*** The Official Battlefield 5 thread***

They have challenges like 15 kills with MMG, making it so that you can only really go prone and blast away ti get them.
Many times though, people will claim 'camping' when players are just defending the objective.

I claim camping when it's camping, not when someone is sat on a flag defending it.
 
No spotting, More camping. Higher TTK, more camping. Now I don't want to go back to 3D spottting. I would rather have mini map spotting(when you spot someone it tracks them on the mini map for a few seconds). I wish they would stop trying to pander to the community so much. For gods sake more maps. Forget all this assignment is new content rubbish. It isn't. All breakthrough is, is shooting ranges for snipers. Same with operations and frontlines they are, just cluster **** type scenarios, for the metro crowd. For sniper youtubers to get high kill games.
 
The game is fun for casual gaming. But some of their design choices in this game is a step back from previous games.

It's an OK game. Not terrible just not what I was hoping for.

Dont hold back....

Its an improvment on bf1 but no where near the greatness of bf3/4 (4 after all the fixes)

Ive said it before but the best thing about this bf is that it isnt bf1 and it looks good. But thats much it right now!
 
https://www.dsogaming.com/news/batt...ss-support-full-patch-release-notes-revealed/

Netcode / TTK / TTD Improvements coming

Added a new system that will ensure consistency between TTK (Time to Kill) and TTD (Time to Death) regardless of the network performance issues (high latency, jitter, packet loss, etc.) encountered by players. With this change, the damage sequence from first bullet to last bullet hit will always properly be paced over time and will avoid bundling of damage (superbullets).

Increased the amount of damage updates that can happen in a single packet. This will ensure that the damage is sent to the player as fast as possible and avoid very delayed damage from
weapons like shotguns.

Fixed an issue that caused the client to receive an incorrect amount of damage that would get corrected by the server shortly after. In some cases, the health correction for the client would only happen when a new damage update happens, which led to a desynced state where the player would try to self-heal or interact with other healing sources unsuccessfully.

Fixed an issue where the player’s health would wrongly update due to incorrect high frequency prioritization. This would commonly happen if there were a lot of players in the area. This issue could present itself when, for example, players tried to heal themselves, but no health was applied when the health pouch was used.

Fixed an issue where players still could take bullets damage for too long from a player that was recently killed, especially if that player had high latency. When the player is now confirmed killed on the server, damage from that player will be rejected. This change will not affect grenades, rockets and other projectiles that are not bullets.

Improved the visual replication of projectiles. This will ensure a more consistent directional damage feedback and will increase the accuracy of directional hit indicators.

Improved the HUD health updates when taking damage.

Fixed an issue where camera shakes would get delayed. This impacted how fast the player could read the damage feedback.

Made several improvements to vaultable object detection.
 
Ooooh, sounds very interesting, especially as it arrives the same time as my new 2080 arrives so DLSS will be utilised.
Of course, it also means that I will know exactly from where my killer lurks more accurately as I am killed for the umpteenth time. Oh well :)
 
The netcode changes are desperately needed, I can't recall another game that has so many round the corner deaths. Curving bullets are real in BF5.

Some are beyond ridiculous, like you're literally 10 feet behind a wall.
 
The netcode changes are desperately needed, I can't recall another game that has so many round the corner deaths. Curving bullets are real in BF5.

Some are beyond ridiculous, like you're literally 10 feet behind a wall.

Having this way to much now on a regular basis, DICE are aware of this and it urgently needs fixing and it's been a few months already.
 
The netcode changes are desperately needed, I can't recall another game that has so many round the corner deaths. Curving bullets are real in BF5.

Some are beyond ridiculous, like you're literally 10 feet behind a wall.

Splash damage is bad too, grenade goes off upstairs away from you and you can get splash damage
 
I've been away from this a while and had a few games on the weekend... have they renerfed weapons? Was takin soo many bullets to kill people.
 
Really frustating tonight with a couple of cheaters on the server! And yes, they were cheating and it wasn't just skill
 
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