So as work crushes my spirit again after a nice Christmas break, time to reflect back on the games I got through over December.
First up was
Yakuza: Like a Dragon
I had played almost an hour of Yakuza 0 before giving up on the mouse and keyboard controls, but was otherwise new to this franchise. It ended up being one of the most engrossign and enjoyable gaming experiences I've had in a while. Up there with the best I've played in the past year or two, I think.
This game came at the right time for me in many ways. After two years of lockdown, which included two cancelled holidays, one in which we were aiming to go to Japan, I could wander around a wonderfully realised representation of Yokohama. I spent a long time taking in the sights, reading the signage, looking in the shop windows. This in itself brought a lot of pleasure.
I found the characters endearing too, and it was nice to play a game with older characters in their forties and fifties. I enjoyed all the character stories, and could even forgive the well-worn tendency I often see in anime for the characters to be overly earnest and as forgiving as a saint at times. Now, I normally dislike turn-based JRPG combat quite a lot, but in this game, for the first time ever, I thoroughly enjoyed it. The tricks the devs used to give what would be otherwise quite static turn-based fights a feeling of flow and action worked well and I was quite happy even to grind job levels and materials in places.
There is a whole host of content I barely touched because I just didn't care for it, but I appreciated that the game didn't really penalise you for that. I enjoyed the management mini-game but left the golf, baseball, karting, karoake, mah-jong, shogi, can collecting, poker, blackjack, arcade games, and who can even remember what else pretty much alone. I missed out on upgrade materials for the final form of two weapons for characters I wasn't using much anway, but nothing much else I don't think.
The main story was decent enough, and told well through (many, long) cutscenes. My affinity for the characters meant this never seemed a chore to watch even when I balked at some of the motivations behind the decision-making.
There were far, far too many random encounters. Even though I liked the combat, I would have enjoyed the game more if I could move down one main street without three or four random battles. I really appreicated being able to equip the item that disabled these later in the story. The dungeons were really bland in comparison to the city, like something from the nineties, but then there were only two of them, I think.
Just what I needed at the end of the year and a total joy to play through.
9.1/10 (just to push it to my highest rating for the year
)
Then there were two other Japanese games:
Nier: Automata and
Scarlet Nexus.
I enjoyed both, but they were almost mirror-images in terms of what I liked and disliked in each. Nier had a great eerie atmosphere and in the end a really intriguing and emotional main story arc, but I didn't really care too much for the combat or the fetch quests or the traipsing across the vast empty spaces in the early game. I did give up on it for a while before
@Amatsubu talked me into giving it another go in another thread. I am glad I did go back to it, and I even played through multiple times to get four or five different endings (I forget exactly how many). Whilst the combat never stopped feeling a bit limited, repetitive and button mashy to me, and I did not like the length of some of the boss fights or the tanky nature of the bosses themselves, the whole experience gelled into something genuinely emotional, stylish and totally engrossing.
For Scarlet Nexus you could pretty much invert those evaluations. The setting was... okay, the story linear and a bit bland and the characters broad-brush and forgettable (and often grating). But the combat... great fun! All the ways you can mix powers and effects in a flurry of fast-paced mayhem. Sure, it's not exactly tactical and all much too easy, but it does nail the "feeling fun" part. Not enough to entice me into the second playthrough the game dangles in front of you, but certainly enough to make the 25 hours or so the game took to finish once go by enjoyably. Also, I should give a respectful nod to the enemy design. Whilst a lot the game was quite forgettable, the design of the "others" was brilliant and some of them were really unsettling in their mix of seemingly organic and inorganic elements, with just glimpsed, barely recognisable elements of humanity in monstrous creations. All in all, quite shallow and slightly mindless fun.
I can recognise Nier as in many ways a masterpice of game design, even if I didn't always totally enjoy playing it. It's haunting melancholy atmosphere will stick with me for a long time in a way few games manage to evoke. Scarlet Nexus I have already pretty much forgotten much about about, other than the creepy enemies and how fun it was zipping around activating and deactiving all the powers at my disposal in frenetic ballets of destruction.
8.5 for Nier and 7 for SN.
Also, I feel my Japanese listening has improved a bit after all that Japanese dialogue, which is a nice bonus!