Underrail + Expedition DLC
One of the longest cRPG single player games I have played. Nearly 270 hours from start to finish. It has a very similar feel to the original Fallout 1/2 in that it is an isometric viewpoint and set in a far future bleak sci-fi dystopian future, with tactical movement/action point based combat. The combat is its biggest strength, at times it can become chess like to work out the optimum way to take out the enemies and stay alive, sine you are a one man band at all times, there is no party system at all, and no pets even.
The character build options are mind boggling. The game is famous for not holding your hand at any point. It is easy to completely screw up a character, especially if you try to be a jack of all trades and dabble in too many skills. Choosing the wrong feats can also bugger you up and no mistake. Some forums say play the game up to a certain point without following any char build guides, then restart once you know how the game works. The point at which it would become clear you have messed a char up comes after about 30 hours, so I ignored that advice and used an online char build tool to at least flesh out a viable build, based on the general char types people seemed to go for. I would recommend this approach if anyone takes this game up, as you run the risk of just quitting the game rather than restarting with a new build, as your backside can be handed to you in no uncertain terms at that point in the game.
Another strength is the general feel of the atmosphere and the lore, which you uncover as you go. Not much is fully explained to you though, it is one of those games where it feels like the developer has written like 3 complete novels of back story, out of which you are allowed to see small segments. But this is clearly deliberate to make you wonder how the place got like it is in game. Is it even Earth, for example.
I found the mechanics and story thoroughly enjoyable for 90% of the game. The last area however is a bit of a chore in terms of how the difficulty is ramped up and the leg work you have to do. However, I usually always find myself wanting a cRPG to be over by about the 200 hour mark, no matter how good it has been up till then, and so I usually do find myself just wanting to finish these sorts of games. I admit to using a guide for the last part, like I did with Pathfinder Kingmaker, so this could just be me.
Another thing with me is I am somehow addicted to collecting and storing virtually all loot I come across in cRPG's. With Underrail this was probably a mistake and added maybe 30 hours at least of trips backwards and forward stashing loot "for later use". Underrail is not scared to throw metric tonnes of loot at you, so bare this in mind. I guess a normal person could finish the game+dlc in about 160-200 hours if you avoid obsessing over loot and just got on with the game. Still a very long game though.
7.5/10 Overall the game is recommended if you like tactical combat and an oppressive bleak atmosphere to your games, and if you don't mind long slogs.