** The Official Days Gone Thread **

I'm half way through the Diamond Lake area. I was hoping that in this new area, the objectives would be more varied, but it seems to be the exact same things, find nest whether birds or zombies and burn them down, find camps, clear out baddies and find the bunker entrance, liberate bunker.... The scenery has changed and the story has progressed but doing the same things is getting kinda tedious at this point and was the same reason I stopped playing RDR2 and Horizon. I like long sprawling stories with different variations of things to do. Plague Tale was just that and the pacing felt right, but Days Gone has a lot of repetition.

Does it change? :p
 
I'm half way through the Diamond Lake area. I was hoping that in this new area, the objectives would be more varied, but it seems to be the exact same things, find nest whether birds or zombies and burn them down, find camps, clear out baddies and find the bunker entrance, liberate bunker.... The scenery has changed and the story has progressed but doing the same things is getting kinda tedious at this point and was the same reason I stopped playing RDR2 and Horizon. I like long sprawling stories with different variations of things to do. Plague Tale was just that and the pacing felt right, but Days Gone has a lot of repetition.

Does it change? :p
Thats the main reason why I stopped playing it, it just all became very samey, which is saying something given how much I like the Assassins Creed and Division series of games :D
 
Just picked this up on a deal, put maybe be 3-4 hours so far.

Not bad for a cheap game, very similar to RDR2 as mentioned.

Shame you don't need to eat/drink/sleep in survival like in Fallout, would have added so much more immersion.
 
Given the number of houses with beds and what appear to be intact kitchens lol, you could very easily have used those as stopping points for rest yeah. That would have been neat. Then waking up to find some zombies lurking around downstairs or something.

My only annoyance was with the bike's fuel tank. When it's a narrative segment like follow the other rider etc, the fuel tank appears to be unlimited, yet the moment you go out just riding to a mission or something, the fuel runs out.
 
Given the number of houses with beds and what appear to be intact kitchens lol, you could very easily have used those as stopping points for rest yeah. That would have been neat. Then waking up to find some zombies lurking around downstairs or something.

My only annoyance was with the bike's fuel tank. When it's a narrative segment like follow the other rider etc, the fuel tank appears to be unlimited, yet the moment you go out just riding to a mission or something, the fuel runs out.

As you upgrade your bike fuel isn't an issue anymore, same with running zombies over. Unless you throw the bike off a cliff / mountain it's hard to break it or run out of fuel.

If you've been clearing camps / nero checkpoints out you get access to plenty of fast travels points.
 
Bike's tank has been upgraded to above half way, but too late now anyway because game = uninstalled:p

Was fun for the 39.1 hours I put into it I guess before the repetitiveness kicked in.
 
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Argh. Finally got some time to play this but it wont boot. It starts to. I get about 3 seconds of the loading music and video then crashes..

Non of the steam fixes seem to work...
Any Win11 users having issues
 
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yea once you have killed a few zombie hoards it's pointless most of the game is just travel to point a then to point b

boring console gameplay, it's like death stranding but with zombies :p


was fun for 10hours or however long I played it though, I reached the settlement place did a few quests and never went back.

IDK what it is but something about console ports especially ps5 are just so boring and outdated... horizon zero dawn is another one that gets tiresome fast
 
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Yeah, completed it in the end but best way to describe it is beautiful world and setting with rather disappointing story and boring repetitive
 
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