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***The Official Ray Tracing Thread - Read the First Post before posting***

I don't get why this one tree will not reflect in the water, i'm completely flummoxed by it.... Reflections here are proper hardware RT, none of yer Lumen stuff. third image.

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Can you somehow check if it's included in the BVH structure?
 
I can't find anything wrong in the code, at this point it might just be easier to delete Binaries, Intermediate, Derived Data Cache folders and reconstitute the engine, as you do... i've made backup's, i've had it crash on me serval times optimising the asset vergencies count and textures sizes through the bulk editing property matrix. the sort of ____ that makes an Intel CPU very nervous :D sorry.... a bit over zealous with that and have had total memory overflows, and i think some of the data caching is borked.
 
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Come on mate that looks utter trash in this day and age. You crap on raster but push this old bs with RT hahahaha. Lets get the RT out for Pacman and all rejoice.
Of course textures and number of assets and level design etc. is crap for nowadays but everything else is a million times better than raster games nowadays :cry: Also, the main thing is, look at how much of a visual upgrade RT brings to a game that old, now imagine what the games from the past 5-10 years could and will look when they get RT remasters ;) :cool: :D
 
Of course textures and number of assets and level design etc. is crap for nowadays but everything else is a million times better than raster games nowadays :cry: Also, the main thing is, look at how much of a visual upgrade RT brings to a game that old, now imagine what the games from the past 5-10 years could and will look when they get RT remasters ;) :cool: :D

Why do that when you can **** on it instead though? :D
 

On PC, Star Wars: Outlaws supports ray-traced shadows, reflections, and NVIDIA’s RTXDI. RTXDI figures out the most important light samples in a scene and renders them physically accurate. This is also one of the few titles that allows you to configure the quality of the Ray Tracing BVH


Performance looking a little rough.....
 
RTXDI's visual variance vs ray reconstruction and max/low RT - You cannot turn RT off in this game btw.

Scene:
WyKbOPD.jpeg


IMGSli: https://imgsli.com/MjkxNDc1


With all the RT set to lowest the difference between max RT/RTXDI/Ray reconstruction and all of that off or lowered (ray tracing) is 100fps at 4K DLSS with frame gen.

Note that VRAM use does hit 23GB total if Frame Gen is turned off.
 
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Performance looking a little rough.....


RT benchmarks

Rtx4090 is the only GPU that has good performance

It also likes vram; 4k with RT and FG on gets over 20gb

 
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Here is the game running on the hidden Outlaw ("Max") GFX settings, surprisingly it looks nicer nicw than on Ultra a bit, but performance doesn't tank like Unobtanium does on Avatar, and it seems more memory efficient than Ultra too....


And here it is back on the busier planet and in HDR, have to say HDR in this is rather great :cool:

 
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