Help me out - what exactly is the issue with framegen not wokring with G-Sync/V-Sync - what does it do (or not do?) Thanks - interested to know as I think mines wokring OK, but maybe its not?
Right - For the last 10 years or so the accepted and best standard is to run Gsync on in NV control panel, Vsync on in NV control panel, and Vsync off in any in-game setting. This has worked perfectly for years. If you want the best latency also use Reflex if a game has it, if not cap your FPS to ~3 under your refresh rate using RTSS.
With the 572.xx drivers and the release of the 50 series, and the newest DLLs for framegen (basically anything above nvngx_dlssg.dll v3.8.1) - x2 framegen does not work properly - GPU usage will not go above ~80% and you don't get full performance. An easy way to test/ show is the frametime line in RTSS's own frametime monitor looks 'fat'.
Also with these latest framegen DLLs (nvngx_dlssg.dll v3.10.xx), if on 50 series x3 and x4 framegen just does not work. At all. Either has zero effect or causes stuttering.
The only way I can use framegen reliably on my 5080 is to make sure the game is using nvngx_dlssg.dll v3.8.1 - then use x2 framegen which works perfectly, the RTTS frametime line is thin and normal and GPU usage is maxed out as it should be.
There are quite a lot of threads around on the interwebs about this, but it doesn't seem to be as known about an issue as it should be. The really weird thing is, I'm pretty sure x2, x3 and x4 framegen worked properly on the first set of 572.xx drivers, but I can't roll back to those as they didn't work for any SteamVR games!
(Also, I DDU'd and reinstalled latest drivers again and the weird fps issues I was having are gone so at least that's fixed. But the DLSS4 frame gen issues are exactly as they were and haven't been fixed in these latest drivers, and the release notes say they have).