Man of Honour
Someone mentioned it was fixes on reddit, not sure myself as don't have multiple monitors
Last edited:
Please remember that any mention of competitors, hinting at competitors or offering to provide details of competitors will result in an account suspension. The full rules can be found under the 'Terms and Rules' link in the bottom right corner of your screen. Just don't mention competitors in any way, shape or form and you'll be OK.
Does this new nvidia driver still allow for certain things the old driver does fine:
I always want forced in all 3d apps:
Clamp Negative LOD bias
16x AF
FXAA forced (even if I use other AA forms like MSAA/TAA/SSAA/whatever, I always want extra post processing AA).
AA Gamma correction enabled
The lack of FXAA makes me not want to go to the red camp, but, if Nvidia removed this from the drivers ( I am on old drivers and in the don't fix what isn't broken camp) I might as well go for the 7900GRE over the 4070S.
I don't use Adrenaline to install new drivers so I don't know if they do that feature? as I prefer manual download/cleanup/install with new drivers, but that's a great inclusion, looking good Nv!I like the new NV app's breakdown when a new driver is out, easier to see the changes etc, just nicer layout.
Would be interesting to find out why the Nvidia App lowers performance in a lot of scenarios when it's basically just a newer control panel.
It's just another thing competing for system resources. The current control panel has no interaction with games, goes away completely when it's closed and was designed for XP-era machines originally. This new one has an overlay with a bunch of features that directly hook into and run alongside games. Unless Nvidia plan to beam a co-processor into your system as part of the driver installation process, all that stuff is taking up CPU (and perhaps GPU) time that would otherwise be spent rendering your game. If your system is running flat out to begin with in a really demanding title, it's inevitable that it'll have some sort of performance impact. For lighter load scenarios where you already had a bunch of overhead it shouldn't change anything. Hopefully they'll also be able to optimise it a bit during the beta period to have as minimal an impact as possible.Would be interesting to find out why the Nvidia App lowers performance in a lot of scenarios when it's basically just a newer control panel.
I only load up the toggle before playing a game if I know I'll be recording footage in that game,
GeForce 555.41 Windows Insider(Use at own risk)
GeForce 555.41 Windows Insider
MediaFire is a simple to use free service that lets you put all your photos, documents, music, and video in a single place so you can access them anywhere and share them everywhere.www.mediafire.com
GeForce 555.41 Windows Insider
Hello, today you can extract and upload the latest Windows Insider Nvidia 555.41 driver, this is my first contribution here :) GeForce 555.41 Windows...forums.guru3d.com
I just try this a few mins ago, Devil May Cry 5, Resident Evil 2,3,4 Remake, Resident Evil 7 & Resident Evil Village all in DX12 with max RT do not experience transitioning stutter with driver 555.41 on Windows 11 build 22631.3296.
Look like Nvidia did something to the shader cache in this driver in order to reduce shader stuttering because going back to 551.76 I get transitioning stutter in Resident Evil engine.
Ive never seen shader stutter in any RE game nor read about it so this is news to me lol, could be a localised issue?
Are you sure it's shader stutter and not traversal stutter? If it was stuttering the first pass in that area but not the 2nd, then it's shader, if it stutters every time you pass the same area then it's traversal (aka what Dead Space remake does).
Release Highlights
Game Ready for Horizon Forbidden West Complete Edition
This new Game Ready Driver provides the best gaming experience for the latest new games supporting DLSS 3 technology including Horizon Forbidden West Complete Edition. Further support for new titles leveraging NVIDIA DLSS technology includes the latest DLSS 3.5 update for Portal with RTX which introduces DLSS Ray Reconstruction and NVIDIA RTX IO.
Fixed Gaming Bugs
- Advanced Optimus: Notebook may not wake up from sleep when in NVIDIA GPU only display mode [4454524]
- Hitman 3: Stutter observed in some Advanced Optimus notebooks [4443236]
Fixed General Bugs
- RTX HDR uses saturation and tone curve that matches Gamma 2.0 instead of 2.2 [4514298]
- RTX Digital Vibrance incorrectly detects Paint.net app as a supported app [4539617]