***The Official Starfield Thread*** (As endorsed by TNA)

By the sounds of it you just don't like Bethesda's RPG style, so you wont like Starfield because it's basically the same thing.

Each to their own, lots of games people love and I don't get them at all.

This isn't the case. I very much enjoyed Oblivion, Skyrim Fallout 3, 4 and New Vegas. I would argue that Starfield is the least Bethesda style game Bethesda has ever made due to loss of the feeling of discovery due to all the loading screens and fast travel.

I'm not so sure it is due to the style/it being a Bethesda game.

As an example, I have played and enjoyed Oblivion, Skyrim and Fallout 4, and the start of Starfield is by the far the weakest and most poorly written game opener they have ever come up with.

Agreed.
 
I already maxed out pilot and shields almost done. Wondering what hat else would this come in handy for apart from a but of fun?
It was taking me an absolute age moving from system to system hoping i'd find those dirty pirates..Sometimes I'd jump 10 times and not see any hostility. Just thought I'd up it as I wasted so much time not realising this was actually a quest and even one that would track the ship kill progress.
You can setup a mission board in your outpost, there are usually a couple of ship kill missions, do those, fast travel back, repeat, no searching around and bonus credits for completing a mission.
Oh really, that's exellent. I've missed yet another soultion for quickly getting those kills. I possibly wasted a day running around the systems just trying to get ship kills. What an idiot I am.
 

Don't hurt me guys!

Ha, wow. Pretty much exactly what i wrote earlier (and no, i had not read this beforehand)

"Your first view of the wider world is the grey-brown non-place of the planet Argos, the sci-fi equivalent of a car park by an industrial estate off the M4. After a little scuffle here on the outskirts of space-Croydon, it's a fast-travel jump into a largely static tutorial sequence in orbit.This is Starfield at its worst, one of the handful of uncharacteristic stumbles Bethesda makes delivering its usual sense of wonder, and one example of many small, strange decisions the mega-studio has made that obstruct its own uncanny ability to conjure real video game magic. "
 

Don't hurt me guys!
Well they've changed their tune a bit...earlier this month they said this about Starfield

It's a super polished, genuinely fun Bethesda RPG. Even the combat feels great and the main content of the game is in very good form. Starfield is a solid day one experience, with consistent performance and great visuals Starfield arrives with solid, consistent performance and a level of polish that gives you the confidence to begin your journey right on day one.

Now they give it a 3/5
 
Oh really, that's exellent. I've missed yet another soultion for quickly getting those kills. I possibly wasted a day running around the systems just trying to get ship kills. What an idiot I am.

You are not an idiot you just didn't know.

It's only because I stumled upon it, not sure how far you are down the storyline but other missions boards also become available and achieve the same thing.
 
Ok I figured out the outpost cargo links.

So what I was trying to acheive is, I have a "main" outpost, but this outpost doesn't have any iron, which you need, a lot of.

So I setup a very basic outpost on another planet in the same system, just added an iron extractor, power, small solid storage and the outpost link.

I then needed another outpost link in my main outpost, you need one each end.

So, first thing you need to do is use the console on the outpost link to setup the link between the two, this is pretty straightforward.

Then what you need to do, is setup links between the incoming and outgoing containers on the cargo link itself.

So for me, I went:

In my extraction outpost:

Iron Extractor -> Small Solid Storage -> Outgoing Container on cargo link.

Then in my main outpost where I want to receive the iron:

Incoming Container on cargo link -> Solid Storage (I went large but the size isn't relevant)

That way, the iron extractor is now automatically supplying my main outpost from another. It also doesn't happen instantly, it takes a few minutes for the resources to transfer over and you will see cargo ships taking off and landing from your outposts.


I believe from here it is then possible to link up several, and then link these to manufacturing units, which will then automatically manufacture high end components, which you can then either sell or use for yourself if you have a need.

Right, I am off for a walk.
 
Is there a way to search for a planet?

Looking at a pile of dots trying to remember where I saw something is a bit of a grind, surely I should be able to type in "Wolf" or something to find it easier?
 

Don't hurt me guys!
Read that earlier and i agree with most, if not all, the points they raised to varying degrees. The opening of the game is poor and first impressions count so i can understand why a lot of folk playing thru the main quest are underwhelmed.

I also get the fast travel arguments but i suppose my argument would be, knowing that they had already made the decision to have all these planets and locations in there, what would be a reasonable alternative? Allow folk to fly around freely? Ok well that increases the size of the game enormously but hypothetically lets say they did it. Now they have to have stuff in the voids between worlds otherwise folk will complain that half the game is empty and we soend too much time flying thru nothing. So the game gets bigger again. Then folk complain because it’s unrealistic to be bumping into random characters on a regular basis in the vastness of space.

I suppose my point is, having chosen to have so many worlds etc (whether you agree they should’ve or not) they then need to make decisions on the rest - which naturally involves compromises unless you end up with a game in perpetual development, chewing up resources for fun and clocking in at a 500gb install when released.

I agree less loading screens and fast travel would be more immersive and lead to a better sense of exploration, i just don’t know how that would work in practice. Ideally perhaps a smaller universe to start with but that ship has sailed (pun intended).
 
Ok I figured out the outpost cargo links.


I believe from here it is then possible to link up several, and then link these to manufacturing units, which will then automatically manufacture high end components, which you can then either sell or use for yourself if you have a need.

Yep that is right. A comment though if you make the parts yourself when you want them, easy way to make a ton of XP and sell the surplus.
 
So I’m about 25 hours in, level 21 or 22 or something and dossing about in Akila City. Disappointed with the Ashta Alpha, it was hardly bigger than the normal ones. He talked about it being the size of a house. It was the size of a garden shed. Been working the Freestar Ranger missions and haven’t even been to the Eye yet which was one of the first things given to me when I got to the Lodge.

Some things are beginning to grate it’s true. Loading screens are far too many, often within seconds of each other. I can see why they recommended installation on a SSD. The UI is a mess, fast travel too haphazard and often not always clear you can. Lack of maps in the cities, not always clear what ammo you need to buy for your equipped weapons unless you check. Graphically it can be spectacular one moment and then really poor the next. It’s an absolute priority for Bethesda to use a new engine for the new Elder Scrolls game. They should have used one for this.

Not ready to stop just yet though, will still carry on but the issues are now dragging my internal score down to a round 7/10 whereas it was probably an 8-8.5/10 Even just last week.
 
So I’m about 25 hours in, level 21 or 22 or something and dossing about in Akila City. Disappointed with the Ashta Alpha, it was hardly bigger than the normal ones. He talked about it being the size of a house. It was the size of a garden shed. Been working the Freestar Ranger missions and haven’t even been to the Eye yet which was one of the first things given to me when I got to the Lodge.

Some things are beginning to grate it’s true. Loading screens are far too many, often within seconds of each other. I can see why they recommended installation on a SSD. The UI is a mess, fast travel too haphazard and often not always clear you can. Lack of maps in the cities, not always clear what ammo you need to buy for your equipped weapons unless you check. Graphically it can be spectacular one moment and then really poor the next. It’s an absolute priority for Bethesda to use a new engine for the new Elder Scrolls game. They should have used one for this.

Not ready to stop just yet though, will still carry on but the issues are now dragging my internal score down to a round 7/10 whereas it was probably an 8-8.5/10 Even just last week.
There aint no-way Bethesda are gonna write a new engine from scratch. The next ES will still be an evolution of the CE they use.
 
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