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** The Official Nvidia GeForce 'Pascal' Thread - for general gossip and discussions **

Wow if the 1070 is going to beat all of the current AMD cards in the bracket of a 970, that is really going to hurt for AMD. I hope that AMD release something competitive or we are going to be stuck with AMD only releasing low / mid range products and Nvidia doing what intel currently do with CPU's.

its nice how NVidia have increased the price of a mid range card by 200% over the last 6 years isn't it
 
You're right. I'm sure third parties will do one.

I don't think they will as the whole point of the new SLI bridge is to use both fingers for extra bandwidth.

I would not be surprised though if you can use old type bridges as the extra bandwidth is not needed even on a 4 way TX setup.
 
I don't think they will as the whole point of the new SLI bridge is to use both fingers for extra bandwidth.

I would not be surprised though if you can use old type bridges as the extra bandwidth is not needed even on a 4 way TX setup.

Does seem a bit unnecessary, unless they're changing their implementation slighty. It does generally need a little improving
 
I never said it was anti consumer, I said it was annoying if you got a 980ti in the last year.

But then its worse for Titan X or if you got a 980ti in the last few months.
I'm sure you'd rather they gimp the 1070 so you can feel better about your 980Ti purchase, but that would be.....pretty lousy for people in the market for a 1070, no?

I get you are frustrated, but you should never buy high end if you're worried about this kind of thing.

its nice how NVidia have increased the price of a mid range card by 200% over the last 6 years isn't it
I bet R&D costs have climbed nearly as much.
 
Just watching the stream, Nvidia are adding 3D path traced audio to Gameworks. As much as i do not like it, i am glad that someone is finally doing it again. Audio is so crud in games since Aureal was crapped on by Creative.

They called it 'World first' But that is just Huan Bull as usual.

I guess it will be world first if people actually start using it in released games - definitely not completely a world first though.

I think a lot of people will be surprised if games start using proper dynamic acoustically modelled environments and how poor today's games will sound in comparison once they've heard better.
 
I guess it will be world first if people actually start using it in released games - definitely not completely a world first though.

I think a lot of people will be surprised if games start using proper dynamic acoustically modelled environments and how poor today's games will sound in comparison once they've heard better.

Hundereds of games used Hardware based 3D audio in the 90's, with full path tracing, reverb, first order reflections, diffusion, damping. etc. Using Aureal 3D audio. so it is not a first and was in plenty of 'Released games' as you say.

Even half life 1, unreal 2 and counterstrike 1.6 had Aureal3d Hardware based audio support for full 3D audio.
 
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Hundereds of games used Hardware based 3D audio in the 90's, with full path tracing, reverb, first order reflections, diffusion, damping. etc. Using Aureal 3D audio. so it is not a first and was in plenty of 'Released games' as you say.

I don't recall more than 1-2 games using anything more than a simple subset of A3D features - largely just surround positioning and pre-baked environments - I was on the beta of a couple of games that were starting to use the full range of possibilities when Creative put the knife in and they shipped with just DirectSound 3D and Miles.
 
I don't recall more than 1-2 games using anything more than a simple subset of A3D features - largely just surround positioning and pre-baked environments - I was on the beta of a couple of games that were starting to use the full range of possibilities when Creative put the knife in and they shipped with just DirectSound 3D and Miles.

Many games used the full feature set of 3D positional, wave traced audio with reverb, diffusion, damping and first order reflections.

Half life, deus ex, unreal 2, unreal tournament, counter-strike 1.6, command-and-conquer renegade and Thief are a few.

And Aureal 3d from the start used wave traced audio from version 1, version 2 added more powerful hardware and more channels and a few other goodies.
 
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it is taking the p**s out of buyers a bit if an overclocked 1070 beats and overclocked 980ti, I don't think it will, but it might.

The 980ti was not reelased long ago, I am completely fine with the 1080 beating the 980ti, but if a 1070 beats 980ti then that just completely destroyed the resale value of the 980ti just over a year after release.

It's always been this way at the high end. Just as the 980Ti made a mockery of the £1000 TitanX, the 1070 will make a mockery of the £500 980Ti. Nothing depreciates like computer hardware and no computer hardware depreciates like a graphics card. Buying the top-end card is always a recipe for losing money.
 
Many games used the full feature set of 3D positional, wave traced audio with reverb, diffusion, damping and first order reflections.

Half life, deus ex, unreal 2, unreal tournament, counter-strike 1.6, command-and-conquer renegade and Thief are a few.

And Aureal 3d from the start used wave traced audio from version 1, version 2 added more powerful hardware and more channels and a few other goodies.

I only remember Thief2 using anything like a good implementation of it - I don't recall DX/unreal stuff having proper environment modelling and several other games were just patches or unofficial modifications that used the 3D positional stuff.

I know the API/hardware was capable of it but I remember running around in some of them and not getting the same reflections and occlusion off the environment like in say Thief.
 
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It's always been this way at the high end. Just as the 980Ti made a mockery of the £1000 TitanX, the 1070 will make a mockery of the £500 980Ti. Nothing depreciates like computer hardware and no computer hardware depreciates like a graphics card. Buying the top-end card is always a recipe for losing money.

Sort of makes me just want to swap my 3440x1440 for a 2560x1080p monitor and just get the 970/1070 version every year, unfortunately 2560x1080 at 35" looks pretty bad for normal usage like web browsing etc.

Hopefully the 1080ti will be really good, but then it is not a nice feeling when they release a mid range card a year later which beats it.

I assume this release will be more of an increase than usual because of 28nm > 16nm.
 
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