***** The Official Division Thread *****

Glad i tried the Beta, got bored after a few minutes, can see it getting very tedious its just Destiny without aliens, with maybe a hint of Farcry.
 
I really enjoyed the Beta PVE but the Dark Zone for PVP is just broken. By broken I mean the entire idea behind it and how the system works. If you're going to make it PVP then make it PVP and not this stupid rogue thing which is just open to abuse by working the principals behind it.

The DZ mechanics are what appeal, it's a fresh change from the usual team-based arena type games. If I want a pure PvP shooter there are a million other games out there.
 
I thoroughly enjoyed it. Especially on console (having just made the switch form PC and currently only playing siege).

PvE was not too bad, if you want a challenge solo hard was the way to go on the main missions.

PvP and the darkzone was a lot of fun. Me and a friend went around together and had lots of encounters, sometimes outnumbered. Sometimes we went rogue hunting. Most times we just camped an extraction point..

(excuse the one-sided voice, and I sound awful. my friend didn't set up his comms properly so it only recorded mine)

As you can see there was a theme. Camp extraction. 2 grenades. Loots.

Overall though thoroughly enjoyable. Ended Rank 8 and DZ level 12 I believe.
 
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The DZ mechanics are what appeal, it's a fresh change from the usual team-based arena type games. If I want a pure PvP shooter there are a million other games out there.

This is the thing. The whole "rogue agent" thing will be the reason some love the game, but the reason others loathe it. Its a very decisive mechanic.

From my point of view, regardless of whether you like it or not, at least its different and the devs resisted the urge to just copy and paste what others have done. Its got heavy influences from games like Borderlands, Fallout and Destiny, but still manages to do its own thing.
 
Most times we just camped an extraction point..

And there lies the problem, do you think you were the only people camping extraction points? You have a large area to play in yet 90% of the PvP I witnessed
was around extraction points. It's easy kills, no skill, just camping.
 
Or people deliberately running into your LoS and making you go rogue!

The turret thing jesus. Wasn't expecting that and got my arse well and truly kicked. Oh well I quite enjoyed it again and the PvP is fine if you don't take it too seriously (I played it solo). Extraction points can be ridiculous. I like the tougher NPCs and the drops are nice. If only I could extract them...
 
This is the thing. The whole "rogue agent" thing will be the reason some love the game, but the reason others loathe it. Its a very decisive mechanic.

From my point of view, regardless of whether you like it or not, at least its different and the devs resisted the urge to just copy and paste what others have done. Its got heavy influences from games like Borderlands, Fallout and Destiny, but still manages to do its own thing.

I agree, I think the DZ is a good. It’s something different and challenging. You get the sense of fear when walking around with your good loot needing to extract, it’s also funny to see human nature coming out, someone always wants to pull the trigger.

Did anyone manage to survive manhunt? I think it was very hard to find enough space to escape in the beta area. I’m not 100%, but does the rogue timer increase if you land shots/defend yourself against a non-rogue player? IMO that should not be the case, surely to go 250ish seconds without being able to defend yourself is going to be tough? Maybe it will be easier once the DZ is opened up.
 
It's easy kills, no skill, just camping.

It's not a deathmatch arena, the rewards for killing players are negligible.

The beta isn't representative of how the game will play out. When people are on their main account and trying to get their DZ rank up, camping extractions and killing players is going to drag their DZ rank *down* as they get murdered by rogue hunters.

The rogue hunters will be the ones getting the rewards. I'm pretty confident once the full mechanics are in it will settle down pretty quickly.
 
I only played the beta for a couple of hours last night and found the DZ had improved from the closed beta. I thought the npc's spawning when an extraction was taking pace to be a good addition, in fact the increase in npc's in general reduced the amount of rogue players.

Bring on the full game.
 
And there lies the problem, do you think you were the only people camping extraction points? You have a large area to play in yet 90% of the PvP I witnessed
was around extraction points. It's easy kills, no skill, just camping.

It’s all tactical though. If the extraction point is rammed with players, go to a different one. If you see a group of 4 rolling in with no loot and healing up etc, s*** is probably about go down. We send one player into the fray to get shot, make the other players go rogue and then just kill them all.

That turret though, it just shoots anyone lol, I stopped using it. I would just stand in front of one until it sent some poor player rogue :p :rolleyes:
 
And there lies the problem, do you think you were the only people camping extraction points? You have a large area to play in yet 90% of the PvP I witnessed
was around extraction points. It's easy kills, no skill, just camping.

I had about 8 hours of gameplay over the weekend. Extraction points guaranteed action. Like I said it was fun. As for your 'no skill' comments, meh. How many people converge on an extraction point? Going rogue then the onslaught after each time was pretty fun... trying to extract your loot whilst rogue also fun. Running around with a bounty was also fun...

Things will change come the release... Beta characters are meaningless. So going rogue and dying all the time, or losing some nice items isn't the end of the world. Come full release, you get a nice orange from somewhere, getting that out will be pretty intense, and I doubt you will want to go rogue whilst it's in your bag.

But like most pvp games, 90% of pvp takes place around an objective. Just happens that in The Division the objective is an extraction zone.
 
Things will change come the release... Beta characters are meaningless. So going rogue and dying all the time, or losing some nice items isn't the end of the world.

This was completely apparent last night. I made the mistake of trying to get some last solo action in on the DZ, and as it was the last night and people knew it made no difference, I was getting murdered left, right and centre. At the start of the beta, when people cared about levelling and their characters, I played solo for about 3 hours and only got killed by another team once. I think when the game is in full release you'll find less of the roving death squads that were ganking everyone, whether they had loot or not.
 
Every person I played with who moaned about the DZ were all attempting to extract at the same extraction point - the one right by the main entrance.

I went to the one in the south eastern corner of the map and extracted all my stuff numerous times, in most cases with other players who were also just trying to save their lewtz. Barely a soul to be found there.
 
Every person I played with who moaned about the DZ were all attempting to extract at the same extraction point - the one right by the main entrance.

I went to the one in the south eastern corner of the map and extracted all my stuff numerous times, in most cases with other players who were also just trying to save their lewtz. Barely a soul to be found there.

Also wasn't we only given a tiny part of the full DZ to play around in?
 
I love the DZ. It's great having a game where there's a genuine in game consequence to your actions and it does feel pretty tense when you're roaming around and hear gunfire down the next street or side alley.

Played it in a team of 4 which is the only way in my opinion and the extraction points are loads of fun. People can go in and play either way they want, some may just want to try steal but some might try both or maybe just be passive.

A few times we extracted gear and we'd either be bored of fighting NPC or be ready to go offline and we'd wait for the next extraction and start spraying bullets at the feet of other players which usually results in them panicking and returning fire and them going rogue which is amusing. Alternatively just hang around the edge of an extraction and wait for the inevitable rogue pair to turn up kill a few before sweeping in to kill them and steal their freshly stolen loot.

It can be annoying when people run in front the line of fire and turn you rogue, sometimes on purpose but that's part and parcel of it.

My new rule is anyone who does a star jump in my face to try be 'clever' just gets hosed down and killed, it's well worth the 80 second rogue status which is relatively easy to survive. Not managed to last the 300 second status as you can't return fire without the timer going back up. Got close a few times but doubt many will survive it.

Overall I know it's not to everyone's taste but I think the DZ, however long it remains interesting, is actually really engrossing albeit not for single players - though I would add that there should be some mechanism for PVE players to obtain the gold grade weapons as opposed to just in the DZ which seems to be the way the game is laid out atm.
 
It’s all tactical though. If the extraction point is rammed with players, go to a different one. If you see a group of 4 rolling in with no loot and healing up etc, s*** is probably about go down. We send one player into the fray to get shot, make the other players go rogue and then just kill them all.

That turret though, it just shoots anyone lol, I stopped using it. I would just stand in front of one until it sent some poor player rogue :p :rolleyes:

Remember when I was still rouge and you was being a shield and making everyone go rouge that was legit.

Honestly love the DZ its all mind games, jumping infront of someone shooting UI too get them rouge, stealing loot, making sure your smart about where you extract. Honestly during my few hours most of the action was outside of the extraction point.
 
did anyone see daily events? i missed them :(

confirmed will be daily and monthly events in game :D

It’s all tactical though. If the extraction point is rammed with players, go to a different one. If you see a group of 4 rolling in with no loot and healing up etc, s*** is probably about go down. We send one player into the fray to get shot, make the other players go rogue and then just kill them all.

that one player was me :(

Was funny trying to kill everyone, my team saying dredd why :)
 
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