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*** The Official Diablo III Thread ***

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Is it just me or do Blizzard want every class to just go fire? After reading that and seeing them nerf archon spec i'm seriously starting to wonder.

It's expected in the 2.1 patch that adds ladders the wave of new legendaries will provide alternatives to at least the Cindercoat for all other schools of magic.
 
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Ok i think i better meet up with more regular players here. Random public games are just silly at times .... :confused:

Doing T4 rifts yesterday and repeatedly players with low dps joining and just leeching off with little contribution. 1 game i just left as soon as the Gurdian was down.

Me - 920k dps
Random 2 - 120k dps
Random 3 - 269k dps
Random 4 - 550k dps
 
Ok i think i better meet up with more regular players here. Random public games are just silly at times .... :confused:

Doing T4 rifts yesterday and repeatedly players with low dps joining and just leeching off with little contribution. 1 game i just left as soon as the Gurdian was down.

Me - 920k dps
Random 2 - 120k dps
Random 3 - 269k dps
Random 4 - 550k dps

You only have 920k and your moaning about others ;)

try "rifting it forward" community or the ocuk clan/community
 
You only have 920k and your moaning about others ;)

try "rifting it forward" community or the ocuk clan/community

My point is they should really go to a more appropriate difficulty where they are maxmising efficency to make the drop rate worthwhile. With that dps, they will struggle with trash mobs never mind the elites. So it will hinder the overall group run.

Felt bad for joining our clans one with like 240k dps lol

Dont be, everyone starts from somewhere, All i was saying is players should be a little more sensible on what difficulty they want to play. Dying about 30 times aint fun for them nor for their bank balance.
 
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If you are using sheet dps as the benchmark for dps you are doing it wrong.

In other news, got a 2nd unity this morning so will get at least 1 evening of cheese before the inevitable nerf tomorrow :)
 
The DH changes in that datamined path info are quite odd. DA to be cold instead of physical makes no sense when there are no decent cold based spenders.

Turning Awareness into STI clone just means they have no idea what to do with dodge.
 
I am at work so can't read whiners on diablofans but don't really get it what exactly they nerfed, BS dmg increased from 340 to 430%, and most popular rune Shattering Throw dmg increased as well...hmm, elighten me please.

The Shattering Throw rune was incorrectly labelled, it says 50% and it was infact 333% dmg, with the changes its down to 170% or something, so its a nerf to the rune, which is what makes the blessed shield setup work really.

Tbh with the other dps increases elsewhere its not that bad a nerf and will average out i guess.

What im interested to know now though is will my other 1h Flails now become useful? im tempted to try some builds out with my Darklight
 
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