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The New Ashes of the Singularity Bench

i7 3770k @ 4.2
R9 380X @1150/1625
1080p
16.200.1025.0 Beta (Crimson 16.6.1) / Win10 64


IaJx9ZP.jpg

==========================================================================
Oxide Games
Ashes Benchmark Test - ©2015
C:\Users\MJC88\Documents\My Games\Ashes of the Singularity\Benchmarks\Output_16_06_20_0513.txt
Version 1.22.20382
06/20/2016 05:17
==========================================================================

== Hardware Configuration ================================================
GPU 0: AMD Radeon (TM) R9 380 Series
CPU: GenuineIntel
Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz
Physical Cores: 4
Logical Cores: 8
Physical Memory: 16325 MB
Allocatable Memory: 134217727 MB
==========================================================================


== Configuration =========================================================
API: DirectX 12
==========================================================================
Quality Preset: Custom
==========================================================================

Resolution: 1920x1080
Fullscreen: True
Bloom Quality: High
PointLight Quality: High
Glare Quality: High
Shading Samples: 16 million
Terrain Shading Samples: 16 million
Shadow Quality: High
Temporal AA Duration: 0
Temporal AA Time Slice: 0
Multisample Anti-Aliasing: 8x
Texture Rank : 0


== Total Avg Results =================================================
Total Time: 60.004848 ms per frame
Avg Framerate: 28.772253 FPS (34.755707 ms)
Weighted Framerate: 28.274666 FPS (35.367352 ms)
CPU frame rate (estimated if not GPU bound): 71.975006 FPS (13.893711 ms)
Percent GPU Bound: 99.988380 %
Driver throughput (Batches per ms): 5411.905273 Batches
Average Batches per frame: 18576.369141 Batches
Average Particles simulated per frame 352824
==========================================================================
 
Last edited:
i7 3770k @ 4.2
R9 380X @1150/1650
1440p :D
16.150.2211.0 WHQL (Crimson 16.3.2) / Win10 64
YTjMnmn.jpg
==========================================================================
Oxide Games
Ashes Benchmark Test - ©2015
C:\Users\MJC88\Documents\My Games\Ashes of the Singularity\Benchmarks\Output_16_06_24_1405.txt
Version 1.23.20458
06/24/2016 14:08
==========================================================================

== Hardware Configuration ================================================
GPU 0: AMD Radeon (TM) R9 380 Series
CPU: GenuineIntel
Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz
Physical Cores: 4
Logical Cores: 8
Physical Memory: 16325 MB
Allocatable Memory: 134217727 MB
==========================================================================


== Configuration =========================================================
API: DirectX 12
==========================================================================
Quality Preset: Custom
==========================================================================

Resolution: 2560x1440
Fullscreen: True
Bloom Quality: High
PointLight Quality: High
Glare Quality: High
Shading Samples: 16 million
Terrain Shading Samples: 16 million
Shadow Quality: High
Temporal AA Duration: 0
Temporal AA Time Slice: 0
Multisample Anti-Aliasing: 8x
Texture Rank : 0


== Total Avg Results =================================================
Total Time: 60.006771 ms per frame
Avg Framerate: 23.536180 FPS (42.487778 ms)
Weighted Framerate: 23.086924 FPS (43.314560 ms)
CPU frame rate (estimated if not GPU bound): 67.992691 FPS (14.707464 ms)
Percent GPU Bound: 99.985023 %
Driver throughput (Batches per ms): 5254.667969 Batches
Average Batches per frame: 19120.667969 Batches
Average Particles simulated per frame 367176
==========================================================================
 
Got round to installing win10 and trying this out. Not really sure how good or bad it did ;)

Powercolour Radeon 290 PCS+ 1170/1600 , Catalyst 16.6.1 Beta
4790k @4800
1080p
Game version 1.10



== Hardware Configuration ================================================
GPU 0: AMD Radeon R9 200 Series
CPU: GenuineIntel
Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz
Physical Cores: 4
Logical Cores: 8
Physical Memory: 16326 MB
Allocatable Memory: 134217727 MB
==========================================================================


== Configuration =========================================================
API: DirectX 12
==========================================================================
Quality Preset: Custom
==========================================================================

Resolution: 1920x1080
Fullscreen: True
Bloom Quality: High
PointLight Quality: High
Glare Quality: High
Shading Samples: 16 million
Terrain Shading Samples: 16 million
Shadow Quality: High
Temporal AA Duration: 0
Temporal AA Time Slice: 0
Multisample Anti-Aliasing: 8x
Texture Rank : 1


== Total Avg Results =================================================
Total Time: 60.001335 ms per frame
Avg Framerate: 41.082993 FPS (24.340973 ms)
Weighted Framerate: 40.401840 FPS (24.751348 ms)
CPU frame rate (estimated if not GPU bound): 99.317551 FPS (10.068714 ms)
Percent GPU Bound: 99.955818 %
Driver throughput (Batches per ms): 7680.605957 Batches
Average Batches per frame: 19104.089844 Batches
==========================================================================

New Run with current version of the game (v 1.23). Ultra quality set replaces old high (just naming change of equal settings) and benchmark set to stress GPU Focused (There is a cpu option as well).



==========================================================================
Oxide Games
Ashes Benchmark Test - ©2015
C:\Users\MadMatty\Documents\My Games\Ashes of the Singularity\Benchmarks\Output_16_06_27_1703.txt
Version 1.23.20458
06/27/2016 17:07
==========================================================================

== Hardware Configuration ================================================
GPU 0: AMD Radeon R9 200 Series
CPU: GenuineIntel
Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz
Physical Cores: 4
Logical Cores: 8
Physical Memory: 16326 MB
Allocatable Memory: 134217727 MB
==========================================================================


== Configuration =========================================================
API: DirectX 12
==========================================================================
Quality Preset: Custom
==========================================================================

Resolution: 1920x1080
Fullscreen: True
Bloom Quality: High
PointLight Quality: High
Glare Quality: High
Shading Samples: 16 million
Terrain Shading Samples: 16 million
Shadow Quality: High
Temporal AA Duration: 0
Temporal AA Time Slice: 0
Multisample Anti-Aliasing: 8x
Texture Rank : 1


== Total Avg Results =================================================
Total Time: 60.002602 ms per frame
Avg Framerate: 41.486534 FPS (24.104208 ms)
Weighted Framerate: 40.707592 FPS (24.565441 ms)
CPU frame rate (estimated if not GPU bound): 98.089104 FPS (10.194812 ms)
Percent GPU Bound: 99.992165 %
Driver throughput (Batches per ms): 6548.009277 Batches
Average Batches per frame: 19230.511719 Batches
Average Particles simulated per frame 348983
==========================================================================
 
Last edited:
1080P
4790k @4.7Ghz
290X @1220/1650
16.6.1

benchmark.png

==========================================================================
Oxide Games
Ashes Benchmark Test - ©2015
C:\Users\ben01\Documents\My Games\Ashes of the Singularity\Benchmarks\Output_16_06_05_1818.txt
Version 1.12.19928
06/05/2016 18:21
==========================================================================

== Hardware Configuration ================================================
GPU 0: AMD Radeon R9 200 Series
CPU: GenuineIntel
Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz
Physical Cores: 4
Logical Cores: 8
Physical Memory: 16329 MB
Allocatable Memory: 134217727 MB
==========================================================================


== Configuration =========================================================
API: DirectX 12
==========================================================================
Quality Preset: Custom
==========================================================================

Resolution: 1920x1080
Fullscreen: True
Bloom Quality: High
PointLight Quality: High
Glare Quality: High
Shading Samples: 16 million
Terrain Shading Samples: 16 million
Shadow Quality: High
Temporal AA Duration: 0
Temporal AA Time Slice: 0
Multisample Anti-Aliasing: 8x
Texture Rank : 1


== Total Avg Results =================================================
Total Time: 60.000454 ms per frame
Avg Framerate: 43.789734 FPS (22.836403 ms)
Weighted Framerate: 43.025772 FPS (23.241882 ms)
CPU frame rate (estimated if not GPU bound): 75.609001 FPS (13.225938 ms)
Percent GPU Bound: 99.554268 %
Driver throughput (Batches per ms): 6841.605957 Batches
Average Batches per frame: 19294.490234 Batches
==========================================================================
 
Last edited:
Ok.....appears that dx12 doesn't like xfire bridges!

Turned off machine and removed it so xfire physically stopped in windows. Now dx12 multi gpu mode running fine. 44 fps on crazy settings :)
 
1080P
6700K @4.4Ghz
GTX 980Ti @1520/4001.
368.39

07df0b0f61.png

Oxide Games
Ashes Benchmark Test - ©2015
C:\Users\Ammar\Documents\My Games\Ashes of the Singularity\Benchmarks\Output_16_06_23_1129.txt
Version 1.23.20458
06/23/2016 11:33
==========================================================================

== Hardware Configuration ================================================
GPU 0: NVIDIA GeForce GTX 980 Ti
CPU: GenuineIntel
Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz
Physical Cores: 4
Logical Cores: 8
Physical Memory: 16323 MB
Allocatable Memory: 134217727 MB
==========================================================================


== Configuration =========================================================
API: DirectX 12
==========================================================================
Quality Preset: Custom
==========================================================================

Resolution: 1920x1080
Fullscreen: True
Bloom Quality: High
PointLight Quality: High
Glare Quality: High
Shading Samples: 16 million
Terrain Shading Samples: 16 million
Shadow Quality: High
Temporal AA Duration: 0
Temporal AA Time Slice: 0
Multisample Anti-Aliasing: 8x
Texture Rank : 0


== Total Avg Results =================================================
Total Time: 60.002388 ms per frame
Avg Framerate: 59.627762 FPS (16.770712 ms)
Weighted Framerate: 58.892960 FPS (16.979959 ms)
CPU frame rate (estimated if not GPU bound): 105.331116 FPS (9.493871 ms)
Percent GPU Bound: 99.974335 %
Driver throughput (Batches per ms): 7877.203125 Batches
Average Batches per frame: 19114.117188 Batches
Average Particles simulated per frame 360596
 
1440P
4790K @ 4.4
GTX 980ti @ 1433 / 3773
368.39

jAvUYYO.png

==========================================================================
Oxide Games
Ashes Benchmark Test - ©2015
Z:\Documents\My Games\Ashes of the Singularity\Benchmarks\Output_16_07_09_0909.txt
Version 1.23.20458
07/09/2016 09:13
==========================================================================

== Hardware Configuration ================================================
GPU 0: NVIDIA GeForce GTX 980 Ti
CPU: GenuineIntel
Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz
Physical Cores: 4
Logical Cores: 8
Physical Memory: 16326 MB
Allocatable Memory: 134217727 MB
==========================================================================


== Configuration =========================================================
API: DirectX 12
==========================================================================
Quality Preset: Custom
==========================================================================

Resolution: 2560x1440
Fullscreen: True
Bloom Quality: High
PointLight Quality: High
Glare Quality: High
Shading Samples: 16 million
Terrain Shading Samples: 16 million
Shadow Quality: High
Temporal AA Duration: 0
Temporal AA Time Slice: 0
Multisample Anti-Aliasing: 8x
Texture Rank : 1


== Total Avg Results =================================================
Total Time: 60.001518 ms per frame
Avg Framerate: 41.844456 FPS (23.898027 ms)
Weighted Framerate: 39.345524 FPS (25.415854 ms)
CPU frame rate (estimated if not GPU bound): 90.840965 FPS (11.008249 ms)
Percent GPU Bound: 98.694420 %
Driver throughput (Batches per ms): 6307.491211 Batches
Average Batches per frame: 19550.857422 Batches
Average Particles simulated per frame 349257
 
it ain't much but not terrible for a single card...

1080p
i7-4770K @ 4.2GHz
HD 7950 @ 1030/1400 (daily clocks)
16.6.2 drivers

7St2ZTx.jpg

==========================================================================
Oxide Games
Ashes Benchmark Test - ©2015
C:\Users\Ben\Documents\My Games\Ashes of the Singularity\Benchmarks\Output_16_07_09_1034.txt
Version 1.23.20458
07/09/2016 10:37
==========================================================================

== Hardware Configuration ================================================
GPU 0: AMD Radeon HD 7900 Series
CPU: GenuineIntel
Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz
Physical Cores: 4
Logical Cores: 8
Physical Memory: 16327 MB
Allocatable Memory: 134217727 MB
==========================================================================


== Configuration =========================================================
API: DirectX 12
==========================================================================
Quality Preset: Custom
==========================================================================

Resolution: 1920x1080
Fullscreen: True
Bloom Quality: High
PointLight Quality: High
Glare Quality: High
Shading Samples: 8 million
Terrain Shading Samples: 8 million
Shadow Quality: Mid
Temporal AA Duration: 0
Temporal AA Time Slice: 0
Multisample Anti-Aliasing: 8x
Texture Rank : 1


== Total Avg Results =================================================
Total Time: 60.004086 ms per frame
Avg Framerate: 33.520241 FPS (29.832722 ms)
Weighted Framerate: 32.870770 FPS (30.422167 ms)
CPU frame rate (estimated if not GPU bound): 88.419823 FPS (11.309682 ms)
Percent GPU Bound: 100.000000 %
Driver throughput (Batches per ms): 5696.316406 Batches
Average Batches per frame: 18624.718750 Batches
Average Particles simulated per frame 340176
==========================================================================
 
Last edited:
just noticed despite doing the restart when requested to after upping them to high, my shaders reset to mid....... hence the above score

Anything I can do so I can properly run the bench :(
 
1080P
i7 3770k @ 4.8
2X380X @ 1150/1605
16.200.1035.1001 Beta (Crimson 16.7.2) / Win10 64
P55jLpC.jpg
Version 1.23.20458
07/13/2016 19:12
==========================================================================

== Hardware Configuration ================================================
GPU 0: AMD Radeon (TM) R9 380 Series
GPU 1: AMD Radeon (TM) R9 380 Series
CPU: GenuineIntel
Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz
Physical Cores: 4
Logical Cores: 8
Physical Memory: 16325 MB
Allocatable Memory: 134217727 MB
==========================================================================


== Configuration =========================================================
API: DirectX 12
==========================================================================
Quality Preset: Custom
==========================================================================

Resolution: 1920x1080
Fullscreen: True
Bloom Quality: High
PointLight Quality: High
Glare Quality: High
Shading Samples: 16 million
Terrain Shading Samples: 16 million
Shadow Quality: High
Temporal AA Duration: 0
Temporal AA Time Slice: 0
Multisample Anti-Aliasing: 8x
Texture Rank : 0


== Total Avg Results =================================================
Total Time: 60.002487 ms per frame
Avg Framerate: 52.664219 FPS (18.988224 ms)
Weighted Framerate: 51.977280 FPS (19.239176 ms)
CPU frame rate (estimated if not GPU bound): 64.961502 FPS (15.393732 ms)
Percent GPU Bound: 93.907257 %
Driver throughput (Batches per ms): 3000.144775 Batches
Average Batches per frame: 19279.781250 Batches
Average Particles simulated per frame 343775
==========================================================================
 
1440P
i7 3770k @ 4.8
2X380X @ 1150/1605
16.200.1035.1001 Beta (Crimson 16.7.2) / Win10 64
gKrsXUz.jpg
Version 1.23.20458
07/13/2016 19:40
==========================================================================

== Hardware Configuration ================================================
GPU 0: AMD Radeon (TM) R9 380 Series
GPU 1: AMD Radeon (TM) R9 380 Series
CPU: GenuineIntel
Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz
Physical Cores: 4
Logical Cores: 8
Physical Memory: 16325 MB
Allocatable Memory: 134217727 MB
==========================================================================


== Configuration =========================================================
API: DirectX 12
==========================================================================
Quality Preset: Custom
==========================================================================

Resolution: 2560x1440
Fullscreen: True
Bloom Quality: High
PointLight Quality: High
Glare Quality: High
Shading Samples: 16 million
Terrain Shading Samples: 16 million
Shadow Quality: High
Temporal AA Duration: 0
Temporal AA Time Slice: 0
Multisample Anti-Aliasing: 8x
Texture Rank : 0


== Total Avg Results =================================================
Total Time: 60.005138 ms per frame
Avg Framerate: 42.743004 FPS (23.395643 ms)
Weighted Framerate: 41.746666 FPS (23.954008 ms)
CPU frame rate (estimated if not GPU bound): 64.410011 FPS (15.525537 ms)
Percent GPU Bound: 99.343941 %
Driver throughput (Batches per ms): 2915.516113 Batches
Average Batches per frame: 19482.400391 Batches
Average Particles simulated per frame 333043
==========================================================================
 
Scoreboard updated.:)
im not very far off the crossfire 480 score which is pretty cool. Im looking forward to Vega10 hopefully AMDMatt has some info lol it seems to be kept secret like crazy compared to polaris. All i heard is HBM2 and 4096 shader cores so im quite excited if thats the case. Need something to destroy BF1 plan on crossfiring some 490's.
 
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