The *Official* Eve Online Thread

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You'll pretty much always be behind other people that started before you when it comes to total skillpoints which is what defines how good you are at stuff. On the other hand there is a maximum number of skill points you can invest in to any particular skill, so if you specialise in something you will be as good as the 8 year player in a relatively short time, the difference is that 8 year player is good at lots of different things too.

Skill points don't matter, some of the best pilots I've flown with have been new guys.
 
Soldato
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Those that pick up on traversal, cap mechanics, a sense of "what can i feasibly blow up" in a quick space of time will do well without much investment in SP. But those that decide to max out on say frigates whilst learning those key concepts will do exceptionally well.
 
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Those that pick up on traversal, cap mechanics, a sense of "what can i feasibly blow up" in a quick space of time will do well without much investment in SP. But those that decide to max out on say frigates whilst learning those key concepts will do exceptionally well.

I am a pew pewer but I have no idea what transversal is yet and I've just invested in a Vagabond :D
 
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I am a pew pewer but I have no idea what transversal is yet and I've just invested in a Vagabond :D

I'd say read up on transversal before flying the vaga, transversal and manual pilotting is very important for fast ships. Basically it's down to moving as fast as possible, at an angle to the enemy ship so it's guns can't track you. Orbit can sometimes do this ok if you're already at the right range, but using "approach" to get into range is literally the worst thing you can do. The last 2 dreads we've fought I've seen fraps footage of people clicking the dread then hitting approach on it, that pretty much guarantees the dread will hit. One survived with triage carrier reps, the other didn't get redboxed luckily.
 
Soldato
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I'd say read up on transversal before flying the vaga, transversal and manual pilotting is very important for fast ships. Basically it's down to moving as fast as possible, at an angle to the enemy ship so it's guns can't track you. Orbit can sometimes do this ok if you're already at the right range, but using "approach" to get into range is literally the worst thing you can do. The last 2 dreads we've fought I've seen fraps footage of people clicking the dread then hitting approach on it, that pretty much guarantees the dread will hit. One survived with triage carrier reps, the other didn't get redboxed luckily.

So if I say double click space in there general direction and then hit orbit as I close in? I will try this in my Atron's.
 
Man of Honour
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I'd say read up on transversal before flying the vaga, transversal and manual pilotting is very important for fast ships. Basically it's down to moving as fast as possible, at an angle to the enemy ship so it's guns can't track you. Orbit can sometimes do this ok if you're already at the right range, but using "approach" to get into range is literally the worst thing you can do. The last 2 dreads we've fought I've seen fraps footage of people clicking the dread then hitting approach on it, that pretty much guarantees the dread will hit. One survived with triage carrier reps, the other didn't get redboxed luckily.

Have to admit on that last dread I was on approach to it MWD hot - but we did drop 60km out and light on tackle that was in range so was getting there as quickly as possible - however the moment he started yellow boxing me I would have been manually piloting.

Depending on the encounter I find it useful to click look on the hostile ship I'm engaging and double click in space based on what hes doing to minimize transversal however this can reduce your awareness of the overall fight if its more than 1 on 1.

I'll link the public version of the video here so people can see how NOT to approach a dread :D

http://www.youtube.com/watch?v=8YIQVAGplUQ
 
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Associate
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So if I say double click space in there general direction and then hit orbit as I close in? I will try this in my Atron's.

Spot on. The real pros do their orbits manually too but that's too hard for me in very fast ships (frigs). In something like a vaga you're ok using automatic orbit vs slow things, against anything else fast it can get you killed though if they're a semi-decent pilot - they can try and "jink" your orbit by buring away/towards you fast, then changing. As your own orbit tries to compensate they'll either be burning out of your point range, or trying to dip into overheated scram/web range. A scrammed vaga is usually a dead vaga. In small gang/solo, especially in nano stuff, spatial awareness is everything. I lost a Scimitar a couple of weeks back cos I basically suck at it unless I'm really concentrating on it.

Rroff - vs the Naglfar I was burning for it MWD hot as I was interceptor. Changes are I would have been in orbit before he could lock me, but I came spiralling in just in case. Don't forget you might not get yellowboxed at all, if he activates guns while still locking you he'll go from no box straight to redbox. If he was arty fit I'd hate to imagine the alpha!
 
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Man of Honour
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Rroff - vs the Naglfar I was burning for it MWD hot as I was interceptor. Changes are I would have been in orbit before he could lock me, but I came spiralling in just in case. Don't forget you might not get yellowboxed at all, if he activates guns while still locking you he'll go from no box straight to redbox. If he was arty fit I'd hate to imagine the alpha!

True, arty on the nag isn't _that_ bad as it only has 2 gun hardpoints - only about the same alpha as a well fit blaster moros and a lot less dps. My prot should have been able to take a couple of volleys easily.
 
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Spot on. The real pros do their orbits manually too but that's too hard for me in very fast ships (frigs). In something like a vaga you're ok using automatic orbit vs slow things, against anything else fast it can get you killed though if they're a semi-decent pilot - they can try and "jink" your orbit by buring away/towards you fast, then changing. As your own orbit tries to compensate they'll either be burning out of your point range, or trying to dip into overheated scram/web range. A scrammed vaga is usually a dead vaga. In small gang/solo, especially in nano stuff, spatial awareness is everything. I lost a Scimitar a couple of weeks back cos I basically suck at it unless I'm really concentrating on it.

Rroff - vs the Naglfar I was burning for it MWD hot as I was interceptor. Changes are I would have been in orbit before he could lock me, but I came spiralling in just in case. Don't forget you might not get yellowboxed at all, if he activates guns while still locking you he'll go from no box straight to redbox. If he was arty fit I'd hate to imagine the alpha!

The autopilot orbit is predictable and a bit elliptical.

This is problematic as you say because it renders you vulnerable to them slingshotting you into the 13km overheated hard tackle range.

You kind of need to watch out for that even using the autopilot orbit e.g. them burning away in a straight line

Close in (500) your speed kind of bobs up and down as the computer struggles to keep you on the correct course. This is one area where manual orbitting will help as provided you're not collided on their model you can maintain an orbit at zero.

Apparently a good pilot will have your angular velocity on their OV and shoot you when it drops if you do the automatic 500.

You really gotta think about whether you want to orbit too. Orbitting something reduces the quality of your own hits. Maybe vs a gun battleship without neuts or something with heavy drones?

Vs a drake it's not going to make any odds damage mitigation wise (MWDing around doesn't have any great impact on incoming deeps vs heavies. Maybe vs hams) and you need to watch out for the drake trying to rush you and web you. Keep at range if any autopilot.

Vs most other stuff I'd be manual piloting too for similar reasons.
 
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Vs a drake it's not going to make any odds damage mitigation wise (MWDing around doesn't have any great impact on incoming deeps vs heavies. Maybe vs hams) and you need to watch out for the drake trying to rush you and web you. Keep at range if any autopilot.

Vs most other stuff I'd be manual piloting too for similar reasons.

^^ Exactly why Drake is literally THE most boring PvP ship in the game. Nano or HAM/web fit it livens things up a bit though I guess. I'm too lazy to manually orbit reliably so I often use automatic orbit. A lot of my fights though are uncloaking my alt's proteus and scramming and webbing a target down while by DPS BS warps in. Automatic orbit is fine for this imo as it's virtually impossible to jink out of scram/web when you can barely move.
 
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