Soldato
- Joined
- 19 Feb 2011
- Posts
- 5,849
I've been saying it since mantle came about and dx12 was announced that the Api was made for mmorpg type games IMO. I've been playing MMO's since the late 90's and the one thing they all suffered from in raids was graphic lag.
If dx12 means you can have 40 people on screen with all the bells and whistles enabled with spells going off left and right and the bosses lobbing their effects around and it not go slideshow mode then I will be happy.
I remember during eq1 having to stare at the ground as a healer during some raids lol due to the gfx lag. I know things have gotten better over the years but if you could drag DAOC into a new engine and have 200 or so people on screen with all effects on and not lag that would be heaven.
Yes I know netcode would probably still hold you back to an extent of what would be possible without lagging out the client but you could definitely improve the overall look of the game I'm sure
If dx12 means you can have 40 people on screen with all the bells and whistles enabled with spells going off left and right and the bosses lobbing their effects around and it not go slideshow mode then I will be happy.
I remember during eq1 having to stare at the ground as a healer during some raids lol due to the gfx lag. I know things have gotten better over the years but if you could drag DAOC into a new engine and have 200 or so people on screen with all effects on and not lag that would be heaven.
Yes I know netcode would probably still hold you back to an extent of what would be possible without lagging out the client but you could definitely improve the overall look of the game I'm sure