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**THE NVIDIA DRIVERS THREAD**

Very few people experienced this issue on Windows 10, if you are having problems like described in the hotfix notes I have a Win10 one here you can try.

Thanks ss, but just found out on the Nvidia forum that there will be a windows 10 version of this hotfix driver up in about an hours time - so there you go.

Mark
Ps Download link available via the forum.
 
That's not nessessarily a driver problem, in fact directly it definitely isn't. Witcher 3 runs fine on TX here. What do the details say?

Crash log says this, which according to the CD Project Red devs is when something in the game can't communicate with the driver/GPU correctly to load the information.

The driver also crashed on my second attempt in the game and gave the same crash report....
Crash reason: EXCEPTION_ACCESS_VIOLATION (3221225477), Error reading location 0x00000000

Crashed Thread:

Thread ID: 7608

callstack:
Scaleform::Render::Matrix2x4<float>::Prepend() + 0xa087b - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::Prepend() + 0x9fcef - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::Prepend() + 0x9c174 - <Unknown File>(0)
NiGetApexSDK() + 0x4b5c3a - <Unknown File>(0)
NiGetApexSDK() + 0x44e6b6 - <Unknown File>(0)
NiGetApexSDK() + 0x44e3a3 - <Unknown File>(0)
NiGetApexSDK() + 0x450221 - <Unknown File>(0)
NiGetApexSDK() + 0x4d481e - <Unknown File>(0)
NiGetApexSDK() + 0x4b3757 - <Unknown File>(0)
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xbf41f5 - <Unknown File>(0)
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xbd96a7 - <Unknown File>(0)
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xbd9c9d - <Unknown File>(0)
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xbd444c - <Unknown File>(0)
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xb8074b - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::Prepend() + 0x26022 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::Prepend() + 0x25d9e - <Unknown File>(0)
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xb62ff0 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::Prepend() + 0x220437 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::Prepend() + 0x2205de - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)
 
Crash log says this, which according to the CD Project Red devs is when something in the game can't communicate with the driver/GPU correctly to load the information.

The driver also crashed on my second attempt in the game and gave the same crash report....
Crash reason: EXCEPTION_ACCESS_VIOLATION (3221225477), Error reading location 0x00000000

Crashed Thread:

Thread ID: 7608

callstack:
Scaleform::Render::Matrix2x4<float>::Prepend() + 0xa087b - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::Prepend() + 0x9fcef - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::Prepend() + 0x9c174 - <Unknown File>(0)
NiGetApexSDK() + 0x4b5c3a - <Unknown File>(0)
NiGetApexSDK() + 0x44e6b6 - <Unknown File>(0)
NiGetApexSDK() + 0x44e3a3 - <Unknown File>(0)
NiGetApexSDK() + 0x450221 - <Unknown File>(0)
NiGetApexSDK() + 0x4d481e - <Unknown File>(0)
NiGetApexSDK() + 0x4b3757 - <Unknown File>(0)
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xbf41f5 - <Unknown File>(0)
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xbd96a7 - <Unknown File>(0)
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xbd9c9d - <Unknown File>(0)
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xbd444c - <Unknown File>(0)
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xb8074b - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::Prepend() + 0x26022 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::Prepend() + 0x25d9e - <Unknown File>(0)
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xb62ff0 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::Prepend() + 0x220437 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::Prepend() + 0x2205de - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)



Try some of these suggestions, I was getting callstack errors. What seemed to work best for me was capping the framerate to 60fps and setting PhysX to CPU.

2. Set Windows Power plan to High Performance (Power Options in Control Panel\Hardware and Sound\Power Options).
3. Install Microsoft .NET Framework.
4. Maybe you have some settings forced on your graphics device in NVIDIA Control Panel. If so then try to reset them.
5. Set your FPS limit to 'Unlimited', turn the V-Sync OFF and switch HBAO+ to SSAO.
6. Change Display Mode to Borderless Window
7. Go to NVIDIA control panel -> Configure surround/physx and switch PhysX settings' Processor to CPU.
8. While in NVIDIA Control Panel:
a) Adjust image settings with preview -> Select 'Use the advanced 3D settings', click 'Take me there'
b) In Global Settings set:
- Virtual Reality pre-rendered frames to '1'
- Set the Power management mode to 'Prefer maximum performance'
- Activate V-Sync in NVIDIA Control Panel​
9. In case you have overclocked CPU or GPU, try reverting them to their reference settings.


If you're playing on Steam, there are several things you can do here:
1. In your games Library right-click The Witcher 3, click Properties and select the Local Files tab. There press "Verify integrity of game cache...". A few files should be downloaded.
Try running The Witcher 3 on Steam again. Redists will be reinstalled. Make sure the reinstallation is not cancelled and that nothing interrupts it.
2. Try to turn off the Steam Overlay as this can cause random crashes. This is how:
a) Click on Steam and click on the "Settings" button. Click on the "In-Game Settings" tab.
b) Uncheck the box next to "Enable Steam Community In-Game" and click OK.
c) Disable the Steam Overlay on specific games only by right-clicking on the game title, click on "Properties" and uncheck "Enable Steam Community In-Game" in the "General" tab.
3. If this doesn't solve the issue please try to override Steam client following these steps:
a) Open directory for The Witcher 3: Wild Hunt steamapps\common\The Witcher 3\bin\x64
b) Create a txt file, edit it with Notepad, so it reads <"witcher3.exe" -window> without <>
c) Save it as *.bat file. It's very important it's a .bat file
d) Use this file to run the game
4. Delete the game and redownload it.​
 
Try some of these suggestions, I was getting callstack errors. What seemed to work best for me was capping the framerate to 60fps and setting PhysX to CPU.

Been there, done that about 13+ times. No help at all.

None of that has worked, and then if you check the Witcher 3 and CDProjecktRed forums you'd know none of those have worked for anyone.

The only thing the vast majority of people have in common is NVIDIA cards and drivers.

I keep getting crashes on NV drivers, and most of the time the driver stops responding and has to recover. Same issues since I got the 980Tis and been on 353.xx

Never had these issues on my 980 on the older driver stack.
 
Who's anyone? Worked for me lol. Disable any overlays too. Can see from the screenshot you've got one running as it is. Failing that go back to the Witcher 3 game ready driver. I had zero issues with the game until 353.06 and 1.05 of the game. As is the nature of things, it's not solely down to the driver if the game is failing to communicate with the GPU.
 
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Who's anyone? Worked for me lol. Disable any overlays too. Can see from the screenshot you've got one running as it is.

I had the overlay open to check FPS after the driver, which is also a lot more inconsistent than it was on 353.06.

Even without Dxtory, Afterburner, or Shadowplay open I get the same crashes, in multiple games now it seems.

Still getting TDR issues.

NVIDIA still have a lot of work to do it seems. :/
 
If you've already had a TDR event in that short space of time I'd look closer to home for the issue. Had 100% success rate on the known issues on this build, not just from me. Did you run the latest version of Display Driver Uninstaller before installing the hotfix?
 
If you've already had a TDR event in that short space of time I'd look closer to home for the issue. Had 100% success rate on the known issues on this build, not just from me

100% success? The driver hotfix is barely out and you claim 100% success? Just like you dismissed that the Witcher 3 "fixes" must work for everyone because they worked for you, their the game and dev forums are still growling larger constantly in regards to those issues.

Edit: Already people saying it crashed for them as well, on Linus tech tips, and even in the nvidia forum. I really hope they sort this out.
 
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