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The New Ashes of the Singularity Bench

yep, Gigabyte did some nice binning on the Waterforce edition cards.

I might as well set the bar before the 1080 users start posting (all 5 of them LOL) :D

Here are the 1440p and 2160p results. Card runs out of puff slightly at higher res.

1440p




==========================================================================
Oxide Games
Ashes Benchmark Test - ©2015
C:\Users\Carl\Documents\My Games\Ashes of the Singularity\Benchmarks\Output_16_06_05_1411.txt
Version 1.12.19928
06/05/2016 14:15
==========================================================================

== Hardware Configuration ================================================
GPU 0: NVIDIA GeForce GTX 980 Ti
CPU: GenuineIntel
Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz
Physical Cores: 4
Logical Cores: 8
Physical Memory: 8140 MB
Allocatable Memory: 134217727 MB
==========================================================================


== Configuration =========================================================
API: DirectX 12
==========================================================================
Quality Preset: Custom
==========================================================================

Resolution: 2560x1440
Fullscreen: True
Bloom Quality: High
PointLight Quality: High
Glare Quality: High
Shading Samples: 16 million
Terrain Shading Samples: 16 million
Shadow Quality: High
Temporal AA Duration: 0
Temporal AA Time Slice: 0
Multisample Anti-Aliasing: 8x
Texture Rank : 1


== Total Avg Results =================================================
Total Time: 60.000298 ms per frame
Avg Framerate: 49.078655 FPS (20.375456 ms)
Weighted Framerate: 46.136189 FPS (21.674959 ms)
CPU frame rate (estimated if not GPU bound): 100.605011 FPS (9.939862 ms)
Percent GPU Bound: 84.353561 %
Driver throughput (Batches per ms): 9460.148438 Batches
Average Batches per frame: 19878.951172 Batches
==========================================================================


== Results ===============================================================
BenchMark 0
TestType: Full System Test
== Sub Mark Normal Batch =================================================
Total Time: 70.993240 ms per frame
Avg Framerate: 56.146187 FPS (17.810648 ms)
Weighted Framerate: 51.926346 FPS (19.258047 ms)
CPU frame rate (estimated if not GPU bound): 118.974022 FPS (8.405196 ms)
Percent GPU Bound: 88.302544 %
Driver throughput (Batches per ms): 6241.721191 Batches
Average Batches per frame: 6028.448242 Batches
== Sub Mark Medium Batch =================================================
Total Time: 56.021671 ms per frame
Avg Framerate: 50.194859 FPS (19.922359 ms)
Weighted Framerate: 47.470200 FPS (21.065847 ms)
CPU frame rate (estimated if not GPU bound): 105.311119 FPS (9.495674 ms)
Percent GPU Bound: 86.650894 %
Driver throughput (Batches per ms): 8133.522949 Batches
Average Batches per frame: 12770.719727 Batches
== Sub Mark Heavy Batch =================================================
Total Time: 52.985970 ms per frame
Avg Framerate: 42.747169 FPS (23.393362 ms)
Weighted Framerate: 40.484222 FPS (24.700981 ms)
CPU frame rate (estimated if not GPU bound): 83.901657 FPS (11.918715 ms)
Percent GPU Bound: 78.107246 %
Driver throughput (Batches per ms): 11785.079102 Batches
Average Batches per frame: 40837.683594 Batches
=========================================================================
=========================================================================
== Shot Mid Artemis Battle Shot =========================================
Total Time: 5.011807 ms per frame
Avg Framerate: 41.701527 FPS (23.979939 ms)
Weighted Framerate: 38.426849 FPS (26.023472 ms)
CPU frame rate (estimated if not GPU bound): 115.338760 FPS (8.670112 ms)
Percent GPU Bound: 94.060310 %
Driver throughput (Batches per ms): 5095.627441 Batches
Average Batches per frame: 4587.219727 Batches
== Shot Far Artemis Battle Shot =========================================
Total Time: 4.985310 ms per frame
Avg Framerate: 46.737312 FPS (21.396181 ms)
Weighted Framerate: 45.032837 FPS (22.206018 ms)
CPU frame rate (estimated if not GPU bound): 96.013405 FPS (10.415213 ms)
Percent GPU Bound: 92.070496 %
Driver throughput (Batches per ms): 7660.841797 Batches
Average Batches per frame: 13760.875977 Batches
== Shot Satellite Shot =========================================
Total Time: 4.990859 ms per frame
Avg Framerate: 42.477661 FPS (23.541786 ms)
Weighted Framerate: 40.253254 FPS (24.842712 ms)
CPU frame rate (estimated if not GPU bound): 79.698776 FPS (12.547244 ms)
Percent GPU Bound: 73.108521 %
Driver throughput (Batches per ms): 11150.299805 Batches
Average Batches per frame: 42321.812500 Batches
== Shot Fighters Satellite Chase =========================================
Total Time: 12.008380 ms per frame
Avg Framerate: 71.866486 FPS (13.914692 ms)
Weighted Framerate: 69.569565 FPS (14.374102 ms)
CPU frame rate (estimated if not GPU bound): 125.150757 FPS (7.990363 ms)
Percent GPU Bound: 90.923325 %
Driver throughput (Batches per ms): 4921.978516 Batches
Average Batches per frame: 3307.546875 Batches
== Shot Surrounded T3 Shot =========================================
Total Time: 5.024570 ms per frame
Avg Framerate: 35.027870 FPS (28.548697 ms)
Weighted Framerate: 31.757835 FPS (31.488293 ms)
CPU frame rate (estimated if not GPU bound): 104.001778 FPS (9.615220 ms)
Percent GPU Bound: 86.979927 %
Driver throughput (Batches per ms): 5398.461914 Batches
Average Batches per frame: 6300.659180 Batches
== Shot Overhead Top Battle Shot =========================================
Total Time: 4.975406 ms per frame
Avg Framerate: 42.609589 FPS (23.468897 ms)
Weighted Framerate: 40.722122 FPS (24.556677 ms)
CPU frame rate (estimated if not GPU bound): 101.601112 FPS (9.842412 ms)
Percent GPU Bound: 95.186638 %
Driver throughput (Batches per ms): 8083.139648 Batches
Average Batches per frame: 12374.551758 Batches
== Shot Sideline Battle Shot =========================================
Total Time: 5.017516 ms per frame
Avg Framerate: 50.024754 FPS (19.990103 ms)
Weighted Framerate: 47.658207 FPS (20.982744 ms)
CPU frame rate (estimated if not GPU bound): 103.631348 FPS (9.649590 ms)
Percent GPU Bound: 90.726387 %
Driver throughput (Batches per ms): 7152.980469 Batches
Average Batches per frame: 11229.060547 Batches
== Shot Bomber Chase Cam =========================================
Total Time: 6.977236 ms per frame
Avg Framerate: 56.755997 FPS (17.619284 ms)
Weighted Framerate: 54.588249 FPS (18.318960 ms)
CPU frame rate (estimated if not GPU bound): 112.253906 FPS (8.908376 ms)
Percent GPU Bound: 90.124008 %
Driver throughput (Batches per ms): 5914.818359 Batches
Average Batches per frame: 7962.133789 Batches
== Shot Long Shot =========================================
Total Time: 10.003615 ms per frame
Avg Framerate: 39.985546 FPS (25.009037 ms)
Weighted Framerate: 38.017490 FPS (26.303682 ms)
CPU frame rate (estimated if not GPU bound): 97.612831 FPS (10.244555 ms)
Percent GPU Bound: 88.435722 %
Driver throughput (Batches per ms): 8018.417969 Batches
Average Batches per frame: 14478.426758 Batches
== Shot Fighters Chase Cam 1 =========================================
Total Time: 14.996534 ms per frame
Avg Framerate: 54.545933 FPS (18.333172 ms)
Weighted Framerate: 52.175858 FPS (19.165953 ms)
CPU frame rate (estimated if not GPU bound): 115.250206 FPS (8.676774 ms)
Percent GPU Bound: 88.123268 %
Driver throughput (Batches per ms): 7694.955566 Batches
Average Batches per frame: 8696.863281 Batches
== Shot Satellite Shot 2 =========================================
Total Time: 7.999966 ms per frame
Avg Framerate: 46.625198 FPS (21.447630 ms)
Weighted Framerate: 44.573486 FPS (22.434862 ms)
CPU frame rate (estimated if not GPU bound): 81.418167 FPS (12.282271 ms)
Percent GPU Bound: 80.331245 %
Driver throughput (Batches per ms): 12246.505859 Batches
Average Batches per frame: 43449.343750 Batches
== Shot Top Battle Shot =========================================
Total Time: 5.008005 ms per frame
Avg Framerate: 40.934464 FPS (24.429293 ms)
Weighted Framerate: 40.017815 FPS (24.988871 ms)
CPU frame rate (estimated if not GPU bound): 90.327080 FPS (11.070877 ms)
Percent GPU Bound: 94.770813 %
Driver throughput (Batches per ms): 9137.683594 Batches
Average Batches per frame: 21008.121094 Batches
== Shot Sideline Battle Shot 2 =========================================
Total Time: 10.007342 ms per frame
Avg Framerate: 42.668674 FPS (23.436398 ms)
Weighted Framerate: 39.996773 FPS (25.002018 ms)
CPU frame rate (estimated if not GPU bound): 90.453262 FPS (11.055433 ms)
Percent GPU Bound: 79.816559 %
Driver throughput (Batches per ms): 9999.300781 Batches
Average Batches per frame: 25637.650391 Batches
== Shot Fighters Chase Cam 2 =========================================
Total Time: 9.987391 ms per frame
Avg Framerate: 53.367287 FPS (18.738071 ms)
Weighted Framerate: 50.506386 FPS (19.799477 ms)
CPU frame rate (estimated if not GPU bound): 115.883720 FPS (8.629340 ms)
Percent GPU Bound: 84.663979 %
Driver throughput (Batches per ms): 5581.048828 Batches
Average Batches per frame: 5845.707520 Batches
== Shot Long Shot 3 =========================================
Total Time: 5.000888 ms per frame
Avg Framerate: 41.192680 FPS (24.276157 ms)
Weighted Framerate: 39.577419 FPS (25.266932 ms)
CPU frame rate (estimated if not GPU bound): 77.350662 FPS (12.928138 ms)
Percent GPU Bound: 78.122444 %
Driver throughput (Batches per ms): 12705.961914 Batches
Average Batches per frame: 53371.894531 Batches
== Shot Mountain Air Battle Shot =========================================
Total Time: 10.005221 ms per frame
Avg Framerate: 56.770359 FPS (17.614826 ms)
Weighted Framerate: 53.695396 FPS (18.623569 ms)
CPU frame rate (estimated if not GPU bound): 116.286682 FPS (8.599437 ms)
Percent GPU Bound: 74.693054 %
Driver throughput (Batches per ms): 9822.113281 Batches
Average Batches per frame: 8096.728516 Batches
== Shot Sideline Battle Shot 3 =========================================
Total Time: 5.004293 ms per frame
Avg Framerate: 46.560020 FPS (21.477655 ms)
Weighted Framerate: 44.190819 FPS (22.629135 ms)
CPU frame rate (estimated if not GPU bound): 110.319801 FPS (9.064556 ms)
Percent GPU Bound: 91.376091 %
Driver throughput (Batches per ms): 7214.802246 Batches
Average Batches per frame: 10511.270508 Batches
== Shot Panoramic Battle Shot =========================================
Total Time: 9.997437 ms per frame
Avg Framerate: 43.211075 FPS (23.142216 ms)
Weighted Framerate: 40.727566 FPS (24.553396 ms)
CPU frame rate (estimated if not GPU bound): 91.426437 FPS (10.937755 ms)
Percent GPU Bound: 78.910568 %
Driver throughput (Batches per ms): 11211.524414 Batches
Average Batches per frame: 36446.890625 Batches
== Shot Mountain Air Battle Shot 2 =========================================
Total Time: 5.005709 ms per frame
Avg Framerate: 55.736362 FPS (17.941608 ms)
Weighted Framerate: 52.596828 FPS (19.012554 ms)
CPU frame rate (estimated if not GPU bound): 108.650688 FPS (9.203808 ms)
Percent GPU Bound: 85.517120 %
Driver throughput (Batches per ms): 12539.724609 Batches
Average Batches per frame: 21451.923828 Batches
== Shot Low Vista =========================================
Total Time: 9.986569 ms per frame
Avg Framerate: 41.655945 FPS (24.006176 ms)
Weighted Framerate: 39.815716 FPS (25.115711 ms)
CPU frame rate (estimated if not GPU bound): 82.360596 FPS (12.141728 ms)
Percent GPU Bound: 82.258125 %
Driver throughput (Batches per ms): 11923.217773 Batches
Average Batches per frame: 43610.750000 Batches
== Shot Fighters Satellite Chase 2 =========================================
Total Time: 6.997381 ms per frame
Avg Framerate: 61.022835 FPS (16.387308 ms)
Weighted Framerate: 57.864399 FPS (17.281784 ms)
CPU frame rate (estimated if not GPU bound): 137.455612 FPS (7.275075 ms)
Percent GPU Bound: 91.539078 %
Driver throughput (Batches per ms): 6199.301758 Batches
Average Batches per frame: 4740.948242 Batches
== Shot High Vista =========================================
Total Time: 5.002965 ms per frame
Avg Framerate: 39.776413 FPS (25.140528 ms)
Weighted Framerate: 37.422062 FPS (26.722204 ms)
CPU frame rate (estimated if not GPU bound): 76.696899 FPS (13.038338 ms)
Percent GPU Bound: 66.212112 %
Driver throughput (Batches per ms): 13766.444336 Batches
Average Batches per frame: 57736.148438 Batches
== Shot Small Mountain Battle =========================================
Total Time: 5.001557 ms per frame
Avg Framerate: 73.777023 FPS (13.554355 ms)
Weighted Framerate: 72.389427 FPS (13.814172 ms)
CPU frame rate (estimated if not GPU bound): 132.430801 FPS (7.551113 ms)
Percent GPU Bound: 95.068443 %
Driver throughput (Batches per ms): 3503.229736 Batches
Average Batches per frame: 3096.634277 Batches
== Shot End Scene =========================================
Total Time: 11.004951 ms per frame
Avg Framerate: 56.883488 FPS (17.579794 ms)
Weighted Framerate: 53.786823 FPS (18.591915 ms)
CPU frame rate (estimated if not GPU bound): 107.556396 FPS (9.297448 ms)
Percent GPU Bound: 75.529411 %
Driver throughput (Batches per ms): 6640.872070 Batches
Average Batches per frame: 10685.794922 Batches

2160p



==========================================================================
Oxide Games
Ashes Benchmark Test - ©2015
C:\Users\Carl\Documents\My Games\Ashes of the Singularity\Benchmarks\Output_16_06_05_1417.txt
Version 1.12.19928
06/05/2016 14:21
==========================================================================

== Hardware Configuration ================================================
GPU 0: NVIDIA GeForce GTX 980 Ti
CPU: GenuineIntel
Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz
Physical Cores: 4
Logical Cores: 8
Physical Memory: 8140 MB
Allocatable Memory: 134217727 MB
==========================================================================


== Configuration =========================================================
API: DirectX 12
==========================================================================
Quality Preset: Custom
==========================================================================

Resolution: 3840x2160
Fullscreen: True
Bloom Quality: High
PointLight Quality: High
Glare Quality: High
Shading Samples: 16 million
Terrain Shading Samples: 16 million
Shadow Quality: High
Temporal AA Duration: 0
Temporal AA Time Slice: 0
Multisample Anti-Aliasing: 8x
Texture Rank : 1


== Total Avg Results =================================================
Total Time: 60.000221 ms per frame
Avg Framerate: 38.305714 FPS (26.105766 ms)
Weighted Framerate: 36.164917 FPS (27.651108 ms)
CPU frame rate (estimated if not GPU bound): 99.201797 FPS (10.080462 ms)
Percent GPU Bound: 93.732277 %
Driver throughput (Batches per ms): 9431.705078 Batches
Average Batches per frame: 19709.248047 Batches
==========================================================================


== Results ===============================================================
BenchMark 0
TestType: Full System Test
== Sub Mark Normal Batch =================================================
Total Time: 70.986961 ms per frame
Avg Framerate: 42.430325 FPS (23.568048 ms)
Weighted Framerate: 39.912434 FPS (25.054850 ms)
CPU frame rate (estimated if not GPU bound): 120.152069 FPS (8.322786 ms)
Percent GPU Bound: 99.127113 %
Driver throughput (Batches per ms): 5630.002930 Batches
Average Batches per frame: 5900.909180 Batches
== Sub Mark Medium Batch =================================================
Total Time: 55.992455 ms per frame
Avg Framerate: 39.308868 FPS (25.439552 ms)
Weighted Framerate: 36.990681 FPS (27.033836 ms)
CPU frame rate (estimated if not GPU bound): 103.202454 FPS (9.689692 ms)
Percent GPU Bound: 92.688599 %
Driver throughput (Batches per ms): 9000.280273 Batches
Average Batches per frame: 13590.874023 Batches
== Sub Mark Heavy Batch =================================================
Total Time: 53.021244 ms per frame
Avg Framerate: 34.118401 FPS (29.309698 ms)
Weighted Framerate: 32.399544 FPS (30.864632 ms)
CPU frame rate (estimated if not GPU bound): 81.773460 FPS (12.228907 ms)
Percent GPU Bound: 89.381104 %
Driver throughput (Batches per ms): 11606.574219 Batches
Average Batches per frame: 39635.960938 Batches
=========================================================================
=========================================================================
== Shot Mid Artemis Battle Shot =========================================
Total Time: 5.011712 ms per frame
Avg Framerate: 34.319611 FPS (29.137861 ms)
Weighted Framerate: 33.066734 FPS (30.241873 ms)
CPU frame rate (estimated if not GPU bound): 108.720940 FPS (9.197860 ms)
Percent GPU Bound: 100.000000 %
Driver throughput (Batches per ms): 4247.165039 Batches
Average Batches per frame: 4416.726563 Batches
== Shot Far Artemis Battle Shot =========================================
Total Time: 4.984532 ms per frame
Avg Framerate: 36.111713 FPS (27.691847 ms)
Weighted Framerate: 34.310478 FPS (29.145615 ms)
CPU frame rate (estimated if not GPU bound): 94.330284 FPS (10.601049 ms)
Percent GPU Bound: 93.579170 %
Driver throughput (Batches per ms): 7620.590332 Batches
Average Batches per frame: 13648.505859 Batches
== Shot Satellite Shot =========================================
Total Time: 5.020482 ms per frame
Avg Framerate: 35.255581 FPS (28.364302 ms)
Weighted Framerate: 32.999466 FPS (30.303518 ms)
CPU frame rate (estimated if not GPU bound): 78.517418 FPS (12.736027 ms)
Percent GPU Bound: 68.072960 %
Driver throughput (Batches per ms): 11010.558594 Batches
Average Batches per frame: 42379.203125 Batches
== Shot Fighters Satellite Chase =========================================
Total Time: 11.986956 ms per frame
Avg Framerate: 55.393551 FPS (18.052643 ms)
Weighted Framerate: 53.675556 FPS (18.630455 ms)
CPU frame rate (estimated if not GPU bound): 129.499985 FPS (7.722009 ms)
Percent GPU Bound: 98.596802 %
Driver throughput (Batches per ms): 3933.924561 Batches
Average Batches per frame: 3432.034424 Batches
== Shot Surrounded T3 Shot =========================================
Total Time: 5.013227 ms per frame
Avg Framerate: 27.726654 FPS (36.066380 ms)
Weighted Framerate: 26.015829 FPS (38.438137 ms)
CPU frame rate (estimated if not GPU bound): 104.671928 FPS (9.553659 ms)
Percent GPU Bound: 100.000000 %
Driver throughput (Batches per ms): 5781.179199 Batches
Average Batches per frame: 6599.266113 Batches
== Shot Overhead Top Battle Shot =========================================
Total Time: 4.992103 ms per frame
Avg Framerate: 31.249359 FPS (32.000656 ms)
Weighted Framerate: 29.700867 FPS (33.669052 ms)
CPU frame rate (estimated if not GPU bound): 96.956696 FPS (10.313883 ms)
Percent GPU Bound: 100.000000 %
Driver throughput (Batches per ms): 7752.756836 Batches
Average Batches per frame: 12391.000000 Batches
== Shot Sideline Battle Shot =========================================
Total Time: 5.001199 ms per frame
Avg Framerate: 34.991611 FPS (28.578278 ms)
Weighted Framerate: 33.744083 FPS (29.634825 ms)
CPU frame rate (estimated if not GPU bound): 102.127357 FPS (9.791696 ms)
Percent GPU Bound: 100.000000 %
Driver throughput (Batches per ms): 7019.194336 Batches
Average Batches per frame: 11076.011719 Batches
== Shot Bomber Chase Cam =========================================
Total Time: 6.997843 ms per frame
Avg Framerate: 47.014488 FPS (21.270039 ms)
Weighted Framerate: 45.119923 FPS (22.163158 ms)
CPU frame rate (estimated if not GPU bound): 112.504807 FPS (8.888509 ms)
Percent GPU Bound: 97.672150 %
Driver throughput (Batches per ms): 6065.434082 Batches
Average Batches per frame: 7145.866211 Batches
== Shot Long Shot =========================================
Total Time: 9.996779 ms per frame
Avg Framerate: 33.110664 FPS (30.201750 ms)
Weighted Framerate: 31.696375 FPS (31.549349 ms)
CPU frame rate (estimated if not GPU bound): 95.920807 FPS (10.425267 ms)
Percent GPU Bound: 99.092728 %
Driver throughput (Batches per ms): 7850.404297 Batches
Average Batches per frame: 14671.915039 Batches
== Shot Fighters Chase Cam 1 =========================================
Total Time: 14.997664 ms per frame
Avg Framerate: 43.873497 FPS (22.792803 ms)
Weighted Framerate: 41.823059 FPS (23.910254 ms)
CPU frame rate (estimated if not GPU bound): 108.541733 FPS (9.213046 ms)
Percent GPU Bound: 92.823006 %
Driver throughput (Batches per ms): 10522.170898 Batches
Average Batches per frame: 9530.098633 Batches
== Shot Satellite Shot 2 =========================================
Total Time: 7.995771 ms per frame
Avg Framerate: 37.019569 FPS (27.012741 ms)
Weighted Framerate: 34.899399 FPS (28.653790 ms)
CPU frame rate (estimated if not GPU bound): 80.635704 FPS (12.401454 ms)
Percent GPU Bound: 81.794617 %
Driver throughput (Batches per ms): 11589.686523 Batches
Average Batches per frame: 42975.558594 Batches
== Shot Top Battle Shot =========================================
Total Time: 5.002189 ms per frame
Avg Framerate: 29.187222 FPS (34.261570 ms)
Weighted Framerate: 28.123665 FPS (35.557243 ms)
CPU frame rate (estimated if not GPU bound): 89.870766 FPS (11.127090 ms)
Percent GPU Bound: 100.000000 %
Driver throughput (Batches per ms): 8991.808594 Batches
Average Batches per frame: 20946.410156 Batches
== Shot Sideline Battle Shot 2 =========================================
Total Time: 10.007601 ms per frame
Avg Framerate: 34.573723 FPS (28.923702 ms)
Weighted Framerate: 34.089886 FPS (29.334213 ms)
CPU frame rate (estimated if not GPU bound): 90.947174 FPS (10.995394 ms)
Percent GPU Bound: 99.659798 %
Driver throughput (Batches per ms): 9935.591797 Batches
Average Batches per frame: 25201.560547 Batches
== Shot Fighters Chase Cam 2 =========================================
Total Time: 10.013224 ms per frame
Avg Framerate: 39.248100 FPS (25.478941 ms)
Weighted Framerate: 37.768543 FPS (26.477060 ms)
CPU frame rate (estimated if not GPU bound): 120.794266 FPS (8.278539 ms)
Percent GPU Bound: 98.564049 %
Driver throughput (Batches per ms): 4783.745117 Batches
Average Batches per frame: 5314.088867 Batches
== Shot Long Shot 3 =========================================
Total Time: 4.999661 ms per frame
Avg Framerate: 30.202045 FPS (33.110340 ms)
Weighted Framerate: 28.980345 FPS (34.506145 ms)
CPU frame rate (estimated if not GPU bound): 72.563301 FPS (13.781071 ms)
Percent GPU Bound: 97.403580 %
Driver throughput (Batches per ms): 13009.633789 Batches
Average Batches per frame: 53653.269531 Batches
== Shot Mountain Air Battle Shot =========================================
Total Time: 9.998555 ms per frame
Avg Framerate: 41.405983 FPS (24.151100 ms)
Weighted Framerate: 40.187744 FPS (24.883209 ms)
CPU frame rate (estimated if not GPU bound): 122.625145 FPS (8.154934 ms)
Percent GPU Bound: 99.235641 %
Driver throughput (Batches per ms): 7565.866699 Batches
Average Batches per frame: 7665.072266 Batches
== Shot Sideline Battle Shot 3 =========================================
Total Time: 4.991775 ms per frame
Avg Framerate: 34.456684 FPS (29.021944 ms)
Weighted Framerate: 33.320728 FPS (30.011351 ms)
CPU frame rate (estimated if not GPU bound): 107.412407 FPS (9.309911 ms)
Percent GPU Bound: 100.000000 %
Driver throughput (Batches per ms): 7127.812988 Batches
Average Batches per frame: 10646.110352 Batches
== Shot Panoramic Battle Shot =========================================
Total Time: 9.999815 ms per frame
Avg Framerate: 35.000648 FPS (28.570900 ms)
Weighted Framerate: 33.035542 FPS (30.270428 ms)
CPU frame rate (estimated if not GPU bound): 85.164948 FPS (11.741920 ms)
Percent GPU Bound: 85.496361 %
Driver throughput (Batches per ms): 11416.736328 Batches
Average Batches per frame: 36617.667969 Batches
== Shot Mountain Air Battle Shot 2 =========================================
Total Time: 5.005775 ms per frame
Avg Framerate: 48.543934 FPS (20.599895 ms)
Weighted Framerate: 45.270611 FPS (22.089386 ms)
CPU frame rate (estimated if not GPU bound): 106.394753 FPS (9.398959 ms)
Percent GPU Bound: 69.320801 %
Driver throughput (Batches per ms): 14196.300781 Batches
Average Batches per frame: 26380.636719 Batches
== Shot Low Vista =========================================
Total Time: 9.995131 ms per frame
Avg Framerate: 33.416267 FPS (29.925545 ms)
Weighted Framerate: 31.273550 FPS (31.975903 ms)
CPU frame rate (estimated if not GPU bound): 82.693298 FPS (12.092878 ms)
Percent GPU Bound: 91.986450 %
Driver throughput (Batches per ms): 10987.662109 Batches
Average Batches per frame: 35493.820313 Batches
== Shot Fighters Satellite Chase 2 =========================================
Total Time: 6.985183 ms per frame
Avg Framerate: 50.106060 FPS (19.957664 ms)
Weighted Framerate: 47.706135 FPS (20.961664 ms)
CPU frame rate (estimated if not GPU bound): 136.668030 FPS (7.317000 ms)
Percent GPU Bound: 99.022255 %
Driver throughput (Batches per ms): 5977.871094 Batches
Average Batches per frame: 4826.157227 Batches
== Shot High Vista =========================================
Total Time: 5.002798 ms per frame
Avg Framerate: 30.982662 FPS (32.276115 ms)
Weighted Framerate: 29.508827 FPS (33.888165 ms)
CPU frame rate (estimated if not GPU bound): 71.661797 FPS (13.954437 ms)
Percent GPU Bound: 96.871002 %
Driver throughput (Batches per ms): 14330.300781 Batches
Average Batches per frame: 64432.585938 Batches
== Shot Small Mountain Battle =========================================
Total Time: 4.996399 ms per frame
Avg Framerate: 44.632137 FPS (22.405380 ms)
Weighted Framerate: 43.357502 FPS (23.064060 ms)
CPU frame rate (estimated if not GPU bound): 130.739716 FPS (7.648786 ms)
Percent GPU Bound: 100.000000 %
Driver throughput (Batches per ms): 3618.781738 Batches
Average Batches per frame: 3370.654785 Batches
== Shot End Scene =========================================
Total Time: 11.004286 ms per frame
Avg Framerate: 42.528881 FPS (23.513433 ms)
Weighted Framerate: 39.955193 FPS (25.028034 ms)
CPU frame rate (estimated if not GPU bound): 109.248070 FPS (9.153480 ms)
Percent GPU Bound: 90.267906 %
Driver throughput (Batches per ms): 6847.866699 Batches
Average Batches per frame: 10518.348633 Batches
 
how much you guys gaining off have your cpu at like 4.5-5.0? Im curious as im just on air at 4.2-3 to keep temps nice. Debating getting some watercooling.
 
how much you guys gaining off have your cpu at like 4.5-5.0? Im curious as im just on air at 4.2-3 to keep temps nice. Debating getting some watercooling.

From an AMD perspective under DX12, CPU speed does not make a huge difference. For example, putting my CPU to 4.9Ghz does not net much of an increase at all.
 
From an AMD perspective under DX12, CPU speed does not make a huge difference. For example, putting my CPU to 4.9Ghz does not net much of an increase at all.
oh ok good to know i was debating getting a h110i gt over my noctua cooler but im just gonna stick with the noctua one. Whats a relatively safe voltage for my 380X? I have a Xfx black edition and a sapphire nitro. Should i try to get the same brands?
 
1080P Max
i7 3770k @4.2
Crossfire 380X 1131/1600
16.200.1025.0 Beta (Crimson 16.6.1) / Win10 64
ZXif7Sr.jpg
==========================================================================
Oxide Games
Ashes Benchmark Test - ©2015
C:\Users\MJC88\Documents\My Games\Ashes of the Singularity\Benchmarks\Output_16_06_06_1500.txt
Version 1.12.19928
06/06/2016 15:04
==========================================================================

== Hardware Configuration ================================================
GPU 0: AMD Radeon (TM) R9 380 Series
GPU 1: AMD Radeon (TM) R9 380 Series
CPU: GenuineIntel
Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz
Physical Cores: 4
Logical Cores: 8
Physical Memory: 16325 MB
Allocatable Memory: 134217727 MB
==========================================================================


== Configuration =========================================================
API: DirectX 12
==========================================================================
Quality Preset: Custom
==========================================================================

Resolution: 1920x1080
Fullscreen: True
Bloom Quality: High
PointLight Quality: High
Glare Quality: High
Shading Samples: 16 million
Terrain Shading Samples: 16 million
Shadow Quality: High
Temporal AA Duration: 0
Temporal AA Time Slice: 0
Multisample Anti-Aliasing: 8x
Texture Rank : 1


== Total Avg Results =================================================
Total Time: 60.005890 ms per frame
Avg Framerate: 51.512192 FPS (19.412880 ms)
Weighted Framerate: 50.836708 FPS (19.670826 ms)
CPU frame rate (estimated if not GPU bound): 60.125229 FPS (16.631954 ms)
Percent GPU Bound: 71.075752 %
Driver throughput (Batches per ms): 2782.698242 Batches
Average Batches per frame: 19531.488281 Batches
==========================================================================
 
BED4gUn.png

6700k at 4.6
GTX 1080 Clock 2113.5
Vram 1425.6
Win10
driver 368.39

==========================================================================
Oxide Games
Ashes Benchmark Test - ©2015
C:\Users\Dan\Documents\My Games\Ashes of the Singularity\Benchmarks\Output_16_06_07_1948.txt
Version 1.12.19928
06/07/2016 19:52
==========================================================================

== Hardware Configuration ================================================
GPU 0: NVIDIA GeForce GTX 1080
CPU: GenuineIntel
Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz
Physical Cores: 4
Logical Cores: 8
Physical Memory: 16299 MB
Allocatable Memory: 134217727 MB
==========================================================================


== Configuration =========================================================
API: DirectX 12
==========================================================================
Quality Preset: Custom
==========================================================================

Resolution: 1920x1080
Fullscreen: True
Bloom Quality: High
PointLight Quality: High
Glare Quality: High
Shading Samples: 16 million
Terrain Shading Samples: 16 million
Shadow Quality: High
Temporal AA Duration: 0
Temporal AA Time Slice: 0
Multisample Anti-Aliasing: 8x
Texture Rank : 1


== Total Avg Results =================================================
Total Time: 60.003494 ms per frame
Avg Framerate: 65.188454 FPS (15.340140 ms)
Weighted Framerate: 64.418625 FPS (15.523461 ms)
CPU frame rate (estimated if not GPU bound): 108.417702 FPS (9.223586 ms)
Percent GPU Bound: 99.739243 %
Driver throughput (Batches per ms): 9924.201172 Batches
Average Batches per frame: 19927.507813 Batches
==========================================================================
 
Last edited:
SmoBaOG.png

6700k at 4.6
GTX 1080 Clock 2113.5
Vram 1425.6
Win10
driver 368.39

==========================================================================
Oxide Games
Ashes Benchmark Test - ©2015
C:\Users\Dan\Documents\My Games\Ashes of the Singularity\Benchmarks\Output_16_06_08_1832.txt
Version 1.12.19928
06/08/2016 18:35
==========================================================================

== Hardware Configuration ================================================
GPU 0: NVIDIA GeForce GTX 1080
CPU: GenuineIntel
Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz
Physical Cores: 4
Logical Cores: 8
Physical Memory: 16299 MB
Allocatable Memory: 134217727 MB
==========================================================================


== Configuration =========================================================
API: DirectX 12
==========================================================================
Quality Preset: Custom
==========================================================================

Resolution: 2560x1440
Fullscreen: True
Bloom Quality: High
PointLight Quality: High
Glare Quality: High
Shading Samples: 16 million
Terrain Shading Samples: 16 million
Shadow Quality: High
Temporal AA Duration: 0
Temporal AA Time Slice: 0
Multisample Anti-Aliasing: 8x
Texture Rank : 1


== Total Avg Results =================================================
Total Time: 60.000957 ms per frame
Avg Framerate: 53.092762 FPS (18.834959 ms)
Weighted Framerate: 52.453938 FPS (19.064346 ms)
CPU frame rate (estimated if not GPU bound): 110.459274 FPS (9.053110 ms)
Percent GPU Bound: 99.991440 %
Driver throughput (Batches per ms): 9838.676758 Batches
Average Batches per frame: 19874.539063 Batches
==========================================================================
 
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