*** The Official Elite: Dangerous Thread ***

I can’t help but think this is where Elite could do so much more, be so much more. Why couldn’t you setup your own transport company and have NOC’s or even Players working for you? Or setup your own space station if you were rich enough? Or your own inter-galactic Bounty hunting company? Or even ge a registered Bounty Hunter System-wide with some advantages that come with that?

You’re not wrong.
So much wasted opportunity.
Instead, the development funding was splurged on a half-baked FPS plug in that doesn’t work properly in VR and the “engineers”, which simply added “grind” and unbalanced the game.

ED must count as one of the greatest examples of “defeat from the jaws of victory” of nearly any video ever
 
Well EDDB has shut down.

An interesting statement regarding the reasons. However, as with any free service people should respect their decision.
One of/if not the most useful sites to help with the game TBH and it was one of the few to be pinned on my bookmark bar.


EDDB statement.
 
I backed it the first day of the Kickstarter, and loved what they delivered. The Odyssey expansion was a misfire, but the game was already on its last legs before that.
I don't really begrudge Frontier for the state of the game, they delivered what they said they would and nothing more, it's definitely the best Elite. The fact they are still updating it at all 8 years later is a minor miracle, I doubt it's bringing them much profit anymore.
 
Just my opinion @Dano
But seriously, I just went back to the Kickstarter page just now and I didn't see anything they massively failed to deliver.
Could it all have been so much better for the want of a few developers who cared about the quality of the gameplay? For sure.
Happy to admit I'm wrong if I missed something they promised and never delivered.
 
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Just my opinion @Dano
But seriously, I just went back to the Kickstarter page just now and I didn't see anything they massively failed to deliver.
Could it all have been so much better for the want of a few developers who cared about the quality of the gameplay? For sure.
Happy to admit I'm wrong if I missed something they promised and never delivered.

so in the written Kickstarter they ticked the boxes.... but in the design decision forum and the dev diaries there was a whole different game for example hiring NPC ships crew and training them (big ships would need crew to fly .. they come with basic unskilled crew to get basic flight but can either hire or train better crew to use
better rated modules or get slight improved stats

these crew could die, or refuse to leave esp if you didn't fullfil random backstory missions they may have.. crew hired from imperial area could fallout with crew for federation bases and mutiny etc

this is just 1 example..
 
I see what you are saying but they did actually implement crew, for the ship launch fighters only, and with none of the depth people hoped for.
But I think ultimately we are looking at this from very different perspectives.
 
I see what you are saying but they did actually implement crew, for the ship launch fighters only, and with none of the depth people hoped for.
But I think ultimately we are looking at this from very different perspectives.
Go watch all the dev diaries and come back to us on how they managed.
 
Just my opinion @Dano
But seriously, I just went back to the Kickstarter page just now and I didn't see anything they massively failed to deliver.
Could it all have been so much better for the want of a few developers who cared about the quality of the gameplay? For sure.
Happy to admit I'm wrong if I missed something they promised and never delivered.
Offline mode would be a major one.
 
Offline mode would be a major one.
How would that even work given the whole Background Simulation (BGS) is derived from live data. The moment that everyone wanted an interactive universe, offline mode became literally impossible. They would have to spend development time to go back and re-create an entire simulation dataset that can function only for offline mode and doesnt require a server with a hundred gig of ram to run?
They gave us private instances which is about as close to the spirit of offline mode as was realistically and practically possible.
 
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How would that even work given the whole BGS is derived from live data. The moment that everyone wanted an interactive universe, offline mode became literally impossible. They would have to spend development time to go back and re-create an entire simulation dataset that can function offline and doesnt require a server with a hundred gig of ram to run?
They gave us private instances which is about as close to the spirit of offline mode as was realistically and practically possible.
Nope, not getting dragged into an argument over how it would have worked, it doesn't matter one whit, you asked for an example of a kickstarter goal that they failed to deliver on, seriously, go watch the dev diaries and read up on the DDF.
 
I would actually argue that there wasn't a major promise for a completely offline mode, their wording from 2012 on the subject is as below. Everyone locks on to the second scentence of the update text while completely ignoring the first scentence which tells you very clearly that the intended single player experience required live data.

How will single player work? Will I need to connect to a server to play?

The galaxy for Elite: Dangerous is a shared universe maintained by a central server. All of the meta data for the galaxy is shared between players. This includes the galaxy itself as well as transient information like economies. The aim here is that a player's actions will influence the development of the galaxy, without necessarily having to play multiplayer.
The other important aspect for us is that we can seed the galaxy with events, often these events will be triggered by player actions. With a living breathing galaxy players can discover new and interesting things long after they have started playing.
Update! The above is the intended single player experience. However it will be possible to have a single player game without connecting to the galaxy server. You won't get the features of the evolving galaxy (although we will investigate minimising those differences) and you probably won't be able to sync between server and non-server (again we'll investigate).
 
I would actually argue that there wasn't a major promise for a completely offline mode, their wording from 2012 on the subject is as below. Everyone locks on to the second scentence of the update text while completely ignoring the first scentence which tells you very clearly that the intended single player experience required live data.

How will single player work? Will I need to connect to a server to play?

The galaxy for Elite: Dangerous is a shared universe maintained by a central server. All of the meta data for the galaxy is shared between players. This includes the galaxy itself as well as transient information like economies. The aim here is that a player's actions will influence the development of the galaxy, without necessarily having to play multiplayer.
The other important aspect for us is that we can seed the galaxy with events, often these events will be triggered by player actions. With a living breathing galaxy players can discover new and interesting things long after they have started playing.
Update! The above is the intended single player experience. However it will be possible to have a single player game without connecting to the galaxy server. You won't get the features of the evolving galaxy (although we will investigate minimising those differences) and you probably won't be able to sync between server and non-server (again we'll investigate).
Justify it anyway you like, many people will disagree. Go watch the dev diaries and read up on the DDF before continuing to argue that they delivered would be my advice.
 
Like i said, i think we are coming at this from very different places and while I don't actually wan't to argue with you or anyone, saying "go read the dev blogs before you talk" is not really cromulent. The dev blogs were always intended as an inside view of how the "pie" gets made, and not as a system for communicating firm customer commitments. It should have been obvious to anyone who was participating at the time that everything that was said or shown was subject to change because the game was still in development.
 
Like i said, i think we are coming at this from very different places and while I don't actually wan't to argue with you or anyone, saying "go read the dev blogs before you talk" is not really cromulent. The dev blogs were always intended as an inside view of how the "pie" gets made, and not as a system for communicating firm customer commitments. It should have been obvious to anyone who was participating at the time that everything that was said or shown was subject to change because the game was still in development.
Not cromulent? Don't be ridiculous. If you want to understand where myself and many others are coming from then you need to watch the dev diaries and read up on the DDF, anything else is purely you arguing from a crippled point of view due to a huge amount of missing data which is simply inane.
 
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