Thanks, for the life of me it escaped me why you cant just lock/limit to x FPS!It'll be running a triple buffer, that's what it is for. Correctly implemented triple buffering always displays the latest available frame and discards any redundant old ones. The Xbox memory setup is not ideal for that as bandwidth is limited.
Is it me or are DF trying to make out 70% less fps is a good thing in that article?
And erm, have a look at the author

ps3ud0
