Recently completed Tomb Raider and started playing Rise of The Tomb Raider but they are both nothing compared to Uncharted series.
Man, I feel totally opposite. I only played Uncharted 2, but boy was it just mediocrity in a bottle. It looked great for its time and does presentation better than just about anything else out there. But in terms of actual playing it? There's just nothing interesting about it. No sense of exploration despite the lovely locations. No sense of character progression. Not much variety in enemies. Platforming is 'press direction+button' with no skill involved. Puzzles are braindead simple. Absolutely nothing noteworthy about the combat.
Tomb Raider, at least the 2013 one(haven't played the new one yet), was actually really fun. Fun combat and traversal mechanics, larger areas that are worthwhile to explore, character progression hooks, 'sidequests'(not its greatest attribute, but some diversions here and there are nice) and just a general take on the formula that doesn't throw gameplay to the floor while everything else is polished to an immaculate sheen like with Uncharted. Really hoping they step it up with UC4, cuz The Last of Us showed that they
can do fun gameplay in this sort of style.
Anyways, I'm basically done with
Dragon's Dogma.
It was really fun for a time. Then it wasn't. I think I found my 'right' vocation really early on(Ranger) and so once I unlocked all the abilities for it, the combat started to get a bit repetitive, not helped with the game's low variety of enemies. But it really is high quality combat overall. They clearly put a lot of effort into it.
The rest of the game isn't super great. It continued to prove that it's very hard to do a game with partners that I cant control. I always felt like I was doing most of the work. Sword guys were there just to distract the enemies. And my mage would occasionally blow up everything on the screen with some cool spell. But otherwise, I really couldn't pay attention to them much and I just did my own thing in battle as that was most effective. The pawn system is interesting, especially in how it gives the game added depth, but I dont know that I loved how it all plays out.
The map initially feels like it's going to be huge, but then you realize it's fairly small. The content within it is ok, but I really do like a larger open world for these types of games. Gives it a better atmosphere and immersiveness. The quests were often really, really basic, with plenty of collectathon stuff that is easily ignored. The story was unintelligible til the very end. I honestly stopped caring well before then. One great thing was that, at least early on before you get fast travel, setting out on a quest really felt like an adventure. You had to make sure you were prepared and getting caught outside at night was truly tense, not just because of the stifling darkness, but also because many stronger enemies would come out, making a trek home feeling quite daunting and satisfying once you achieved it.
I did like the range of builds and weapons and armors and equipment in general. And I liked the leveling system. It did character progression really well and gave you lots of incentive to get money and level up abilities and unlock perks and whatnot.
I barely got into the DLC. Frankly, it just seemed a bit repetitive and I'm not the sort that likes to grind for end-game equipment anyways. So I didn't play a ton of it. I'm sure it's great for those who like that sort of stuff, though.
Overall, this game is all about the combat. It really rides that aspect of it the entire time. It has a few other redeeming elements, but the combat kept me coming back.
I'd give it a
7.5/10. I recommend it for doing something different to other games of its type, but it is definitely let down by some disappointing aspects.