Thats a thing? Well I never!just play breakthrough vs bots you can level a gun up in 30 minutes
also you get a real feel for it and how the addons function
great close - mid range sniper training
Thats a thing? Well I never!just play breakthrough vs bots you can level a gun up in 30 minutes
also you get a real feel for it and how the addons function
great close - mid range sniper training
Thats a thing? Well I never!
Thats a thing? Well I never!
OK there are a lot of differences but what gets me is that the combat overall has a kind of cartoony almost Overwatch feel to it and while that is fine in Overwatch I have no idea why someone would want that in a BF game.
Personally I think BF4 almost nailed it though I think slightly nudging it from normal mode towards hardcore mode by about "10%" would have been perfect.
Yeah I'd agree with in that BF4 kinda nailed it in terms of the overall BF 'feel' though we shouldnt forget that it also launched like a limp dog.
In terms of pure gun play though, personally BF1 is probably my favourite and especially when playing as Scout but in terms of the battlefield sandbox craziness BF4 was deffo peak and I'm right with you on the cartoony theme running through the game, it just feels off and not in the correct place when planted in a BF game.
It's almost like they have tried to bring warfare to the pre-school generation.
Genuinley interested in what you see in the game that has raised the bar.
Between BF3 / BF4 / BF1 & BF5 I reckon I've got 2500-3000 hrs and after 30 hrs in 2042 I'm done and it's been uninstalled, I genuinley cannot pick out a single 'bar raising' thing in 2042.
My take is visually its worse than BF1 and BFV, sound is broken near useless, content is sparse, the new stuff they have added in so gimped its a waste of time, Portal is a massive miss, the weather events are gimmicks, the tone of some of the specialists feels like trying to insert Fortnight into a BF game and the stuff that is absent or just wasted is just laughable. Imagine the amount of wasted hours on planning and dev'ing Hazard mode. Who ever conceived that as an idea and greenlit in its current form has clearly not played a Battlefield before and should not be part of any future BF game.
For me aside from the sheer number of bugs and issues, the game just doesnt 'feel' like Battlefield and at its very core is the lack of the class system. Having 90% of the server running around with this weeks 'meta' build is just not what got BF players hooked.
Easily 128 players. Especially in Breakthrough, you have way more of an "in a war zone/chaos" feel and more constant non-stop large scale action feel than previous 64-player BF's. I think the move to 128 players was a positive for the series, even though graphic fidelity and a few other items had to be toned down.
People I've read on very high spec systems with 5900s and 3090s still says those 128 player matches aint a smooth experience.
People I've read on very high spec systems with 5900s and 3090s still says those 128 player matches aint a smooth experience.
People I've read on very high spec systems with 5900s and 3090s still says those 128 player matches aint a smooth experience.
5800X and a 3080ti here; I honestly can't say that I notice the 128 player matches being any different performance wise than 64; the graphics certainly aren't as good as BFV/BF1 though; some of the maps are very bland and "vanilla"
Also smooth af 5900x/3090 for me, 1080p 140-159fps. Just really badly optimised graphics for any hardware at the visual quality of the game compared to others. Almost no diff in low-ultra.No problems with a 5900x / 3080.
1440p gives me between 100-135fps all high settings.
Its def going to be at least 6 months before the newbie devs work out what they should be doing. So far they nerfed anything that worked well and became popular so you're just left with potato rifles compared to any previous bf game. Hence why they're down to under 10k daily players already on steam. 5 took some time to get going too but they only have 1 guy left from that team even. Way too much empty space on every map
DICE decided to BREAKAWAY from convention
DISCARDED legacy features and went for invention
As the HOURGLASS turned it became crystal clear
A KALEIDOSCOPE of cracks began to appear
And MANIFEST themselves in so many ways
The forum posts went ORBITAL day after day
At the end of the day it appeared more and more
That all fans wanted was RENEWAL of BF4
Where will it end more EXPOSURE will tell
As a BF veteran I wish 2042 well
The moral of this story is quite plain to see
If it ain't broke don't fix it, simple......agree ?
Annoyingly seems to be the way with most games these days - developers really don't have a clue - X being insanely overpowered/popular leaving A, B and C underused and instead of doing something interesting with A, B and C and massaging X down a bit they just nerf X into the ground as if somehow that makes A, B and C any less of a turd.
BF4 at least half-way worked with that - some guns at first glance seemed to be at a disadvantage but had interesting properties such as magazine capacity, trajectory or damage profile you could work with to bring them to effect in different ways. Though they could have done much more with that in BF4.
I’ve given up on this for now. It’s just too clunky and the input lag on PC is infuriating