*** The Official Destiny Thread (now includes 2.0 and TTK) ***

Finally picked this up as part of my ps4 bundle. It seems pretty fun, if lacking some of the personality of the halo series- ghost doesn't have the personality of Cortana or 343GS. I'm definitely enjoying the gameplay though!
 
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Good idea, i doubt their business model so i shouldn't play. I love how your logic works there.

I just get tired of the negativity from people making up theories about an Activision conspiracy. Destiny is an episodic game with regular content releases for years....everyone knew that before the game launched. Feel let down by the quality or quantity of the game? Vote with your wallet, that's all.

Anyway, I think the game is amazing value and the fact Bungie are committed to ongoing content releases is great. By and large the improvements to date have been good, looking forward to what will happen in Destiny in 2015.

Think I got the digital guardian edition which covers the first two DLC.
 
I really don't see why people are getting so worked up about this.. obviously there will be more DLCs to pay for, nothing is going to be free. If you don't want to pay for it then don't, simples.

Despite all the issues and flaws people complain about I think it's a great game well put together. I'm sometimes frustrated by lack of content, farming, RNG issues, Cheese, etc etc, but it's a bargain for the amount of enjoyment and time I've spent on it. As others have said, it's a lot cheaper than WoWs monthly subscription, and when played with a group of mates (real life mates or forum mates) it's great fun.
I completely agree with this.

I really can't understand how people who have played the game for 200+ hours can say it's not worth the money, or that they've "been ripped off". The majority of games don't even last 50 hours and yet people don't seem to have a problem paying £40-50 for them. The Walking Dead is revered and yet (unless you pick it up on some deal) it costs a shade under £20 for 5-8 hours of play time.

Something which I've noticed, especially on the Bungie forums, is many people loved the game to begin with, spent a few hundred hours playing it, but eventually frustration or boredom would set in. This feeling then clouds their entire experience of the game. Suddenly the game is now rubbish, waste of money etc and they completely forget the several hundred hours of enjoyment they had up until they got bored of it.

Personally, after almost 400 hours of play, I'm still loving this game. I still have many things to achieve - complete Thorn bounty, get to level 32, level up various weapons, level up my Titan, create and level up a Warlock. Hard Crota's End will be out later this month, Trials of Osiris is still to come out. All of this before the next DLC.

For the time I've spent playing the game, and the time I expect to play it up until the next DLC, I've paid £57.50 (£40 game + £17.50 DLC). That's incredible value for money as far as I'm concerned.
 
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I personally believe all the game content is finished & they are waiting to trickle it out to us over the next year for a premium. There may be minor tweaks along the way but the fact that areas are currently in the game, which will be used for new content, shows that it's all done and ready.

This is the sad state of gaming & DLC today, but we are here and we have to make do with it. I can't honestly complain about it, as the base game & first DLC has set me back almost 400hrs. The game itself works well, the random rewards keeps me coming back with hopes of getting the weapons & armour I want, and the fact that the game is broke down into small bite size chunks means you can drop in for a quick game without worrying too much about following the story. It just works so well when played with friends.

I've not even looked at another game since this hit & I can't wait to get all this extra content. For me, even with its flaws, it's been more than worth the money I have spent on it.
 
I just get tired of the negativity from people making up theories about an Activision conspiracy. Destiny is an episodic game with regular content releases for years....everyone knew that before the game launched. Feel let down by the quality or quantity of the game? Vote with your wallet, that's all.

Anyway, I think the game is amazing value and the fact Bungie are committed to ongoing content releases is great. By and large the improvements to date have been good, looking forward to what will happen in Destiny in 2015.

Think I got the digital guardian edition which covers the first two DLC.

It isn't a conspiracy, it's a marketing tactic and a very realistic one at that. Bungie promised a product within a contracted timeframe and made the game. When it got nearer to the deadline and they only got 80% of it finished they whip a few levels out and label them as the DLC instead, giving them time to finish the rest for further DLC. It's all very simple and is how big companies work.

When people say "ohh but the levels were empty and there was no enemies so it clearly wasn't finished" it's just because they don't understand how games work. The only reason no enemies are spawned is because the pre-requisites haven't been met. You need to click the level from the map to begin the mission in order to spawn the first enemies and then complete various checkpoints to further the mission. You can spawn into the vault of glass through the door, or follow a team in while you're on patrol but you won't get any enemies and you'll be stuck in an empty environment. Doesn't mean the Vault of Glass isn't finished now, does it (not including the various bugs that need tweaking to the pedantic lot out there :P )?

The vote with your wallet thing is ridiculous as well. My £20 doesn't make a single bit of difference to a multi-million dollar company. They don't care, the only person that misses out is me because i don't get to play with my friends. The best way to incite change is to write coherently, publicly and realistically in an obvious place and hope that you spark people into doing the same instead of "herp durp, this game's *** because it never gives me nice stuff" or even better, a developer reads it and it influences their future efforts.

I've always said that the gameplay mechanics and the online community are what's made this game for me. The amount of hours i've spent doing bounties and other chores is irrelevant as a point of argument, because quite frankly... i stuck the same amount of time, if not more into other titles like the original halo as a child, borderlands, skyrim and various call of duty games along the way. I spent years playing counter strike and that thing was as simple as it gets, but the friends i had kept me coming back for more. The annoying thing is that the other games are better refined overall for a comparatively similar price.

The business model seems off which is why i got around the uk price banding for the DLC. If that wasn't possible i just wouldn't have bought it, because for what it includes, it wasn't worth it. The new raid was down to 20 minute completion times within the first week and i've gotten to a point where i've done everything extra that i can before hard mode is released.

I'll still play every now and again with mates, but i think the realisation that this is not the game i hoped it would be has fully set in. Once all the DLC is out i'm sure it'll be much closer to what we were originally expecting to receive with the vanilla game, but i guess only time will tell.
 
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I completely agree with this.

I really can't understand how people who have played the game for 200+ hours can say it's not worth the money, or that they've "been ripped off". The majority of games don't even last 50 hours and yet people don't seem to have a problem paying £40-50 for them. The Walking Dead is revered and yet (unless you pick it up on some deal) it costs a shade under £20 for 5-8 hours of play time.

Something which I've noticed, especially on the Bungie forums, is many people loved the game to begin with, spent a few hundred hours playing it, but eventually frustration or boredom would set in. This feeling then clouds their entire experience of the game. Suddenly the game is now rubbish, waste of money etc and they completely forget the several hundred hours of enjoyment they had up until they got bored of it.

Personally, after almost 400 hours of play, I'm still loving this game. I still have many things to achieve - complete Thorn bounty, get to level 32, level up various weapons, level up my Titan, create and level up a Warlock. Hard Crota's End will be out later this month, Trials of Osiris is still to come out. All of this before the next DLC.

For the time I've spent playing the game, and the time I expect to play it up until the next DLC, I've paid £57.50 (£40 game + £17.50 DLC). That's incredible value for money as far as I'm concerned.

The difference is the walking dead (and a LOT of other shorter games) uses unique content. Destiny doesn't. The actual game time for destiny completion is around 6 hours from start to finish, then the time for the handful of strikes and a couple of hours for the two raids. The rest is repetition of the same content with reward unlocks for repeating it.

The walking dead has a quality main story with no extra tasks, conversely destiny has no real story but lots of tasks. They're two very different things so to compare the game time to money spent doesn't really make up for quality vs quantity.

I'm not trying to be needlessly argumentative but that kind of comparison gets thrown around a lot despite the fact it doesn't really work. It's like comparing a 10/10 movie dvd to a 4/10 tv show box set. Sure you get more viewing time but is it really worth it if you're watching the characters run round doing the same/boring things every episode?
 
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It isn't a conspiracy, it's a marketing tactic and a very realistic one at that. Bungie promised a product within a contracted timeframe and made the game. When it got nearer to the deadline and they only got 80% of it finished they whip a few levels out and label them as the DLC instead, giving them time to finish the rest for further DLC. It's all very simple and is how big companies work.

When people say "ohh but the levels were empty and there was no enemies so it clearly wasn't finished" it's just because they don't understand how games work. The only reason no enemies are spawned is because the pre-requisites haven't been met. You need to click the level from the map to begin the mission in order to spawn the first enemies and then complete various checkpoints to further the mission. You can spawn into the vault of glass through the door, or follow a team in while you're on patrol but you won't get any enemies and you'll be stuck in an empty environment. Doesn't mean the Vault of Glass isn't finished now, does it (not including the various bugs that need tweaking to the pedantic lot out there :P )?

The vote with your wallet thing is ridiculous as well. My £20 doesn't make a single bit of difference to a multi-million dollar company. They don't care, the only person that misses out is me because i don't get to play with my friends. The best way to incite change is to write coherently, publicly and realistically in an obvious place and hope that you spark people into doing the same instead of "herp durp, this game's *** because it never gives me nice stuff" or even better, a developer reads it and it influences their future efforts.

I've always said that the gameplay mechanics and the online community are what's made this game for me. The amount of hours i've spent doing bounties and other chores is irrelevant as a point of argument, because quite frankly... i stuck the same amount of time, if not more into other titles like the original halo as a child, borderlands, skyrim and various call of duty games along the way. I spent years playing counter strike and that thing was as simple as it gets, but the friends i had kept me coming back for more. The annoying thing is that the other games are better refined overall for a comparatively similar price.

#1 features slip to meet deadlines. Now that DLC is commonplace, the features at least make it out eventually. Better than the game being canned or delayed forever. I don't have any problem with it considering the crazy money needed to produce AAA titles these days, same reason kick starter and early access are good, if not perfect, business models, it's a reality of the work required.

#2 having world geometry in place does not mean the content is finished. Loads of other work needs to be done before you have a finished, shippable quality mission. You may be surprised how hard designing games is and how much work goes into it. It's not just "stick a few mob spawns in" balancing these things takes agggggges, plus the navmesh, sound, all the scripting, voice work, music, unique mobs, yada yada.

#3 Making your voice heard? Sorry but community feedback is not the main or even a major source of design input. They have a massive repository of usage data logged that is being data mined to provide feedback to the designers. It's a far more reliable source of feedback than a bunch of forum users, however articulate they may be, they are only a tiny minority of players. Most developers never read forums of games they work on....there lies only pain and suffering.

Anyway, each to their own opinion. I enjoy the game, probably ranks in my top 5 of all time....maybe higher as the DLC trickles out. Cheap it isnt, but its a lot better value than most other crap out there.
 
#1 features slip to meet deadlines. Now that DLC is commonplace, the features at least make it out eventually. Better than the game being canned or delayed forever. I don't have any problem with it considering the crazy money needed to produce AAA titles these days, same reason kick starter and early access are good, if not perfect, business models, it's a reality of the work required.

#2 having world geometry in place does not mean the content is finished. Loads of other work needs to be done before you have a finished, shippable quality mission. You may be surprised how hard designing games is and how much work goes into it. It's not just "stick a few mob spawns in" balancing these things takes agggggges, plus the navmesh, sound, all the scripting, voice work, music, unique mobs, yada yada.

#3 Making your voice heard? Sorry but community feedback is not the main or even a major source of design input. They have a massive repository of usage data logged that is being data mined to provide feedback to the designers. It's a far more reliable source of feedback than a bunch of forum users, however articulate they may be, they are only a tiny minority of players. Most developers never read forums of games they work on....there lies only pain and suffering.

Anyway, each to their own opinion. I enjoy the game, probably ranks in my top 5 of all time....maybe higher as the DLC trickles out. Cheap it isnt, but its a lot better value than most other crap out there.

Seems you're just being argumentative for the sake of it to be honest.

#1 actually agrees with and backs up my original tongue in cheek comment that started this little line of discussion.

#2 i'm well aware of what goes in after spending far too long using the crysis (amongst others) sandbox editor. My point is all of that is background stuff that needs to be triggered. It very may well not have been there, but then it very may well have been as well. The fact that certain enemies could be spawned in and moveable items in place suggests that the spawned enemies (which is all that was missing from the sections i saw btw) merely hadnt been triggered as opposed to being missing entirely. Once the basic elements have been created you can drop in AI properties, guide boxes, sound effects and particle attributes pretty damn quickly. The navmesh was already there or else the enemies wouldnt work when levels were glitched into, the mobs we saw weren't brand new character models, simply existing attributes spawned into a new environment. Music and voicework is quick and easy to drop in and again requires criteria to be met before its loaded in game.

#3 fan voices have already seen countless changes in this game, the vex mythoclast being overpowered, then being buffed back up, material farming being changed, xur being extended at christmas. The firefly tv show had a movie made due to fan demand, mass effect had a "slightly" different ending released. All of that was done after the fact and shows that making your voice heard in a productive way is more effective than voting with your wallet. Those are just the few examples off the top of my head as well.
 
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The nighfall is really easy tbh because nothing does solar damage. The heroic is just such a pain because Omnigul takes about 20 minutes because of lolleveldesign.
 
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