** The Official Days Gone Thread **

The AK is quite a bit better than most guns you have to gain trust to buy. It's not the gun that will help but focus, so apply plenty of the NERO injectors to Focus and go for headshots. It is also worth pointing out that hordes don't require headshots to kill, just use focus to slow down the action and a gun with a high rate of fire.

Then turn and run if when they get close, rinse and repeat.
 
Just used reshade. Simply tick lumasharpen and levels, no other adjustments needed. Makes it look so much cleaner and less washed out
 
It's no RDR2 but it's sure a damn lot better than cyberpunk when it comes to open world games.

I'm not a huge fan of all the forests though, everything starts to feel kinda the same


Keep playing you get less trees due to a plot line and you get mud and snow which after a bit gets samey again after a bit.

Just killed my first 3 hordes after dodging them for the first 3/4 of the game. The horde in the marauder cave after you rescue the soldier was Adrenalin pumping a bit
 
It's no RDR2 but it's sure a damn lot better than cyberpunk when it comes to open world games.

I am enjoying Days Gone but this is just so bizzare to me.
Cyberpunk's atmosphere, world building, quest and mission design, gunplay, stealth, characters and dialogue is leagues ahead of DG.

Not saying Cyberpunk doesn't have its flaws - I sure wish it had better NPC AI - but come on.

That said, Days Gone is great. Its story is very meandering hit and miss though. It truly only grabbed me after like 25 hours in it when some interesting events finally happen.

I like Oregon here, the bike is fun to drive and hordes are fun to fight.
 
Lot of problems with my second plauthough.
Bike fueled and repair but he just scoots along.
Turning up at a camp and no one is there.
Latest bug is the Saw Mill Nero Checkpoint has no speakers, door are open, no generator.
Verified files and restarted game and PC which sorted the bike and camp issues but not the Saw Mill Nero checkpoint.
 
cp2077 ai is like daikatana bad the world doesn't feel alive or anything.
the only thing alive was cut scenes....


DG you have fear, zombies are scary, hordes roam etc they make the world feel alive unlike some gang npcs sitting in a car park waiting for you to interact with them if you ever do.....

CP2077 feels like running around in a world where time has frozen, whys it worse at open world than ancient games like vice city? San andreas?
 
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Only played a couple of hours so far, really weak opening from a plot point of view, I'm sure it will give some more context of what's going on soon though.

Other than that it seems like it's going to be pretty decent. I got chased by some wolves and had to leg it back to my bike, but a camp of people nearby must have overheard the noise and came investigating, they started fighting the wolves which in turn attracted the zombies in the immediate area with all the gunfire. It near enough wiped them all out and I simply picked off the battered survivors and claimed up all the loot :D pretty cool interaction so I hope there's more of that to come.

On the topic of CP2077, it looked and sounded great, there was great immersion initially until you realise how bare bones the interactivity with the world actually is. Half way through the illusion dropped for me and it started to feel lifeless, it was missing moments like above to really sell the world.
 
Just took on my first horde .... Awesome.

Carefully planned the route and placed traps along the way. Part of the route had a 10ft wall on one side and I thought they'd come round it into the mines I laid ... Nope they just piled over the top and came down on me like some crazy zombie waterfall, I actually let out a little scream :cry:
 
I got chased by some wolves and had to leg it back to my bike, but a camp of people nearby must have overheard the noise and came investigating, they started fighting the wolves which in turn attracted the zombies in the immediate area with all the gunfire. It near enough wiped them all out and I simply picked off the battered survivors and claimed up all the loot :D pretty cool interaction so I hope there's more of that to come.

Love when that happens :D I was watching a horde of zombies taking out a camp while hiding in a bush, thought I got away with it when they were walking back to their nest but a deer ran up and set off one of the traps and they all turned around and spotted me lol was good fun though.

Also I was fighting a horde and a human enemy came up on a bike and rode straight into the middle of them, safe to say that didn't end well for him lol

But yeah you do see loads of things happening out in the world where you can choose to get involved or not.
 
I am enjoying Days Gone but this is just so bizzare to me.
Cyberpunk's atmosphere, world building, quest and mission design, gunplay, stealth, characters and dialogue is leagues ahead of DG.

Not saying Cyberpunk doesn't have its flaws - I sure wish it had better NPC AI - but come on.

That said, Days Gone is great. Its story is very meandering hit and miss though. It truly only grabbed me after like 25 hours in it when some interesting events finally happen.

I like Oregon here, the bike is fun to drive and hordes are fun to fight.

Yup it puzzles me big time when people say the cp 2077 world/game is crap, it is by far and away the most immersive and engaging open world game I have played to date. Whilst the npcs are nothing like what cdpr promised.... the only game to trump it for npcs/ai is rdr 2 and even then, only for the st dennis town area, gta 5 is similar but even less npcs about and feels far more "dead" than cp2077..... It's like people think npcs/ai in other games have some sort of sentient life like thought process behind the scenes :o

Bit stupid to be comparing dg and cp2077 too as they are very different games, literally the only thing they have in common is they're open world. If anything it is days gone that is lacking far more than cp 2077, just to name a few:

- no rpg element
- no multiple choice of dialogue
- less variety of side and even main missions (in DG, it is literally all about finding some one/thing that a camp leader needs, track, kill, scavenge, rinse and repeat)
- limited crafting system
- can't customise your character
 
Yup it puzzles me big time when people say the cp 2077 world/game is crap, it is by far and away the most immersive and engaging open world game I have played to date. Whilst the npcs are nothing like what cdpr promised.... the only game to trump it for npcs/ai is rdr 2 and even then, only for the st dennis town area, gta 5 is similar but even less npcs about and feels far more "dead" than cp2077..... It's like people think npcs/ai in other games have some sort of sentient life like thought process behind the scenes :o

Bit stupid to be comparing dg and cp2077 too as they are very different games, literally the only thing they have in common is they're open world. If anything it is days gone that is lacking far more than cp 2077, just to name a few:

- no rpg element
- no multiple choice of dialogue
- less variety of side and even main missions (in DG, it is literally all about finding some one/thing that a camp leader needs, track, kill, scavenge, rinse and repeat)
- limited crafting system
- can't customise your character

This isn't an RPG, it's an open world action adventure game. But at least the AI path finding works and nothing just seems to spawn in front of you, so it all feels far more immersive.
 
This isn't an RPG, it's an open world action adventure game. But at least the AI path finding works and nothing just seems to spawn in front of you, so it all feels far more immersive.

Yup which is why it is pointless even comparing them in the first place

Can't say I had that issue (or rather noticed it) in cyberpunk except for with the cops, which has been fixed/addressed now. Although on that topic, it was quite amusing in DG, on wizard island when driving past the boot camp course where you have the guy shouting "why are you here! why are you not pushing yourself" etc., the private just disappears, noticed that a few times now and with a few of the npcs around that camp, thankfully only seems to happen there and nowhere else in the game.
 
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