*** The Official Elite: Dangerous Thread ***

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Pity there's not a stretch goal for planetary landing at launch. Would throw money at them
Yes but like David said in one of his Dev diarys, Its easy to do that now at this stage but the planet would be quite bland.

David wants to do this right, for example a planet similar to the earth that can house life, Well David wants you to be able to fly down onto that planet and the planet be full of detail, like people, wildlife, geographical richness.

This is the reason why he wants to release it at alater date, he wants to do it correctly and not rush it which i beleive is the best way forward.

When this game has most of its features it will wipe the floor with anything out-there regarding space sims, Even SC wont compete.

I also pledged £150 for SC but my heart is with Elite.
Best bit about the Panther Clipper... the landing struts :)

Dont forget the 4x20MW beam lasers and over 200tons of shields!
Still had over 350 tons of cargo space which coulda bought even more shields to be totally totally invincible!

Used to love my clipper, when attacked by pirates I just left the autopilot on and then jumped in the turrets and blasted away.

I didnt even do that, I had so many shields that i used to let the enemy ships just smash into me, My shields would go down from 100% to 97% then quickly recharge, I was invincible unless on the very very rare occassion that i came across a imperial courier with a 100mw beam laser on the front which killed me and my shields in around 5 seconds.

I only ever seen that happen though 2 times in about 700hrs of play.


Using the above technique made it easier to get to Elite Status, Just go to an anarchic system,forward time, get some enemies,forward time again and bang you got 4 kills, rinse and repeat.

I suppose i was griding mobs long before mmos were even an idea :-)





Elite First Encounters(1995) ships in no particular order.
Adder
Anaconda
Asp Explorer
Boa
Cobra Mk1
Cobra MK3
Constrictor
Eagle Long Range fighter MK1
Eagle Long Range fighter MK2
Eagle Long Range fighter MK3
Falcon
Gecko
Griffin
GYR
Harris
Harrier
Hawk Airfighter
imperial Courier
Imperial Trader
imperial Explorer
Interplanetery Shuttle
Kestrel Fighter
Krait
Lanner
Lanner 2
Lifter
Lion
Mantis
Merlin
Moray Starboat
Osprey Attack Fighter
Panther Clipper
Puma Shuttle
Python
Saker MK3
Sidewinder
Skeet
Spar Tiercel
Tiger Trader Transport
Viper Defence Craft
Viper Defence Craft 2
Wyvern

To those of you that never played Elite before, These were all the ships that you could fly in 1995.
 
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I'm not keen on being able to influence the design because you donated. It could end up wrecking the gameplay.

I disagree.
It's not as if you'll go into a conference with others and the result will be the game is changed for your benefit.
This system has many advantages. Those bringing "problems" to the table will be actual players who have experienced them.
I really don't see how by paying you will be able to really influence things in the game to your own advantage.
You're becoming part of a group that will help shape how the game will progress.
 
Which begs the question, if your influence on design decisions is really that minor, why bother paying to be allowed to have it? :p
It sounds like the stats won't help on the micro scale (i.e. you won't be able to see what individual players are up to). They'll be more for spotting when the galaxy is getting unbalanced for whatever reason and the game hasn't automatically corrected, such as if there's an easily exploited one-jump trade route -- in that case it may be possible to influence one or more of the systems involved to redress that balance. But rather than just changing prices or availability of a resource, the change would be made by instigating some event such as a civil war, trade embargo or other such scenario. To the 'normal' players this would appear natural and something that they can get involved in.

The cynic in me thinks it's actually a clever move by FD -- they get people to pay them to help administer the galaxy!
 
I disagree.
It's not as if you'll go into a conference with others and the result will be the game is changed for your benefit.
This system has many advantages. Those bringing "problems" to the table will be actual players who have experienced them.
I really don't see how by paying you will be able to really influence things in the game to your own advantage.
You're becoming part of a group that will help shape how the game will progress.

Isnt that the point of the DDF, to influence the game design? Throw in post launch 'god like powers' as well as the gold elite founders, and this is making me a little hmmmmm too. Its not the Elite I remembered, its starting to sound more like EVE.

Anyway, as long as i get to tool about in my cobra, im happy.
 
I thought they had been fairly open about the fact it was bordering on being an MMO of sorts, though players have the option of excluding themselves from the persistent galaxy and having a purely SP experience?

A.I. - it is not an MMO in the traditional sense. That is why I have hesitated on calling it that.

The game will have load and save, but will have some persistence. It will also have the ability to play in restricted groups (effectively instances in many respects, but implemented in a slightly different way).

Good morning everybody. I've had a chat with David and gained more clarity on the single player question. The intended experience with the evolving galaxt will need to sync with the server. However you will be able to have a stand alone save if you choose. Note that the offline save won't contain all of the server features (exactly how it will balance out is unknown at the moment) and it may not be possible to sync an offline save with the server state, although we'll look at how we can do this.

So yes, you can have your own save without having to connect to the galaxy server.
 
I disagree.
It's not as if you'll go into a conference with others and the result will be the game is changed for your benefit.
This system has many advantages. Those bringing "problems" to the table will be actual players who have experienced them.
I really don't see how by paying you will be able to really influence things in the game to your own advantage.
You're becoming part of a group that will help shape how the game will progress.

I think it's naive to believe that people wont try to manipulate this for the benefit of their own guild or alliance. I think letting players pay to have more of an influence on the game world and information that other players aren't privy to (profitable trade routes for example) is a bad idea in a massively multiplayer game.
 
Not naïve at all really. Currently there are 558 people who will be eligible to sit on the "design forum".
So lets assume only 10% of those people actively take part in the forum. That means one person, as an individual will need to influence 57 other people to implement a change just to benefit that one person.

The numbers say one person or even a small group is not going to be able to influence things fro their own benefit.
 
Not naïve at all really. Currently there are 558 people who will be eligible to sit on the "design forum".
So lets assume only 10% of those people actively take part in the forum. That means one person, as an individual will need to influence 57 other people to implement a change just to benefit that one person.

The numbers say one person or even a small group is not going to be able to influence things fro their own benefit.

You assume all those people will only ever have individual interests and not be part of the same guild or alliance, or ever have some other mutually beneficial motive. You really think such a thing wont involve politics?
 
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Isnt that the point of the DDF, to influence the game design? Throw in post launch 'god like powers' as well as the gold elite founders, and this is making me a little hmmmmm too. Its not the Elite I remembered, its starting to sound more like EVE.

Anyway, as long as i get to tool about in my cobra, im happy.
The god like powers isn't in game, it'll be the option to have input into how the game evolves in terms of the universe changing with time, ie deciding if a planet goes into civil war which might trigger special in game events for everyone.
 
The god like powers isn't in game, it'll be the option to have input into how the game evolves in terms of the universe changing with time, ie deciding if a planet goes into civil war which might trigger special in game events for everyone.

I hope youre right but i am concerned about a small group who can bring, for instance, plague on an agricultural sector causing food prices to skyrocket, especially if you knew this was going to happen before it actually did. Some more thought needs to go into this, and im sure it will.
 
You assume all those people will only ever have individual interests and not be part of the same guild or alliance, or ever have some other mutually beneficial motive. You really think such a thing wont involve politics?

That's what I'm saying.
Assuming my 10% (which I think is low) it means you need a group of 28 of you in that discussion forum to have a majority to push something through. And even then you are then relying on nobody else involved with the game noticing what you're up to.
 
The god like powers isn't in game, it'll be the option to have input into how the game evolves in terms of the universe changing with time, ie deciding if a planet goes into civil war which might trigger special in game events for everyone.

Which means those players (and their friends/guilds) likely know about the event before it happens and can prepare for it in advance. For example if they know medicine prices are going to crash in a system, they can be there ready to buy as soon as it happens and before others get the news and push prices back up.

That's what I'm saying.
Assuming my 10% (which I think is low) it means you need a group of 28 of you in that discussion forum to have a majority to push something through. And even then you are then relying on nobody else involved with the game noticing what you're up to.

28 players is to push through a decision is pretty much nothing. You just need to look at how the politics works in any big business or government to see how this is going to go.
 
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I hope youre right but i am concerned about a small group who can bring, for instance, plague on an agricultural sector causing food prices to skyrocket, especially if you knew this was going to happen before it actually did. Some more thought needs to go into this, and im sure it will.
I see what you mean, insider trading effectively.
 
I don't think Hades original concern was specifically that people would be able to manipulate the game for their own ends via the DDF but more that a bunch of nostalgic players who happen to have a load of money to throw at the game might not be the best people to be involved in influencing the design direction of the game (and seemingly various persistent elements post release).

You may have a large number of people who want to dumb the flying down and focus more on the intricacies of trading and pushing it into being more of an MMO, or you may have people intent on pushing it into as much of a space shuttle flight simulator as they possibly can.

I suppose it depends on your perspective and experience of how people tend to be in those situations as to whether you think that's a particularly concerning issue.
 
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