It's laughable really that one of the most well known game studios and publishers can collectively push out something quite this bad![]()
So which is the better API to us, DX11 or DX12?
I read contrasting things.
Verified account
@EAHelp
46m46 minutes ago
More
Replying to @Indie_RetroNEWS
Hi there, apologies for the late reply. This is currently under investigation and we are working on getting it fixed as soon as possible. -Ana
It's laughable really that one of the most well known game studios and publishers can collectively push out something quite this bad![]()
It's just a poor decision to release this early. It is both buggy and lacking in content, it could probably have done with an extra 6 months to be honest but big game publishers want games every two years now.
They must be realising by now that it's costing them sales. Since BF3 each release has become progressively worse, to the point where we're now at BFV and sales are the worst yet of the series, people just hold out for a few months/don't even bother.
Fast internet and 'patches' seems to have given the entire gaming industry an 'oh we'll fix it later' attitude where just the core base game just about works on release and everything else can be fixed 6 months later through several stages of patches.
Much preferred the good old days of discs, devs had to actually finish a game and test it well before it went to production on a disc, as once it was for sale, there was little to no coming back. Most games just worked on day one.
bah humbug!![]()
It's amazing how conquest has deteriorated to mass rushes to one flag then onto the next with absolutely nobody on defence, capture c move onto d, as they're leaving c it starts to get retaken, does anyone try to contest it? Do they ****.![]()
Amen brother!
Seriously though, i've lost count how many games I shout "Hold the advantage!" to the headless chickens just running from flag to flag.
It's amazing how conquest has deteriorated to mass rushes to one flag then onto the next with absolutely nobody on defence, capture c move onto d, as they're leaving c it starts to get retaken, does anyone try to contest it? Do they ****.![]()
I'm starting to come to the conclusion that "Holding the advantage" is nearly impossible. Lets say you have 4 flags held, you could have 2 squads dedicated to defending each flag. 8 players will quickly get overwhelmed by a 32 player zerg. Holding a line across the map seems particularly difficult as well, especially if there are planes on the map, one player parachuting on a backcap for a "losing" team can quickly turn the tables given the catchup mechanic capture speed (Especially if one of their mates joins them). Slipping round flanks in the absence of the spotting mechanic can be easier too. The other advantage of the zerg is the safety in numbers and the higher likelihood of a blueberry medic picking you up if you're the one who cops the fire. I'm starting to think the meta is to get spawn beacons strategically placed around the map while appearing to lose, and then just abuse the catchup mechanic and your spawn beacons.