The next big MMO

Neverwinter MMO is out v soon, I'm looking forward to giving it a try. I don't have high expectations however.
 
Is it just me or was guild wars 2 a letdown?

I've tried several times to get into it, got a human engineer to level 14 but just felt "meh".

Maybe I'm just burnt out on this type of mmo theme park experience, did other people think this game was brilliant?
 
Is it just me or was guild wars 2 a letdown?

I've tried several times to get into it, got a human engineer to level 14 but just felt "meh".

Maybe I'm just burnt out on this type of mmo theme park experience, did other people think this game was brilliant?

Problem with GW2 is they claimed to have removed the grind and the holy trin, but they are still there, just in another form.

Most people feel cheated by it. You don't grind quests, you grind events. You don't have the trin system, you have the zerg death and charge back in system.

The lack of end game was just embarrassing, they claimed you didn't need one, but you really really do.

Hats off to them for trying something different, but ultimately it didn't work.
 
ESO will fail, they are promising a lot of things that is pretty hard to not be excited about, but ultimately the things that made it a success in the single player RPG experience are being abandoned for the multi player experience.

There not being abandoned, quite a lot of the single player stuff has made it in, but bare in mind a lot of single player concepts don't translate over to multiplayer, surely that's logical?
 
There not being abandoned, quite a lot of the single player stuff has made it in, but bare in mind a lot of single player concepts don't translate over to multiplayer, surely that's logical?

Don't agree with this tbh, what do you mean it didn't work? The game is still very popular, it was never going to reach WoW numbers.

The reason for this is 99% of people don't like change, so when you come from MMO's like WoW, GW2 is never going to cut it for you unless you can accept it for what it is.
 
No idea what the next big MMO will be. probably the next one released? ;)
None will reach WoWs figures for some time though unless they manage to crack MMOs on the console market (if thats even feasible given Sony / Microsoft).

I am really only looking forward to 2 upcoming MMOs and both are shrouded in some mystery. TESO (with it's media blackout and lightning fast crackdown of any non Zenimax media) and EQNext (which according to Smed will be the greatest thing since sliced bread, possibly greater!! Which has me a bit worried when that man starts making claims...).
 
I really enjoyed Earth and Beyond from 2002. That was my first MMO. I've been hoping for an EnB 2 ever since.

I never really like EvE, it just seemed like a UI of menus just to do something.

SWGs was really good, especially the guild cities and guild vs guild battles :)

I'm interested to know what project Titan is from Blizz. I hope its much better than the D3 attempt.

I'm interested in TESO, but worried it might follow the path of TOR, promising different things. Then releasing with your just average MMO.
 
We're heading into a world where mmo's are the norm and nothing special with interests dwindling, and big developers know this, hence Blizzard constantly trying to expand into other avenues (eSports, micro transaction games etc). Sure there's profit in it, but can developers really justify running servers, having staff working 24/7 on said servers and in-game etc for MMOs that sell as many or often less copies than console games? With so many free or one-off payment options people are far less likely to fork out for MMOs on a subscription than they were 10 years ago when you were paying for something unique.

We all remember the old MMOs with rose tinted glasses because we remember the feeling, not the essentials of the game and that can never be repeated. The industry was always going to level off as gamers experience more and expect more, what can you expect other than disapointment if you've already played every other "big" mmo there has been? GW2 kind of proves it all really, it was the most hyped MMO I've ever known of, and the sum of the outcome was basically "meh".

To end on topic (!) I'd have to say TESO will be the next big mmo, as it has the history, the hype and money to advertise a big start. How it goes from there is any ones guess.
 
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I think MMO's are going to have to share the scene with MOBA's now, or am I the only one who thinks MOBA style games are the new MMO?
 
The best MMO for me would have versions of the following.

SWG's resource gathering and crafting system.

SWG's BH Jedi hunting PvP.

DAoC's RvR.

EVE onlines complexity.

If someone makes an MMO like that I'd be a happy bunny. I'd also settle for a remake of DAoC exactly as it was with Shrouded Isle as the RvR in that was epic. The same for SWG pre or post CU would do me. I still wish pain on those responsible for that abortion of the NGE :mad:
 
Am still playing AoC, still a great game after 5 years IMO. A have tried WoW,Tera,TSW, SW:ToR and GW2 but keep going back, in my eye i has one of the best combat systems.

Although am very interested in Elders Scroll Online :D:D

from what i read about AoC before it came out the combat system was what attracted me to it. Having to managed blocking/defence as well as stamina I thought would be great and I pictured some epic PvP duels.

However the reality was not the same. For some bizarre reason funcom though that stamina would only be drained using a sword and a human would not become exhausted what so ever by jumping around while holding said sword. So what resulted was people jumping around like rabbits swinging the sword. This made the combat frustrating and unrealistic and ultimately unplayable (from a PvP point of view) imo. I left the game week later.

I would consider going back to it if they have tied stamina drain to jumping whilst in combat; or even better - compromise the hit chance whilst jumping.
 
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SWG was, and always will be to me, the best MMO ever. EQ2 was pretty dang good until Smedbucks made their way into the game and the developers started chasing the WoW demograph in The Shadow Odyssey.
As mentioned AoC was great until the Khitai expansion which had more grinding going on than a million kids on E and hard house.
TSW is great but will never unfortunately, be as big or popular as it deserves to be. I'm enjoying SWTOR again (but it will never be fit enough to lick SWG's taint) and I'm hoping that ESO will be as good as they're promising, but I've fallen for those words before (shame on you ANet).
 
Is it just me or was guild wars 2 a letdown?

I've tried several times to get into it, got a human engineer to level 14 but just felt "meh".

Maybe I'm just burnt out on this type of mmo theme park experience, did other people think this game was brilliant?

I loved how it was different from your standard, stand and bang MMO norm. You need to think and move and dodge or you will die. I like how you have two weapon types so you can switch creating different play styles.

Most of all I love the active world. Typical wow quest of "kill those centaurs, they will attack our town" as they stand milling around a field, for ever doing nothing. Then the gw2 approach to "kill those centaurs they will attack our town" The centaurs are holding a fort, you do nothing they push further and assault the second fort, you do nothing they attack the town, you do nothing the town is gone and none usable to players. If you act, and win, you take the fort and push the centaurs back. You take a bridge back they have built. You then attack their fort and kill their leaders, you destroy their camp. They then try a counter attack and if you defeat their chief you have won.. For now.

The above is a real scenario from in game and I love to be in a real world where what you do effects things. Yes you still have to kill things as latex seems to dislike but to do so in a storied and real setting as opposed to static path following mobs is great. I like to be drawn in to a real game world and this game does it better than any other out there.

I can see why some people dislike it as its different from the norm, challenging and is, ultimately, pvp focused at endgame. But by the same token there is no way it can be classified as a bad game, not your tase? (Not you who I'm replying too, just generalising :p) certainly, bad game? No.
 
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I loved how it was different from your standard, stand and bang MMO norm. You need to think and move and dodge or you will die. I like how you have two weapon types so you can switch creating different play styles.

Most of all I love the active world. Typical wow quest of "kill those centaurs, they will attack our town" as they stand milling around a field, for ever doing nothing. Then the gw2 approach to "kill those centaurs they will attack our town" The centaurs are holding a fort, you do nothing they push further and assault the second fort, you do nothing they attack the town, you do nothing the town is gone and none usable to players. If you act, and win, you take the fort and push the centaurs back. You take a bridge back they have built. You then attack their fort and kill their leaders, you destroy their camp. They then try a counter attack and if you defeat their chief you have won.. For now.

The above is a real scenario from in game and I love to be in a real world where what you do effects things. Yes you still have to kill things as latex seems to dislike but to do so in a storied and real setting as opposed to static path following mobs is great. I like to be drawn in to a real game world and this game does it better than any other out there.

I can see why some people dislike it as its different from the norm, challenging and is, ultimately, pvp focused at endgame. But by the same token there is no way it can be classified as a bad game, not your tase? (Not you who I'm replying too, just generalising :p) certainly, bad game? No.

You make it sound glamorous, but the true reality is, when you get to the centaur attack, your either too late and the event has finished, or its half way through so you can't get enough experience from the event to make it worth it, or the event never has a chance to progress to the next stage as its always completed by the players and so it resets and you never get to experience the full extent of the events.

Also you can generally run back on your self to see the same event taking place again and again, meaning your reality of an active world is shattered when you realise its just constantly the same thing.

The problem with the dynamic system is its just the WoW escort quests but on a larger scale.
 
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