The Oblivion 360 Thread

lol jus invented a new game, naked gate running!! got all pee'd off cos for no reason i got thrown outta ll the guilds at once! so i chucked all me armour and went charging through an oblivion gate. Ran directly to the tower across th lava, ran straight up it and grabbed the sigil stone. Did the same with two others just now!! record is 42.3 secs. beat that!
 
Ultra_Extreme said:
lol jus invented a new game, naked gate running!! got all pee'd off cos for no reason i got thrown outta ll the guilds at once! so i chucked all me armour and went charging through an oblivion gate. Ran directly to the tower across th lava, ran straight up it and grabbed the sigil stone. Did the same with two others just now!! record is 42.3 secs. beat that!

I can't beat that, but it's the same method I used to get the Sigil stones. Once I was in the main tower, it was a simple case of running like **** to the Silgis whatyamacallit, grabbing the stone and running round the room until it was over!

Cowardly? Maybe, but I saved the world !
 
~J~ said:
I can't beat that, but it's the same method I used to get the Sigil stones. Once I was in the main tower, it was a simple case of running like **** to the Silgis whatyamacallit, grabbing the stone and running round the room until it was over!

Cowardly? Maybe, but I saved the world !

lol, well id have no problem winning, i let daedra beat me up just to get my light armour and block skills up, im rather tough, but running up there naked is just fun! miss out on some armour etc but i have like 300k anyway and my armour is 100% enchanted glass anyway lol, what more do i need!?
 
ive been playing this loads and havent even touched the main quest :rolleyes:

How do i find some decent clothing for my geeza? Hes suppose to be a theif and quite a wealthy one at mo :D but he looks like a hobo :|
 
~J~ said:
:(

Just finished the game, 1000 out of 1000, 100%.

Man that was a game and a half, loved every second of it, can only find minor faults but as a whole package, almost to perfection.

Had goosebumps at the end!

Well done matey, did you do it all with the same char? I thought some of the guilds were incompatible?
 
blueshift said:
I hate piggin lockpicks grrrrrrrrrrrrrrrrrrrrr

Do the quest at the Shrine of Nocturnal (NNE of Leyawjjn), and if you do it you'll get a Skeleton Key which doesn't break, and increases your security skill by 40, so makes picking locks so much easier :)
 
Davey_Pitch said:
Do the quest at the Shrine of Nocturnal (NNE of Leyawjjn), and if you do it you'll get a Skeleton Key which doesn't break, and increases your security skill by 40, so makes picking locks so much easier :)
That is a beautiful tip... thanks Davey :D I've only got average unlock spell, and my *whatever magic school* is only at 67, need 75 to get hard unlock :(
 
smcshaw said:
Well done matey, did you do it all with the same char? I thought some of the guilds were incompatible?

Cheers. Yep same character, didn't find any problems to be honest with the guilds.
 
Bernard said:
How much playtime J?

I'm about 45 hrs in and have only closed one gate :)

To do the guild quests and the main quest, I think it took about 110hrs.

Now up to about 134hrs and doing some of the other quests like the Shrine ones and exploring a few new places where I'm finding the odd quest here and there.

At the moment I've done 141 quests, there must be more, like I've not come across the one that's been mentioned about the fish-scales and there are places that I've just not been able to get into such as the Imperial Orrey and 2 rooms in the ship/bar at the Waterfront (go downstairs and you can't get into the store room, or a room next to the sleeping quarters, hmmmmmmm)
 
~J~ said:
At the moment I've done 141 quests, there must be more, like I've not come across the one that's been mentioned about the fish-scales and there are places that I've just not been able to get into such as the Imperial Orrey and 2 rooms in the ship/bar at the Waterfront (go downstairs and you can't get into the store room, or a room next to the sleeping quarters, hmmmmmmm)


Isn't the store room where you rescue the helmsman from? I get you about the room next to where you can sleep though....Very odd if you ask me.
 
This post is a follow-up to my thought that Oblivion as not being a true RPG from the Xbox 360 league thread:

It has RPG elements like Deus Ex. Like Deus Ex, the game relies more on you than your character's skill (which in a genuine RPG is what matters more than all else). The world is also always at your level (or thereabouts), similiar to a normal game where you have slightly weaker or slightly stronger enemies. RPGs you'll have areas where you'll get mullered, and areas where you'll obliterate the enemy. The loot you get in Oblivion is very, very rarely exceptional regardless of how difficult it was to get it. Whereas in a real RPG there will be dangerous dungeons filled with strong characters guarding a single chest (or boss) with a super powerful sword.

In Oblivion you can wear any armour at any time, in a real RPG you can't wear armour unless you have sufficient skill. Of course Oblivion has a tendency to not even give u access to higher level stuff until you too are high level (which could be considered the same thing).

In short Oblivion imho is an Adventure game, not an RPG. You explore places, you are a hero, but the world never *really* changes and neither do you. You level up, you take on stuff with the same difficulty (more or less). Of course you can also nerf your character - but lets not go there.
 
The orrery is being added in a new content pack, causing much anger over on the official forums, 1.50 for a mission involving rebuilding it. @ J i think the mission count is circa 200 if devs are to be believed.

For example, out east of Bruma is a shrine thing with some wiezened hags around it, they will only let you join their group if you 'hated' by people, im geussing thats if your infamy beats your fame.

Also what is the 'order of the virtuous blood' Cos im apparently a low level member of that which is classed as a 'faction' like the guilds and the arena. I think they were the vamp hunters.
 
Ultra_Extreme said:
For example, out east of Bruma is a shrine thing with some wiezened hags around it, they will only let you join their group if you 'hated' by people, im geussing thats if your infamy beats your fame..

Potential spoiler related to the daedra shrines:



























********** SPOILER *************
You need to lower your 'personality' attribute (possibly under 20). Best way is to make your own poison, but make sure it has at least one positive attribute otherwise you won't be able to take it yourself.
********** END SPOILER **********
 
Boogle said:
This post is a follow-up to my thought that Oblivion as not being a true RPG from the Xbox 360 league thread:

It has RPG elements like Deus Ex. Like Deus Ex, the game relies more on you than your character's skill (which in a genuine RPG is what matters more than all else). The world is also always at your level (or thereabouts), similiar to a normal game where you have slightly weaker or slightly stronger enemies. RPGs you'll have areas where you'll get mullered, and areas where you'll obliterate the enemy. The loot you get in Oblivion is very, very rarely exceptional regardless of how difficult it was to get it. Whereas in a real RPG there will be dangerous dungeons filled with strong characters guarding a single chest (or boss) with a super powerful sword.

In Oblivion you can wear any armour at any time, in a real RPG you can't wear armour unless you have sufficient skill. Of course Oblivion has a tendency to not even give u access to higher level stuff until you too are high level (which could be considered the same thing).

In short Oblivion imho is an Adventure game, not an RPG. You explore places, you are a hero, but the world never *really* changes and neither do you. You level up, you take on stuff with the same difficulty (more or less). Of course you can also nerf your character - but lets not go there.

I pretty much agree, although the mistake of levelling enemies shouldnt be enough to change the games genre. By messing up with that system they allowed for the crap treasure / hard quest imbalance, because your average wild thug had a half-ebony kit on, so the value of treasure in deep dungeons was devalued.
 
oweneades said:
Isn't the store room where you rescue the helmsman from? I get you about the room next to where you can sleep though....Very odd if you ask me.

Helmsman? Which one is that? Can't remember doing a quest on the boat other than when I had to tail someone to kill them.
 
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