Soldato
- Joined
- 14 Aug 2009
- Posts
- 3,234
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Is not necessarily about changing engines, but it IS about improving and trying to push things further. Back in the day, Oblivion was doing loading screen after loading screen while Gothic 3 had an open world without those. Almost 20 years later and Bethesda is still doing loading screens...
So, either Todd leaves and another more competent takes his place and/or community stops being apologetic and finally calls them out properly.
There must be another suitable Engine they could use down the back of the sofa at MS HQ, surely?
What i know about game development could barely fill the back of a fag packet but, other than cost, is there a reason for continuing to frankenstein the creation engine? Object persistence? The physics memes? I’m guessing they must have considered other engines and chose this route for a good reason?
Is not necessarily about changing engines, but it IS about improving and trying to push things further. Back in the day, Oblivion was doing loading screen after loading screen while Gothic 3 had an open world without those. Almost 20 years later and Bethesda is still doing loading screens...
So, either Todd leaves and another more competent takes his place and/or community stops being apologetic and finally calls them out properly.