Poll: *The Official PlayStation (PS5/PS5 Pro) Thread*

Will you be buying a PS5 Pro on release?

  • Yes

    Votes: 52 15.0%
  • No (not at £700 Lol)

    Votes: 198 57.2%
  • No (other)

    Votes: 78 22.5%
  • Pancake

    Votes: 18 5.2%

  • Total voters
    346
Sony's Jim Ryan: “We are going to launch PS5 this holiday and we're going to launch globally"

Good news, since people were concerned the launch had been pushed back until next year, since Sony removed "Coming 2020" from the PS5 website.
Good news indeed. Many people said it won't be out this year due to Covid 19, but I was pretty sure it would still be out. At worst stocks might be low.

Going to try and wait it out for the inevitable die shrunk version that will hopefully come out in 2-3 years time. That way it will run cooler and quieter and be cheaper. Not to mention there will be some exclusives available to play by then :D
 
Sony's Jim Ryan: “We are going to launch PS5 this holiday and we're going to launch globally"

People were concerned that the launch had been pushed back until next year, since Sony removed "launches holiday 2020" from the PS5 website. This is good news!

But he forgot a couple key details in his statements.
Its one thing to launch globally, but will each store have more than 5 units?? Cause rumours say Sony is only going produce half as many PS5's this year compared to what it did in its first year of the PS4
 
Not to mention there will be some exclusives available to play by then :D

Don't think we'll be waiting anywhere near that long, it's pretty evident Sony are eschewing fully-functional backwards compatibility and cross-generation releases in favour of PS5-focused titles. They'll be keen for developers to make proper use of all that storage performance if nothing else, it's all they've talked about.
 
Don't think we'll be waiting anywhere near that long, it's pretty evident Sony are eschewing fully-functional backwards compatibility and cross-generation releases in favour of PS5-focused titles. They'll be keen for developers to make proper use of all that storage performance if nothing else, it's all they've talked about.
I hope you are right. More exclusives that fully support the ssd the better.
 
I was reading something about Epic having to rewrite parts of Unreal Engine to keep up with the PS5 SSD. I reckon there will be very few non-Unreal/PS studios games which use the ultra fast speed of the PS5 - we'll be lucky if we get the 2.4GB/sec that the Xbox Series X uses considering a lot of PC users will only be using 0.5GB/sec SATA drives.
 
I was reading something about Epic having to rewrite parts of Unreal Engine to keep up with the PS5 SSD. I reckon there will be very few non-Unreal/PS studios games which use the ultra fast speed of the PS5 - we'll be lucky if we get the 2.4GB/sec that the Xbox Series X uses considering a lot of PC users will only be using 0.5GB/sec SATA drives.
Bodes well for PC gaming all this. Recently picked up a Intel Optane ssd from members market, new games may finally be able allow it to stretch its legs :D
 
I was reading something about Epic having to rewrite parts of Unreal Engine to keep up with the PS5 SSD. I reckon there will be very few non-Unreal/PS studios games which use the ultra fast speed of the PS5 - we'll be lucky if we get the 2.4GB/sec that the Xbox Series X uses considering a lot of PC users will only be using 0.5GB/sec SATA drives.

They do this for all new hardware advances.
 
I was reading something about Epic having to rewrite parts of Unreal Engine to keep up with the PS5 SSD. I reckon there will be very few non-Unreal/PS studios games which use the ultra fast speed of the PS5 - we'll be lucky if we get the 2.4GB/sec that the Xbox Series X uses considering a lot of PC users will only be using 0.5GB/sec SATA drives.

Most first-party studios will utilize the SSD, it's one of the console's biggest selling points, and I'm sure there's a lot they can do with it. It will make a world of difference for backwards compatible titles also, as demonstrated by the Spiderman demo.
 
Sony talked about development on the PS5 being so easy (seems lots of other developers agree) and its easy to switch on and switch off the advanced features the PS5 has if the developer wants to use it.
So if a 3rd party developer really wanted to utilise the PS5 SSD they could - but when you're coding for multi-platform I guess you have to code for lowest common denominator.
 
Sony talked about development on the PS5 being so easy (seems lots of other developers agree) and its easy to switch on and switch off the advanced features the PS5 has if the developer wants to use it.
So if a 3rd party developer really wanted to utilise the PS5 SSD they could - but when you're coding for multi-platform I guess you have to code for lowest common denominator.
It's the opposite. Devs work to the highest setting to make the game, then after spend there time scaling back and compressing to make the games work down the scale.
 
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