***** The Official Division Thread *****

Taken from Reddit
Will be live on ALL platforms on april 12th!

• It took QC (Ubisofts best players) 4 entire days to actually beat incursions on challenge mode.

• They're adding a new "mode" that will be harder than challenge modes, for "really good groups" with "really good gear".

• For Incursions, its necessary for good group co-ordination, you "won't" be able to do it with randoms without mic's (Going from what the devs are saying)

• 4 Gear Sets - equipping a whole gear set unlocks a special powerful talent and set bonus' / They can be gotten by playing incursion, blueprints, challenge mode and DZ, they will be rare/tough to get a full set. And theirs one set related/made specifically FOR the DZ, and sets for each group member ie - Support set, combat set, precision set. Gear sets more powerful than HE gear but you will have to make sacrifices if you want to use gear sets instead of HE items. Sort of like how some purples are better than some HE items.

• Item level is being replaced by gear score. - You will be able to see other players "gear score" to judge how well equipped they are.

• Trading - You can only trade with your group when your playing together, you can not go back to your stash or an item you have many of, on you right now to trade with someone, only items that drop WHILST that person is in your group. In the DZ, you have to go to a checkpoint to trade items that you pick up with your group, you can not drop items in the DZ. There is a 2 hour timer on items, if you drop an item, and a team mate picks it up by accident, he can drop it again for the original team mate to pick it up.

• Assignments (Weekly/Daily) - Good rewards in general - Division tech, Phoenix Credits etc. Daily assignments are "bite size" whereas weekly will take longer. you can complete assignments at the same time as doing daily's.

• Supply drops - Roughly every hour, different random locations, really good rewards, only one group can retrieve them and they will be protected by enemies. rewards do not need to be extracted.

• Spectator camera - When you die, you can now spectate another team mate.

• Incursions have "hard" mode, and you'll need level 31 gear at least to be able to do it, and its recommended to get the gear sets BEFORE the challenge mode version of incursions. Apparently "really" hard.

• Hinted that more of the story will be revealed during this update.

• Crowd control is important (Sticky flash bang, grenades etc)

• New mechanics - Drones added

•You can match make Incursions but challenge mode has requirements to do it.

• No check points in Incursions - if you fail you restart.

• New High End weapons, wasn't clear as if they will be rewards from incursions or other means.

• First Incursion of the week you will receive a better reward than the 2nd, 5th or 6th time of that week.

• Dev's = " Don't just rely on your guns & skills to beat incursions. Tactics and strategies are extremely important".

• Future incursions will have different mechanics.

• The new gear will NOT make the gear we have now obsolete.

• Weekly rewards can be obtained on multiple characters. So x4 if you wish.

• The Devs DO check this reddit, so keep leaving feedback for them guys.

Have to say looking forward to this, only complaint about the stream was no info and HE Div tec :(
 
Bonzer, lincoln tunnel is the daily....easy peasy!

It's definitely one of the easier ones, get a group who knows what they're doing and I actually think the event centre is the easiest, and quickest. Had a group of Americans yesterday and we were running it in 15-20 minutes a pop.

One thing i've learnt is crowd control is your friend in challenge mode :)

New update looks good, being able to inspect does make sense but it will bring with it the inevitable elitism from some.
 
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What are generally the better CCs? I'm throwing the electric turrent out currently which although is good for solo hard, seems to get blown up pretty quickly in challenge mode.
 
Turrets are generally a waste of time I find in challenge mode. There are certain spots in each map where you can use them for surpressing fire, but most of the time they just tend to get destroyed too quickly

When I do challenge mode, I ditch the turret and use the support station perk instead
 
What are generally the better CCs? I'm throwing the electric turrent out currently which although is good for solo hard, seems to get blown up pretty quickly in challenge mode.

Most damage skills don't do anywhere near enough damage in challenging. So the normal turret, Sticky etc, drop them for CC skills.

Flashbang sticky, flame seeker mine and shock/fire grenades. In some circumstances the flame turret is also handy, as you say it tends to get kicked pretty quickly if placed out in the open.

Slap the wildfire talent on for extra flame goodness.

I tend to normally use the pulse and one of the medic skills, but if someone already has pulse i'll use flashbang sticky/flame seeker mine. Then as you progress through the run swap them out for different circumstances, for example the flame turret on the rooftop of the event centre (when the enemies spawn out of the lift).
 
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Anyone on PS4 wants to do some challenge mode today drop me a message.

As the lincoln tunnel is the daily matchmaking is full of utter *******s.
 
Turrets are generally a waste of time I find in challenge mode. There are certain spots in each map where you can use them for surpressing fire, but most of the time they just tend to get destroyed too quickly

When I do challenge mode, I ditch the turret and use the support station perk instead

Also seem to get hacked quite a bit depending on what run your doing, nothing worse than dying by your own turret :)
 
Yeah no point using turrets in any shape or form in that opening section of the russian consulate challenge mode

The medic guy just constantly hacks your stuff.
 
Freshly up to 30, so if anybody fancies running some hard mode missions give me a shout. Don't think I'll be doing the Challening ones quite yet! :)
 
Freshly up to 30, so if anybody fancies running some hard mode missions give me a shout. Don't think I'll be doing the Challening ones quite yet! :)

Yeah I will be on later running them. :)

Todays challenge mission is one of the easier ones. Might be worth giving it a go with a group from here.
 
Whats the point of a stream if you are not willing to discuss the new additions to the game but reply to most questions with "secrets" and that hard mode will be "very hard".... thanks fam
 
Managed to clear the daily (Lincoln Tunnel) and a couple of Lexington challenge runs with matchmaking in the end. Wanted a decent longe range weapon so went for the Police marksman rifle blueprint. Bit of a pap roll but it'll do for now. Just need a backpack and then I'm all yellows :)

Running around 95k dps, 70k health, 20k skill average, with a few variations of gear now.
 
Bought this last night. PC has been packed up for my move back to the UK and I was getting withdrawl symptoms. Its nice to start again with a better idea of what lane to take in terms of my character build etc. Just got to Level 7 this morning. Surprised how good this looks on PS4, I seemed to get some stuttering in Brooklyn but seems smooth now I am in Manhattan. Great game and one that has me coming back time and time again
 
2+ hours working through the consulate challenge mode. Glitch into the wall just before the last boss dies and get booted back to the safe house. Can't get back to rest of the team.....ragequit.

Strongly worded email at work tonorrow!

That was ****ing stupid last night mate sorry about that :/. Game is a bit glitchy at times. I will be around tonight too give any challenge modes a try. Also if it helps I got a crappy yellow AR that I dismantled already, all my purple ones had better stats.


Seems useful
 
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