Soldato
- Joined
- 21 Oct 2002
- Posts
- 6,442
- Location
- West Sussex
Playing this now with the DLSS3 and frame generation mod and getting framerates of 150fps to 230fps. Game has been perfect so far and I'm really enjoying.
Outside of as few items hovering in mid-air, mainly when outside it has been pretty bug-free. I may try the dlss stuff with my 3080 but sticking with the SX / sofa comfort for now. I am hopeful of a 120hz/40fps or VRR option patch for the SX; I can dream!Fair enough, sorry if I missed your initial post.
Me and the majority of people seem to not be having issues with the performance, and with the added bonus of the dlss mod it makes it pretty rock solid imho.
I def agree with everyone else it puts CP to shame for a day one release, I haven't had a problem myself.
FWIW I have a 4070 and get 90-110 fps at 1440p ultra with no dynamic resolution and with 70% scaling with the dlss2.0 mod, I'll try the dlss3.0 when I get a chance.Outside of as few items hovering in mid-air, mainly when outside it has been pretty bug-free. I may try the dlss stuff with my 3080 but sticking with the SX / sofa comfort for now. I am hopeful of a 120hz/40fps or VRR option patch for the SX; I can dream!
It's fundamentally a very different game from Cyberpunk. Cyberpunk is a linear narrative story in a pretty looking city, with some RPG mechanics tacked on that don't make any difference to the story. There's very little actually going on in the game outside the grand story arcs.
Starfield is much more a big blank canvas, you can go off and do what you want, the way you want to do it, and pick up and drop the different story arcs as and when you please.
The amount of content is mind-boggling.....I only do a fraction of the quests that pop up when you're exploring, haven't done a single board mission, and still barely scraped the surface.....only been to a handful of systems too. The volume of content is in another league to CP2077.
Bethesda games tend to be too slow paced for me, does this game have long trips just to talk to someone who tells you you need to go on another long trip. It just kills me and fells like they are wasting your time to stretch out the story
All good here, no more vaseline.If your using the Neutral Luts mod or another reshade how are you finding it? Not really playing a great deal yet, maybe an hour tops (upto where you fight the space bandits/pirates right at the start) but the overley greyness kind of put me off.
Well, you can play it like that, but I've basically gathered a bunch of objectives by wandering around and ended up being able to finish multiple quests at a time by waiting until I visit a particular planet or system.Bethesda games tend to be too slow paced for me, does this game have long trips just to talk to someone who tells you you need to go on another long trip. It just kills me and fells like they are wasting your time to stretch out the story
Bethesda games tend to be too slow paced for me, does this game have long trips just to talk to someone who tells you you need to go on another long trip. It just kills me and fells like they are wasting your time to stretch out the story
Have you actually played it on your own system or just quoting misinformation off youtube/social media?
The best of both worlds would be to have both options. Manual space travel but if you find that boring toggle a setting and have quick jumping.
Buildzoid's video sheds some light on this:If the XBOX bandwidth is that much better then why does it still take 22s or more to load a new level/save etc when the PC version loads the same bit in 6 seconds? There's gotta be more to it than just memory bandwidth. The console version is also locked to 30fps with no option to use 60fps performance mode, and that's an upscaled 30fps too.
If the XBOX bandwidth is that much better then why does it still take 22s or more to load a new level/save etc when the PC version loads the same bit in 6 seconds? There's gotta be more to it than just memory bandwidth. The console version is also locked to 30fps with no option to use 60fps performance mode, and that's an upscaled 30fps too.
Also, when you're loading a saved game, Starfield has to reconstruct it's (persistent) universe in order for you to continue playing - that's gotta be a big CPU hit whilst doing the setup (i.e. a big % of the 'loading' may not be loading at all).Because memory bandwidth =/= SSD load times
Edit: Beat to it.