I think I'll notice quite a lot of this stuff, though the performance improvements are what tempts me the most. My bedroom isn't that big so I opted for a 55" which was an ideal size for such a room/viewing distance and when the picture is jaggy or overly soft, it's immediately noticeable. In some cases, like Rebirth, you'd have to be viewing from a different continent not to notice as the performance mode is an utter joke, it honestly looks like it upscales from 480p, only half-jokingly because I bet I'm not that far off from the actual render resolution. First time in my life I willingly chose 30fps.
I can live with some jaggies or softness anyways, what I cannot live with is some games pretending to be 60fps when they suffer from frequent 15-20fps dips. Imagine Elden Ring staying at locked 60fps most of the time and when it dips, not dropping below VRR range. It would be a huge change for me as I really want to play it again on console. If gameboost is enough for that, obviously, I won't believe for a second From are actually going to sit down and make a Pro patch.
I'm just waiting for more Pro enhancements to be announced and if the games turn out to not run all that much better, especially UE5 ones, or there are too few worthwhile upgrades, I just won't bother with the console. It's not like the base PS5 is suddenly useless, its biggest problem is having to rely on FSR for upscaling.
Everyone is super-hyped now and the changes are promising but I still need to see actual hands-on results, the Pro will only be worth it if it can solve every single of PS5's performance problems and make devs fully utilise PSSR. I still kinda fear the CPU might get in the way of consistent 60fps in future titles but we'll see.
I can live with some jaggies or softness anyways, what I cannot live with is some games pretending to be 60fps when they suffer from frequent 15-20fps dips. Imagine Elden Ring staying at locked 60fps most of the time and when it dips, not dropping below VRR range. It would be a huge change for me as I really want to play it again on console. If gameboost is enough for that, obviously, I won't believe for a second From are actually going to sit down and make a Pro patch.
I'm just waiting for more Pro enhancements to be announced and if the games turn out to not run all that much better, especially UE5 ones, or there are too few worthwhile upgrades, I just won't bother with the console. It's not like the base PS5 is suddenly useless, its biggest problem is having to rely on FSR for upscaling.
Everyone is super-hyped now and the changes are promising but I still need to see actual hands-on results, the Pro will only be worth it if it can solve every single of PS5's performance problems and make devs fully utilise PSSR. I still kinda fear the CPU might get in the way of consistent 60fps in future titles but we'll see.
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