding in MMORPGs for stuff than anything in this, but it would be nice to reduce the friction on some of the activities.
I have spent maybe £40 on premium currency - a mixture of buying more character slots and some research skips when I was feeling impatient