If Sony continues to offer quality exclusives like nioh 2, Bloodborne and days gone then I will be sticking with playstation. Im not a fan boy (I owned Xbox original and 360) but at this point have a sizeable PS4 and psvr collection plus all my friends are on PSN. MS need some praise for raising the hardware stakes and for gamepass. But ignoring Vr is a big mistake for me, it's the most exciting gaming advancement for years. I'm surprised they can't do a deal with oculus to get it compatible with Xbox or even just get windows Mr headset compatability.
In an absolute best case scenario for Sony (10.28TF vs 12.15TF), XSX would be 18.19% faster. There is absolutely no indication that the PS5 will run at 10.3TF the majority of the time with those insanely high clocks.
I wonder if the PS5 can handle a slower drive in the expansion slot if the really fast NVME is so crucial to the design?
If it can't, then expanding the storage is going to be very expensive. If a slower drive is acceptable, then how is that going to work in practice? Will a chunk of the built-in SSD be reserved for system use (basically being used as RAM)? Or is the high speed less crucial to the design than people are being led to believe?
This is concerning.Them GPU clocks LOOOOL! They ******* got scared when they saw the XSX specs and tried to up the clocks to compensate. There is no way they will hit them clocks for any decent amount of time. Its going to be a furnace.
Exactly this.The PS5 has a "set power budget" that's tied to the thermal limits of the system. As Cerny has said, plus developers there is good indication that the PS5 can happily run for a long time at 10.3. As I said, around 15% (you've quoted the maximum theoretical at 18.1%). Then add in the faster SSD and the way the PS5 has been structured and you have two devices extremely similar which are going to offer extremely similar performance.
Once again it will be about the games - so it'll be a PS5 pre-ordered by me.
And rightly so, always fantastic content from the DF guys.I'm lucky in that noise doesn't bother me. I sit next to a tower fan which is running most of the time, even in winter because my gaming room gets so hot.
Anyhow, it seems the developers out there reckon there are lots of things on the PS5 that can alleviate some of that perceived gap in performance. I'll guarantee something - Digital Foundry will never be so popular come the end of the year.
I had a happy era of my life with Playstation 1, 2 and 3 and I never had any idea what Hertz they had and at that stage had never even heard of flops.
And in fact when I got a PS4 Pro I didn't know its Hertz or flops.
Yup, and tbh those things are all equally important.Games, Noise and Controller is what I’m interested in.
A variable 35%-18.2% performance deficit is not going to offer extremely similar performance, that is wishful thinking. The difference will be similar to the original PS4 and Xbox One, except this time the roles are reversed. I disagree that it is all about the games, it will definitely be enough to sway some people, but the vast majority spend most of their time playing cross platform multiplayer games.The PS5 has a "set power budget" that's tied to the thermal limits of the system. As Cerny has said, plus developers there is good indication that the PS5 can happily run for a long time at 10.3. As I said, around 15% (you've quoted the maximum theoretical at 18.1%). Then add in the faster SSD and the way the PS5 has been structured and you have two devices extremely similar which are going to offer extremely similar performance.
Once again it will be about the games - so it'll be a PS5 pre-ordered by me.
I will quote Andrea Pessino
Because currently we expect the CPU/GPU do the whole job and the developers make games for HDD and lemon systems. Don't forget PC just moved from dual core specs just in 2019! Still all can run on HDDs so all games are coded in certain way.
What PS5 does is use the NVME speed, to push already constructed objects to the RAM and the GPU/CPU will just add the "cherries on the top".
(just to make it more simple)
I think both consoles are going to be so fast due to addition of the Ryzen CPU that there will be very little difference to the eye, Xbox will probably only take a lead when things become GPU limited.
We would see PS5 exclusives that if brought to PC their specs will keep 98% of the PC owners unable to play them. A visit on Steam hardware survey will explain why.
A lot of games were design in a certain way to cater for the weaker consoles (and PC low end hardware as a result), not because it was IMPOSSIBLE to do it due to storage speed (that's just marketing talk). Or simply the lack of skill or resources from the devs. Quick example: ArmA 3 is terrible when it comes to large maps, while other games have them and run with no issues whatsoever.