Finished Gujian 3 the other night. Not a game I've seen much discussed, but it deserves a bit more attention that it's getting so I'm gonna give it some exposure here.
So, it's a Chinese ARPG drawing on the Wuxia tradition, so lots of plot points crossing over the mortal world, the spirit world, the dream world. Supernatural entitites abound and to be honest I found some parts of the storytelling hard to follow because of my lack of familiarity with the genre and my poor ability to keep track of the different Chinese names and places. The translation is sometimes a bit wonky, too.
The story is long and intricate, unfolding through many cutscenese over the course of the game. This is something to note. It is really cut-scene heavy. Like, Kojima levels of cutscene heavy. I didn't particularly mind since I was quite enjoying this new genre for me, but I can see it putting some people off.
There isn't much in the way of character customisation. You play a pre-detemined character. There's a skill tree, but you fill most of it anyway so it's just a matter of selecting your active skills and grinding or crafting weapon levels, gems and armour. That's not what the game focuses on, though. It's very much an action game. Combat is fast-paced and mostly enjoyable, if a bit repetitive. Plenty of bosses of varying difficulty. A couple of boss fights of Dark Souls level difficulty, and a fair few pushover bosses as well. A few areas are a bit mob-heavy, but the speed of the combat and the different abilities you can use in combat (up to 12 abilites hot-keyed at any one time) kept it from getting too stale for me. (The final fight is really poor, though - not difficult, just horribly designed.)
There's some base-building where you manage a little crafting and farming hub. It's not very deep, but it has some charm and it is a nice diversion and feels like a little change of pace and tone from the main game. There's a card game too, but I completed my card deck without really understanding how it worked. Oh, there's fishing as well for what that's worth.
There are loads of quest, both main and side quests. The vast majority of the side quests are fetch quests or crafting quests where you go to your hub and make things for people. There are some that flesh our the stories of your companions and some minor characters as well, though.
I think it really stands out in terms of visuals. It's gone for a stylised, highly-saturated style that works really well in giving a feel for the setting. The soundtrack is good for the most part, too.
So, yeah, it's an odd one. Some patchy bits, but also loads to do, an interesting setting and story and a great visual aesthetic. I picked this up for £7 or so in the sales and whilst it's obviously not AAA budget, it was great for that price. 50 hours of game time and I definitely enjoyed most of them.
7/10