The most 'skill' based games?

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As the title states, which games do you find the most challenging and that rely the most on player skill?

FPS?
RTS?
MMORPG?
Race games? etc etc.

I personaly find FPS games like Red Orchestra and CS:S to be quite skill based. I used to enjoy World of Warcraft pvp but in my opinion it has recently become rather boring with certain classes keybashing their way to victory with very little ability or consideration for what they are doing.

So, which games do everyone else find challenging and fun to play? And which require the most player 'skill'?

-Doug :)
 
CS/CS:S is very one dimensional skill wise.

I would say that FPS wise the original day of defeat, ETQW/W:ET are some of the games where multi dimensional skill can win out over just aim/reaction times.

Quake 1/3/Live Duelling at a high level also demands quite a lot of skill.

There are some games where you need to balance the attributes of hundreds of different objects as well as tactical and timing - which demand a hideous amount of skill to play at a high level.

Playing starcraft at a high level where the slightest wrong mouse click can cost you the entire game also demands a lot of skill. Theres just so many dimensions to this game its unreal - the simplest tactic like rushing the enemy with one unit at the start to delay them/see what they are doing, etc. can shift the balance of the whole game.

OK theres no MP but mass effect is another game - where a casual player can jump in and play through it fine - but you could also spend forever researching the attributes, etc. of everything, working out the best combinations for the most damage, etc. and take it to a whole different level.
 
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I personaly find FPS games like Red Orchestra and CS:S to be quite skill based. I used to enjoy World of Warcraft pvp but in my opinion it has recently become rather boring with certain classes keybashing their way to victory with very little ability or consideration for what they are doing.

So, which games do everyone else find challenging and fun to play? And which require the most player 'skill'?

-Doug :)

I still enjoy PvP in Warcraft, even as a mage that just gets killed by everything.
Deathknights can faceroll and kill most things.

I've always found, Starcraft at a high level to be :eek:

A lot of First person shooter games, once you enter a high standard of play, become very demanding.
 
Starcraft, u need physical skill, moving, building, using special skills. And mental skills, strategy, positioning to outhink your opponent.
 
World of Warcraft pvp
wow pvp is indeed rubbish these days back in classic wow fights took long enough for people to counter classes , you needed to know about the abilities the other class had to gain a real good advantage but these days its all over so fast it doesnt really matter
 
Counter Strike doesn't need that high a level of skill except for aim - tactically its pretty basic, map strategies aren't that complex and aslong as the team has good communication and actually carries out what they are supposed to do thats about as good as it gets.

Other than aim its about not running blindly into areas and overlooking exposed spots*.

Compared to other games that level of skill required is pretty tiny.




* How many times have you entered B site on dust2 from the T side - carefully covered the boxes, the double doors, hole in the wall... while the enemy crouched on the left of the entrance you came through and now behind you goes for the headshot :(
 
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A Good demanding RTS for sure at top level

so much to plan control while trying to counter your opponent.

Mutiple unit controll, resosuce management, building bases, defence just to name a few
 
CS/CS:S is very one dimensional skill wise.

Quake 1/3/Live Duelling at a high level also demands quite a lot of skill.

How is CS/CSS one dimensional skill wise? At the top level and even just below that aim and reaction times alone are not sufficient, there has to be team work, team chemistry, and well thought out, practised tactics. And you also cant just run about shooting, there is movement to master, recoil patterns to control etc.

Whilst look at a 1v1 fps like quake 3/live, its all about your aim, reactions and learning how long it takes stuff to respawn (and for the games I mentioned, its constant, so anyone can do that). If you watch any older CPL type 1v1 quake games you will just see them hiding and spamming certain spots based on their anticipation of the opponent and sound, and going for the armour/mega health as quickly as possible.

Ive played both, and both require skill, but I would say quake requires more endurance as you are alone and its all about you, whilst a team based fps even if you have a bad day/game you can still contribute to the team effort and make a difference.

Fps games like CS/CSS are as multi-dimensional skill wise as gaming gets imo.
 
Tribes series required a fair amount of skill due to their 3 dimensional nature and team based objectives
 
Skill level for quake duelling is way beyond anything you will find in CS - its not carrying out a carefully laid plan, sure a lot of its timing which you can practise, but its about being aware of your own actions and the enemy a long way into the future... you've got to be constantly thinking about what happens next - where the other guy is now, where he will spawn next if you kill him, where he will go from there to try and get back into the game, what you should do if he gets the frag on you, constantly trying to position yourself for the best advantage while shutting the other player down... all the while keeping in mind the item times, etc.

CS is more or less about following out a plan, trying to cut the enemy off and reacting to changes they make - at very few points are you having to anticipate more than 1-3 steps into the future - in quake duelling you have to constantly be thinking about the next 10 steps your gonna make... and the next 10 steps the enemy will make.
 
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Tribes series required a fair amount of skill due to their 3 dimensional nature and team based objectives

Similiarly ETQW and W:ET - unfortunatly a lot of people just can't grasp the nature of the multi layers of skill required, not even know they exist, and write the game(s) off :(
 
I'll also vouch for StarCraft requiring a high level of skill. I've not seen any professional matches of the original game, but I've seen the StarCraft II battle reports, and--well--those guys are just in a completely different league.

Quake 3 is another. Strafing, accuracy, and reflexes are all things you need to be good.

CS:S is mainly about your reflexes and, because of the game's abysmal spread at medium-long distances, I'd also say a small degree of luck is required.
 
Completely agree with Rroff here. I've always been highly amused by the amount of CS/CSS players that dismiss quake duels as just another frag fest...

Good point /re StarCraft also :)
 
I'll also vouch for StarCraft requiring a high level of skill. I've not seen any professional matches of the original game, but I've seen the StarCraft II battle reports, and--well--those guys are just in a completely different league.

Quake 3 is another. Strafing, accuracy, and reflexes are all things you need to be good.

CS:S is mainly about your reflexes and, because of the game's abysmal spread at medium-long distances, I'd also say a small degree of luck is required.

Starcraft is insane... one guy I used to play against always had every unit positioned to perfection with everything overwatching everything else in an interlocking mesh that I couldn't even start to comprehend :D at the simplest level... he'd have his science vessel extending the sensor range that the siege tanks could engage at and then another unit covering the science vessel from attack from the air, etc. and if you somehow managed to penetrate that you'd find the attack had opened up a massive gap in your own attack or defense that he could exploit to a massive advantage... and thats not even starting on the micro he'd use.

Unfortunatly he retired after topping some UK leagues - I'd love to see him go up against some Koreans - he might not have the clicks per second or whatever the top level players have - but I've never seen anyone with such a flawless synchronisation of every level of his gameplay.
 
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