*** The Official Battlefield 5 thread***

Please excuse my ignorance or stupidity, having not really played BF5 online too much, isn't the point of camouflage to help blend into the surrounding area?

I'm pretty sure this was how you attempted to survive during a war, not sticking out like a sore thumb.

If all teams and players are suffering with the same issue, if it is an issue, then surely there is no real issue, or am i missing the point??

It's quite funny when you some of the complaints are because they're absolutely blind and/or the camo works well. But there are some that have identified something with lighting/shadowing that causes almost "super camo" effect.
Though I don't really see it being a problem, just the whiny butthurt kids in the BF community do. I don't think it's a bug, and shouldn't be put in the same priority as content or bugfixes.
 
taking ages to download, for some reason my download has slowed right down to under 1mb sec, its around 550kbs, annoying as hell!
 
Already seeing pilots in the chat basically verbally spanking it over the aa potentially being nerfed and being able to "farm" kills again tomorrow.
Aaaand the 3 steps back are here, they've buffed the tanks and nerfed the AA. Vehicle whores, your time is here again. :rolleyes:
Didn't see any mention of the player visibilty being changed though, good job.
 
Not one bit of difference, will be so obvious to see in motion :confused:

I think the comparison is a frame rate one isn't it? You're not supposed to notice a quality difference when DLSS is "making it up", but it improves the frame rate. I'm sure there will be differences, just very hard to spot. It's not clear to me whether it adds to frame delay and therefore input lag, though.

Also there's no indication as to what frame rate fluctuation is like on or off.

I tried running RTX ultra for a laugh the other day, and it felt horrible for input lag and much more jittery, but I'm usually playing with lower settings and a capped 141fps @1440p, so how much of that was RTX vs just much lower frames I don't know. Somehow I managed 7 kills to 1 death before the round ended, and I was getting stuck into the action.
 
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I think the comparison is a frame rate one isn't it? You're not supposed to notice a quality difference when DLSS is "making it up", but it improves the frame rate. I'm sure there will be differences, just very hard to spot. It's not clear to me whether it adds to frame delay and therefore input lag, though.

Also there's no indication as to what frame rate fluctuation is like on or off.

I tried running RTX ultra for a laugh the other day, and it felt horrible for input lag and much more jittery, but I'm usually playing with lower settings and a capped 141fps @1440p, so how much of that was RTX vs just much lower frames I don't know. Somehow I managed 7 kills to 1 death before the round ended, and I was getting stuck into the action.

I get that DLSS adds Supersampling with less frame impact, my point being, I can't see no visual difference.
 
I get that DLSS adds Supersampling with less frame impact, my point being, I can't see no visual difference.

I don't think you're supposed to see any difference, but it's had to tell with so little context to support the pictures. I'm guessing it's showing how the ray tracing performance can be improved with no noticeable drop in perceived image quality.
 
Dlss implementation sounds utterly stupid. Certain Res for certain cards? Wtf is that about?

I think it shows the weakness of the technology. Every card needs a profile (different number of DLSS cores), for every map, and for every screen resolution. I half expect weather events to go missing "mysteriously" from bfV as that might factor in too..

Another possible reason for for it not being available for the 2080Ti @2K is that it doesn't actually improve frame rates at that resolution for that card. If that is the case I'd expect we'll see the 2080Ti pushing more frames without DLSS @2K than a 2080 with it, and enabling it doesn't actually remove whatever the rendering pipeline bottleneck is on the 2080Ti at that resolution. (It's already going as fast as it can due to another bottleneck)
 
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I think it shows the weakness of the technology. Every card needs a profile (different number of DLSS cores), for every map, and for every screen resolution. I half expect weather events to go missing "mysteriously" from bfV as that might factor in too..

Another possible reason for for it not being available for the 2080Ti @2K is that it doesn't actually improve frame rates at that resolution for that card. If that is the case I'd expect we'll see the 2080Ti pushing more frames without DLSS @2K than a 2080 with it, and enabling it doesn't actually remove whatever the rendering pipeline bottleneck is on the 2080Ti at that resolution. (It's already going as fast as it can due to another bottleneck)
It's difficult to know for sure. I'm getting the impression NV is dictating that non-DLSS performance is good enough at certain resolutions using higher end cards for whatever reason(s). Maybe this will change as the image quality improves.
Interesting to see that DLSS is something that will evolve so the current performance and/or image quality should improve:

"DLSS is a continuously improving feature as NVIDIA will continue to train the network and deploy new software updates."

Will try to get few hours play but initial impression albeit before installing the latest driver to go with the Dice BF5 update was that it needed some work. I noticed a lot of flickering in puddles during my 15mins of gameplay across a few maps. Will see how it plays with the latest driver later this evening.
 
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