Hogwarts Legacy
Being based on the Harry Potter books and movies, there was already a predefined game world design, well established characters and you’d expect likely no shortage of ideas to make it all work well as a game.
Where it did work well, was in how the game world was brought to life with rich detail and intricate NPC interactions. The use of physics and animations was combined in a way never seen before, and although heavy on system resources, it worked perfectly well with the game world.
NPCs, creatures, ghosts and even paintings were all interacting with each other and the world, to create a truly amazing experience. This was both new and very welcome.
There were also some shortcomings. For a game based on a whole catalogue of bestselling fantasy works, you would expect the story to be one of its strongest aspects.
However, this was not the case.
The story was thin, and largely nonexistent. The aspects of the game that would rely on a strong story appear to have been taken straight out of Broken Sword or Oblivion. Half the time you’re either cave jumping or solving the same puzzles you’ve seen before in the above games or countless times already in this game.
There was some character development, although at a very basic level. The game world, once outside of Hogwarts, came across as one-dimensional and generally unbalanced.
Possibility of a brilliant future game if they can build on the positives.
7/10