The most 'skill' based games?

Half Life Death Match

Half-life 2 DM... about the only game I can recall where you can literally kill another player with the kitchen sink :D

Tripmines in HL DM were nuts :D unfortunatly it was a bit too random, clumsy and unbalanced to be fun for long tho.
 
I still enjoy PvP in Warcraft, even as a mage that just gets killed by everything.

Hehe, i also play a mage and it does get very annoying with all the DKs, ret palas etc running around.

After reading all the replies i think im going to give starcraft a go! I've never played it before but it sounds fun :)

Has anyone else played Red Orchestra or the mod for it Darkest Hour before? It's a bit old now but the gameplay is great when you get into it. I feel it has a good balance of realism and fun in it, and you feel a sense of achievement when you score kills (well i do anyway :p) unlike some of the other FPS games out there where you can grab any old gun that shoots a million rounds a minute and blast away!
 
Definitely RTS games like CoH, Starcraft and DoW. Games like Street Fighter of course need skill and it factors in quite a lot, but I believe RTS games that I mentioned require more skill to play at "pro" levels.
 
Completely agree with Rroff here. I've always been highly amused by the amount of CS/CSS players that dismiss quake duels as just another frag fest...

Well no, not a frag fest, but it also highly amuses me how quake players dismiss cs as just "reflexes and aim". If it was that easy then quake players would have been great at cs, but on the contrary, one example being fatality back when he was great at 1v1 he tried to get into cs and couldnt even gain a reputation as a good cs player, was mediocre at best.

Each game has different elements that require different sorts of skill, but you cant dismiss cs/css as "one-dimensional" and therefore require less skill.

Talk about anticipating your opponents next 10 moves etc, people who dont do this in cs/css obviously have not played at a high level. You must do this in cs/css as well, thats why each team has a caller to call tactics, he doesnt just randomly call a tactic, he has to think and anticipate based on the enemy's actions so far, what they will do next, calling a stack somewhere, etc. Its also what separates the decent players from the great players - its called 'game-sense' and its essential in cs.

It doesnt matter what you say, quake type games require good aim and reflexes. In cs you can compensate for deficiencies in these with other things, but in quake, it doesnt matter how many steps into the future you have thought about, if you cant aim well, you will not make enough damage when it counts the most.

Cant believe I am actually having to argue this, but then again it becomes believable if your only experience of cs/css is playing on public servers and playing mixes...
 
Depends.. if it was a 1v1, same plane, equal alt, equal e etc., then yeah.. But how often does that happen?

I disagree, a skilled pilot in a poor plane will win against greater odds in better planes. I'm talking guns combat rather than modern BVR rubbish though :)
 
I disagree, a skilled pilot in a poor plane will win against greater odds in better planes. I'm talking guns combat rather than modern BVR rubbish though :)

So am I.. Refering to my old WarBirds/AcesHigh days here :D

But yeah, youre right.. However I just mean, its not often equal. Generally a skilled pilot will have alt, speed, etc. over their prey.. And half the time the prey wont even know theyre being watched. While that is all part of the skill, its more about the prelude than the fight itself I guess is what Im trying to say.

Christ I cant type/talk today.. Excuse the utter waffle.
 




Skill wise CS is pretty much one dimensional tho - the dominant skill trait of the game is reflex and aim - being good at that will generally get you out of any situation no matter what tactics the other team uses... and the tactics likewise are pretty one dimensional.

I've played CS to a fairly good level myself, and my brother has played it at the TOP, including briefly playing in 4kings and his own clan has beaten dignitas and sk, etc. at times - which is no mean feat. So my experience isn't just limited to pub games... I have also subbed for his clan when playing a number of high level practise games and made a good account of myself even if I wasn't in the same league.

I've also played quake 1v1 at a decent level including beating (some) top16 ranked CPL players in organised ladder games... and learnt most of what I know about dueling from hell.uk (from dignitas) so I learnt from the best... even tho I lack the focus, reaction times or endurance to take it to the top.

Yes aim and reflexes matter a lot in quake duelling - but they can't alone get you out of a situation where the other player has simply out manouvered you.
 
Last edited:
There hasn't been much mention of any racing games yet, I myself haven't really played any on the PC but surely these must require quite a bit of skill to play well, especially using a steering wheel/pedals?
 
Cant believe I am actually having to argue this, but then again it becomes believable if your only experience of cs/css is playing on public servers and playing mixes...


I have to say you talk as if from the point of view of someone who has played mid level competitive counter-strike - but only played or watched pub quake.
 
I used to know a couple of professional Quake players (Q3/4) that would be considered very high skilled CS players just because of how ridiculous their aim was. Granted, they only ever played mixes, but they dominated them a lot of the time. Id like to see a professional CS player dominate a Quake pickup.
 
I'm not saying CS is a skill-less game - just that when compared to other games where a high level of skill is required - the only area CS is in the same league is on the aim/reflexes.
 
Back
Top Bottom