the next intel quad processor in action

Neil79 said:
What about the hype of dual core? All hype less games that actually use em :rolleyes:

Give them time, they will start popping out all sorts of MultiThreaded games once the PS3 and Xbox360 get fully up and running and start churning out there huge list of games.

Plus Processes arnt only used for games you know ;)
 
Hmmm hmmm!

One of the FS-X devs said that using multiple cores is not very good at all.

Like if you set AI to one core and graphics to the other, each one has to wait for the other one to complete its calculations and therefore you get lag. in FS-X they say the 2nd core is only going to be used to load up new textures/mesh/etc ready to be loaded onto the 1st core, as if it was spread across two then it would get out of sync or something :/

I don't know whats different here, but there has to be lag somewhere if its using all 4 cores, the lag from each one must make a huge difference :eek:

Still looks very impressive tho. Im just dubious to how the quad core affects anything....
 
How is the processor boosting that? Most of the fancy stuff is being done by the GFX card surely?
Main advantages for the game will be the physics and the AI.
 
Garp said:
How is the processor boosting that? Most of the fancy stuff is being done by the GFX card surely?
Main advantages for the game will be the physics and the AI.

Well the physics come into play for things like the tornado, and also the number of objects in the game world.

It's also possible that lighting could be handed off to a CPU core IMO. This has typically been handed by the GFX card since the gf2 era, but that's arguably because we didn't have enough cpu power at the time.
 
This is the reason i'm keeping my current rig (sig) and waiting for Vista, DX10, Quad Core and DX10 GPU's. At this point in time i see the new intel core duo's as a stop gap and not really worth upgrading to from what i already have :)
 
Mr.Orb said:
I am going to guess Alan Wake :rolleyes :P

OMG!!!!

Your were Right :eek:
http://en.wikipedia.org/wiki/Alan_Wake

Alan Wake is a video game developed by a Finnish computer game developer Remedy Entertainment, the company behind the Max Payne games. Alan Wake is being billed as a "psychological action thriller". Microsoft is the publisher of the game.

Lucky Guess :p

Im loling at how lucky that guess was here :o :p
 
HangTime said:
Well the physics come into play for things like the tornado, and also the number of objects in the game world.

It's also possible that lighting could be handed off to a CPU core IMO. This has typically been handed by the GFX card since the gf2 era, but that's arguably because we didn't have enough cpu power at the time.

But then this lag thing that the FS-X developers said comes into it.

The main string had to to wait for the other strings to do there work, if one falls behind then it falls apart, and I can see why its hard to multi-thread in games.
 
Concorde Rules said:
But then this lag thing that the FS-X developers said comes into it.

The main string had to to wait for the other strings to do there work, if one falls behind then it falls apart, and I can see why its hard to multi-thread in games.

I think they way i see it working is that they do a buffer type thing so it it buffers and gets it all done before you get to the place or before the event happens
 
Zip said:
Lucky Guess :p

Im loling at how lucky that guess was here :o :p

Lucky guess? It looks like Alan Wake, and the narrator even says "Right, let's get back to Mr. Wake" - not exactly difficult xD

-RaZ
 
Mate that looks impressive, I'll get a quad core in about 3 years time when there as cheap as chips, you never have a uptodate system for long these days.
 
Concorde Rules said:
But then this lag thing that the FS-X developers said comes into it.

The main string had to to wait for the other strings to do there work, if one falls behind then it falls apart, and I can see why its hard to multi-thread in games.

Well, it's common knowledge that SMP isn't going to give 100% efficiency due to different threads needing differing amounts of power at any given time - it's one of the reasons I don't own a dual core cpu myself. But that doesn't mean to say that there isn't a benefit, even if its only making things 10% faster.

In this case, it's pretty much a case of "well, we've got a really demanding graphics engine running here, which is gonna be the limiting factor, so we might as well get the other cores working on something impressive (physics) rather than sitting around doing nothing". Effectively you are getting stuff thrown in 'for free'.
 
Can't wait till gfx like these are mainstream, it's going to rock.

Love the rain, I've not yet seen one game do rain right, it always seems to be some look like crap (MS Fligth sim for example).

Edit: or any liquid for that matter.
 
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