*** The Official Elite: Dangerous Thread ***

I don't really want to lead you straight to the "meta" BH builds, 'cos finding your own way is a lot of the fun in this game. I do have a few comments, though ;)

Firstly, FDL is definitely not "the best" ship for PvE, although I'm sure it would do the job. It's one of the meta builds for PvP, but that's a whole different game. For medium combat ships I love the Krait MKII - it's an excellent ship with a great cockpit for VR, and so I think you'd probably have more fun flying it.

Secondly, are you aware of sites like Edsy and Coriolis for planning your ship builds? They're invaluable, especially when you're getting into optimising the engineering on your hull reinforcements and shield boosters.

Mirrored surface armour = No. Don't waste your money on that. I'd be inclined just to run with Lightweight and see how you get on - PvE is not that difficult to avoid dying, but if you do want to upgrade, Military or Reactive is the way to go.
Bi-weave shield = Yes, good call

I don't see much use for a Wake scanner in bounty hunting, and that super cruise assist is taking up space that could be used for more hull or module reinforcement. So is the docking computer, to be honest, but I'm lazy and I often keep that one :)

Most importantly, though - don't worry about doing it "wrong", just get out and try things! Some engineering will help a lot, but you don't need to stress about optimising everything. Modules can be sold back at cost (losing any engineering, of course), so don't be afraid to mess around :D

Agree with all of this. I also would look at python as a combat vessel with some multi purpose capabilities. The build I had (and not completed) was for mining but my original intent was to use as a combat ship.

thanks both

I use a Python quite a bit too, as i have cargo space and limpets on that for Engineer stuff (and mining)

i do like my FDL , but I'm finding the shields aren't quite strong enough



oh and yeah I've seen these 2 websites , thanks
 
Whatabout the Vulture?

+1 for the Vulture. After engineering it you should have no trouble taking out any elite AI ship, even up to 3 on 1 wings of them, or even intense combat zones if you know when to bug out. It is a highly manoeuvrable small class ship and very fun to zip round in.

I think my Elite career path followed very similar lines to how @ShiWarrior seems to have gone, i.e. Sidewinder->Cobra->Python, when I got the Python it was like this is my multirole ship and that's when I started making serious credits, then after that you can relax and go with whatever ship you fancy, which for me was the Asp Explorer for sight seeing and the Vulture for combat. Then you get onto the engineering grind and things start to become more regimented in the game, but the early game to that point was just fantastic. The main thing is to try to avoid burn out in anything that you do.
 
The community goal at the moment is quite worthwhile. Not for the goal per se, but because of the price difference it has set up. I've gone back to a Type 9 for this, and making 31M per delivery.
 
The community goal at the moment is quite worthwhile. Not for the goal per se, but because of the price difference it has set up. I've gone back to a Type 9 for this, and making 31M per delivery.
Yes, CGs like this are a great way to pick up a lot of credits with not much effort. I've made 250M already, but I'll probably leave it there - I don't really need the money, I just wanted to secure top 75% for the modules, which may or may not be useful!

Now that they've added the extra tier to ensure it lasts all week, even new players without a big hauling ship could start small and upgrade quickly enough to make 100's of millions by the end of the CG.
 
im saving up for this ship, one ship i do want!!

I hope you are aware of the Federation rank requirement to buy this ship? If not, you have to increase your Fed rank to a certain level by doing Fed missions before it will let you buy one. I forget the level but it I know it can take a fair while. There are a few other ships on the Fed and Empire sides which also have this rank requirement by the way.
 
I did love my Corvette took me ages to get it fully engineered with full beams and multicannons. Shreds anything and great fun to let thebai pilot fly and you can take a pea shooter craft out that does next to zero damage :)
 
Ok I installed ED again and play a few pirate missions....

How the hell do you survive all those pirates as soon as you enter the instance is beyond me....

And then I was curious about these "Guardian modules"....

So I googled about this and good old d2ea has a nice tutorial here: https://www.youtube.com/watch?v=QZ9YUjeboEo&list=WL&index=5&t=409s

But as I was watching this I was thinking.... how in the hell would someone know what to do in game without having to google it or watch a youtube video?

I have a fairly beefy conda and I want to do something in the game..... trouble is I dont know what to do!

*Starts to eff and blind about wanting to love this game but cant.... (same story)*
 
Surviving pirates?
Shred through them faster ;)
Engineered modules, shield boosters, shield cell banks, module and hull reinforcements

Getting a guardian module right now is fairly easy with all how-tos available online.
Before that one would follow Ram Tah missions I think - that is to get the clues, and then hard work to actually solve it.
 
Yes, CGs like this are a great way to pick up a lot of credits with not much effort. I've made 250M already, but I'll probably leave it there - I don't really need the money, I just wanted to secure top 75% for the modules, which may or may not be useful!

Now that they've added the extra tier to ensure it lasts all week, even new players without a big hauling ship could start small and upgrade quickly enough to make 100's of millions by the end of the CG.

CGs are definitely where it's at, tempted to jump back in now.
 
How the hell do you survive all those pirates as soon as you enter the instance is beyond me....
It isn't normal for all the pirates to attack you when you drop into the instance. I've done a lot of pirate assassinations and massacre missions, and it was very rare that the pirates would attack me first. Usually you can pick them off individually without even aggroing the others.

Do you know what sort of mission you were doing? Even the Elite wing assassination missions don't usually aggro on sight, so the only thing I can think of is that you were carrying cargo, or that you were actively hostile to that pirate faction, which usually takes a fair bit of work!
 
Surviving pirates?
Shred through them faster ;)
Engineered modules, shield boosters, shield cell banks, module and hull reinforcements

Getting a guardian module right now is fairly easy with all how-tos available online.
Before that one would follow Ram Tah missions I think - that is to get the clues, and then hard work to actually solve it.

I dont seem to be having much joy. I have plenty of hull reinforcements and shield boosters...
But cell banks I am not getting on with.... I always seem to overheat when using them...

CGs are definitely where it's at, tempted to jump back in now.
How do you get 250m with CGs?

It isn't normal for all the pirates to attack you when you drop into the instance. I've done a lot of pirate assassinations and massacre missions, and it was very rare that the pirates would attack me first. Usually you can pick them off individually without even aggroing the others.

Do you know what sort of mission you were doing? Even the Elite wing assassination missions don't usually aggro on sight, so the only thing I can think of is that you were carrying cargo, or that you were actively hostile to that pirate faction, which usually takes a fair bit of work!

I think its Barnard Society something or the other.
I charge into the instance and literally there must be 10 pirates swarming together.... I pull away from them but for some reason they all agro at the same time and let rip at me. (I am not hostile or wanted or anything).

Cargo? Need to check that.... I dont think I have anything....
 
I have never used a type 10, but I suspect that you can't rig it with quite as much cargo capacity, so you'd make a little less.

The 31M was by maximising cargo. I think the only other internals I had were a 5A shield, supercruise and a surface scanner. Everything else was the highest cargo hold possible. I think I'm carrying 792 tons per trip.

It does make the ship horrible to pilot mind you!
 
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