***The Official Starfield Thread*** (As endorsed by TNA)

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There must be another suitable Engine they could use down the back of the sofa at MS HQ, surely?

What i know about game development could barely fill the back of a fag packet but, other than cost, is there a reason for continuing to frankenstein the creation engine? Object persistence? The physics memes? I’m guessing they must have considered other engines and chose this route for a good reason?

Is not necessarily about changing engines, but it IS about improving and trying to push things further. Back in the day, Oblivion was doing loading screen after loading screen while Gothic 3 had an open world without those. Almost 20 years later and Bethesda is still doing loading screens...

So, either Todd leaves and another more competent takes his place and/or community stops being apologetic and finally calls them out properly.
 
think the issue with big RPG's is they have each small part compared to the best on the market where they will always be found lacking. If you make a large generalist game doing a bit of everything then it'll never beat the specialist games. Comparing this and SC is just so strange, ones basically a space sim, the other a story driven RPG with some space bits
 
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Beauty is in the eye of the beholder, Stevie Wonder in this case.

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You calling it the Rabbit?
 
I have only ever played the Free Fly events, and as it stands right now I would say no, it's not that good because of the bugs and poor performance. Having said that, you can see the massive potential Star Citizen has. It could end up being the best space game ever made.

During the last time I played it I woke up in a hospital bed wearing nothing more than a hospital gown, bought a space suit but couldn't equip it for some reason. Decided to go to the space port so took a train which took me there in real time, no loading screens. I ran into an elevator with another player and walked onto their ship. They decided to not kill me and we took off from the planet. I stood beside the pilots seat looking out the window as we slowly rose up through the atmosphere and then entered hyperspace. We dropped out in front of a massive planet and traveled to a space station where at that point the captain of the ship decided they no longer wanted me around so shot me. It didn't outright kill me. As I lay wounded the other player opened the cargo door and spaced me.

It was one of the coolest things I have ever done in a game.

Starfield will never achieve such immersion.

That does sound pretty amazing and a great experience, but I also feel like it may not be long until I got tired of some parts of that, the real time train journey for example and even taking off eventually.

I know nothing about Star Citizen but from what you have described they are just completely different games and aside from the obvious space theme I'm unsure why people are making the comparison, there are many non space based games that are much closer aligned. Although I'm enjoying Starfield it definitely has a lot of flaws, but its not trying to be anything like Star Citizen.
 
One of the things I find immersion breaking how how the characters react one way during an interaction and then suddenly revert to script the moment it ends.

I just upset Sarah, I dropped into some sort of ship to ship fight and may have shot a lot of friendly ships as well as some pirates, I wasn't expecting a conflict so got carried away, thinking I was massively out numbered. Lets just say she flipped and was very hostile so I basically told her she was outa there to which she declared she was leaving..... Shame no option to offer her an airlock. The zoomed in screen ends and next thing Sarah says 'in her chirpy voice' When you've got a minute I need to talk to you.... all super friendly, sunshine and rainbows.... jaring.

Also had it in a store where I screwed them over on a mission, soon as it ended the store keeper is all super friendly... Anything I can help you with with a beaming smile. I'd take that when I returned after a day... but an extra line or two a little less friendly for the next 24 hour would be something.
 
I know nothing about Star Citizen but from what you have described they are just completely different games and aside from the obvious space theme I'm unsure why people are making the comparison, there are many non space based games that are much closer aligned. Although I'm enjoying Starfield it definitely has a lot of flaws, but its not trying to be anything like Star Citizen.

I wouldn't say completely different but yes Starfield is more RPG with a space theme than Star Citizen's space man in space simulator.
 
I love this game so much :D

Been working my way through my sizeable list of side-quests and came to one that seemingly had no alternative to:

a) breaking the law

and

b) getting caught doing it.

No problem – whatever – I’ll pay the fine right? Nope - Starfield had other plans and subsequently railroaded me into a quest that I had zero say over - and whilst it may have been a fine quest, nobody tells me what to do - especially when I got pinched for a measly 650 credit fine.

After multiple reloads I finally managed to get to my ship, but in the process I had to kill a guard (which didn’t impress Andreja at all) – then, once I’d taken off I got attacked by a bunch of UC ships which skyrocketed my bounty (although amusingly, once I’d destroyed them all it struck off the bounty ‘cause there were ‘no witnesses’) :eek:

Finally I fled to Freestar space and paid off my bounty but you know what? That was a little too much carnage and bad karma for my character (who isn’t a complete psychopath).

So after a few reloads I finally got the outcome I was looking for – dismissed Andreja (she wasn’t going to like what was coming next), jetpacked over most of the guards and ‘fus ro da’ed’ the one that was blocking the airlock (still an attack but whatever – she’ll live). Got to my ship and fled to Paradiso to stay in the penthouse overnight whilst everything cools down before getting to Neon the next day and paying off my bounty.

Companions aren’t mad at me, I’m not forced into a questline I wasn’t looking to do right then and nobody died (although I’m sure I reset the ‘incidient counter’ at Cydonia – didn’t have time to look).

Try harder next time United Colonies! :p

shrzza62vvmb1.gif
 
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I'm only an hour or so in but I'm very close to giving up on this. Performance is fine but it's just so ... boring. I've landed at whatever the first city is called and I can already tell it's a funnel to something which I likely won't get excited about.

Does it get any better once I get past what I assume is still the tutorial?
 
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I'm only an hour or so in but I'm very close to giving up on this. Performance is fine but it's just so ... boring. I've landed at whatever the first city is called and I can already tell it's a funnel to something which I likely won't get excited about.

Does it get any better once I get past what I assume is still the tutorial?

An hour? Well sounds like you've given it a good go.
 
I'm only an hour or so in but I'm very close to giving up on this. Performance is fine but it's just so ... boring. I've landed at whatever the first city is called and I can already tell it's a funnel to something which I likely won't get excited about.

Does it get any better once I get past what I assume is still the tutorial?
It does get better, the zero gravity gun fights are actually my fav part about this, seeing bodies float into the air from a shotgun blast and their guns fly off into space is very satisfying. My only gripe is that they took care to make sure the sound is orchestrated perfectly indoors, like echos when between walls etc and no echo when out in the open, but when outdoors in space you should not be hearing any sounds, or at least really muffled sounds through your suit's comms kit only. They applied physics in key areas, but forgot that there is a vacuum out here in space so the only sound should be those coming through the comms kit on your character.

Space ship battles are toilet, I see absolutely zero value in spaceship battles, it's tedious and annoying and I just god mode my way through them. This could have been done much better,.

You also need to level/perk up to actually be able to use "standard" abilities and other stuff like thrusters on your ship which is ridiculous. Can't use boost packs unless you unlock the perk, makes no sense.. You have a boost pack on you early on, yet can't use it because a perk hasn't been unlocked....

Ignoring the tediousness of issues like that, and the insanely stupid AI, it's not too bad.

People mocked Cyberpunk's AI, but I can tell you that the AI in Starfield is considerably worse lol to actual comedic levels. I have played 23 hours on Steam now and am sure to find more. And that's mostly just side quests from exploring.
 
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I'm only an hour or so in but I'm very close to giving up on this. Performance is fine but it's just so ... boring. I've landed at whatever the first city is called and I can already tell it's a funnel to something which I likely won't get excited about.

Does it get any better once I get past what I assume is still the tutorial?

My view at what I guess is about 20 hours (xbox seems to poorly record play time and has me at 50 hours but that's, I think, due to it being in quick resume and not actually played) and its really just extremely poor.

Games shouldn't required ages to be exciting. The loading screens kill this. There's really no point in space even existing. The world is totally dead, yet full of ai.

This very much feels like it's problems all come from 2 major things. One is the story is poorly done that you aren't interested in it and it doesn't feel at all realistic in what would happen, and the second is the engine is just so old and rubbish.

Gun fights have always been terrible in this engine, but I had hoped that they'd be better now. They aren't.

The water physics is a joke.

I love all elder scrolls games. I wanted this to be better. I keep jumping in for an hour here and there when I get a quick moment free to see if maybe I'm being too harsh, and I always leave the game feeling like why did I bother to load it up.

Shame. I can't see mods fixing the issues of this game either.
 
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I love this game so much :D

Been working my way through my sizeable list of side-quests and came to one that seemingly had no alternative to:

a) breaking the law

and

b) getting caught doing it.

No problem – whatever – I’ll pay the fine right? Nope - Starfield had other plans and subsequently railroaded me into a quest that I had zero say over - and whilst it may have been a fine quest, nobody tells me what to do - especially when I got pinched for a measly 650 credit fine.

After multiple reloads I finally managed to get to my ship, but in the process I had to kill a guard (which didn’t impress Andreja at all) – then, once I’d taken off I got attacked by a bunch of UC ships which skyrocketed my bounty (although amusingly, once I’d destroyed them all it struck off the bounty ‘cause there were ‘no witnesses’) :eek:

Finally I fled to Freestar space and paid off my bounty but you know what? That was a little too much carnage and bad karma for my character (who isn’t a complete psychopath).

So after a few reloads I finally got the outcome I was looking for – dismissed Andreja (she wasn’t going to like what was coming next), jetpacked over most of the guards and ‘fus ro da’ed’ the one that was blocking the airlock (still an attack but whatever – she’ll live). Got to my ship and fled to Paradiso to stay in the penthouse overnight whilst everything cools down before getting to Neon the next day and paying off my bounty.

Companions aren’t mad at me, I’m not forced into a questline I wasn’t looking to do right then and nobody died (although I’m sure I reset the ‘incidient counter’ at Cydonia – didn’t have time to look).

Try harder next time United Colonies! :p

shrzza62vvmb1.gif

Its been a ton of fun so far. Some of the random encounters are also great and I managed to find a nice spot to put down my first settlement/refueling spot.

Oh boy I was hoping someone was going to make this.
:cool:



Wow! I hope someone does the Amun-Ra stealths ship too!
 
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