The High-Res Screenshot Thread!

i think all of the crysis modded shots in here are with massive blur though, i like nice IQ crystal clear shots dont see the point in having a high res capable gfx card and a nice quality monitor if games are gonna have mad blur filters , you may aswell just game on a CRT tv, but thats just my opinion
 
Replaying Dead Space in time for Dead Space 2

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Creepy moment.

The in-game AA on this sucks, I had to turn it off it just makes everything look blurry. Gonna try forcing it in control panel instead to see if that's any better! To be honest though without AA on it doesn't really look aliased in-game anyway.
 
The top one is Cold Mountain, the bottom one is Dream Experimental.

I particularly liked the dream experimental map as it was trippy and had some good music
 
Just started playing another mod for STALKER. I am now using the 'LURK' mod, looks very impressive imo, if a little different that the 'Complete' or 'Oblivion Lost' mods. Bear in mind that I have yet to add some shader maps to the mod, these are designed to be compatible with LURK, and I'll have a crack with these tomorrow.

These initial shots are only when you first leave the trader. I tried forcing AA, but as often is the case with SOC, it seems to be poorly supported. I have the in game AA slider up to the max, dread to think how bad the jaggies would look if I turned it down lower.

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Great shots there, angela. :)


@KatanaDV20 : Thanks. :) There are many mods for this as I'm sure you already know, though what sprung to mind when I first saw it was that it might appeal to some of the players who didn't quite like Stalker enough to persevere with it. Other die hard Stalker fans 'might' find the graphical changes too much of a step away from the original, myself I like them but I would understand where others might not.

As with all screenies they look even better in game. ;) Wait till I get these installed :

http://sites.google.com/site/kingo64ssite/Home/optimised-game-shaders/stalker-shaders-max
 
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I still think the smaller leaf based foliage (most of it) in Crysis looks terrible.
Nevertheless, I ventured into the Dream Experimental map and took a few shots :D

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There were a few missing but I think you get the idea :P
 
Those Riddick screenies look awesome. Takes me back to when I played it and was astonished at how well it looked.

Anyway a few BF2 screens.

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Oh and BFBC2

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A new route I am creating in Trainz 2010. Even with all this foliage FPS doesn't drop below 70FPS - My PC upgrade is making me smile :D

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Yet more Stalker Lurk mod, but this is the earlier mod, 0.9. I'm not sure which I prefer but for those of you that are considering having a go at these, well here are my criticisms so far.

LURK 1.1 (don't think I've installed the latest patch right with that) :
* No hud, fair enough since they are hell bent on realism which I like, but imo this doesn't work particularly well in practice.
*When hit quite a thick band around the edge of the screen goes a patchy red colour, making it a little too hard to see and focus imo. If they toned it down slightly it could be fine.
*While all the textures imo look great a few of them are washed out a little until you get close, perhaps due to the intense lighting.

LURK 0.9 :
*I think it must be due to your PDA but at times there is a bleeping sound which could get on your nerves, however, I did notice particularly when concentrating that I pretty much forgot all about it, so perhaps it wasn't all that bad.
*In the control mapping section in options I don't recall seeing a quick bandage / med kit option - though I may have missed it so I could be wrong there.
*In the brief period I have played so far, it did seem the worst mod so far for gun accuracy that was well known in the initial release of the game. It isn't that bad but the mods 'complete', 'oblivion lost' and the iirc the newer version of lurk seem substantially better balanced - though I still did enjoy the combat and my opinion may well change once I've had the time to get my teeth into the game for a few hours. Lastly, not so much of a niggle but I think the mutant dogs and other four legged creatures seemed faster and due to the weapon (realism) it was certainly more of a challenge than with the other mods, bit of a wake up call I can tell you! :D

Here's a few shots, hope you like them :

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