***The Official Starfield Thread*** (As endorsed by TNA)

Sadly yes, No Mans Sky didn't do it for me either, but give it a go.... you might also want to look at Elite Dangerous Odyssey, good game IMO but you might find the necessary grinding too much later in the game, or you might not.... its £8.99 on Steam.
Cheers dude, I think No Mans Sky is included with GPU, IM also in the mood to try something like homeworld
 
In a sentence the engines Float or Coordinates system is a traditional 32Bit, that only allows you a few dozen square KM, after than it all begins to go nuts and break, it need's a 64Bit Float which will give you billions of KM, that is not as easy as it sounds, its actually very very difficult and requires the entire engine to be reworked from the ground up, it takes a top notch team of coders a couple of years to do it.

So, yeah....


So having watched most of the longer video (and yes, he goes on far to long) I have a question: what proportion of players do you honestly think want to be able to travel forever around a planet? Bear in mind how long it takes to drive 200 miles, no imagine that in a game. This strikes me as something that many players would try once, and never use again. The small proportion (I'd say <5%) who would want to do it over and over need to understand that is a completely different game. Most players to not want, or at least, do not care. As with pretty much every other game controversy, this seems driven by those people who think of themselves as "hard-core gamers". Some probably even describe themselves as that, and not ironically either. But these people are a tiny minority, and are not Bethesda's target audience. Beth's games are aimed at adults, who get to play for three hours a week if they are lucky. We are adults, with a lot of stuff to do. The beauty of Beth games is that you can dip in and out easily. This is a feature, not a bug. During the week I simply don't have the time to do parts of major quest lines, because they are too long for the time available. But I can just bimble about, doing bounty work, randomly exploring etc.

Is the game perfect? No. I have a few things I'd like to fix when the editor is released, assuming Beth doesn't alter them first. But the people criticising it are criticising it for not being something it was never intended to be.
 
So having watched most of the longer video (and yes, he goes on far to long) I have a question: what proportion of players do you honestly think want to be able to travel forever around a planet? Bear in mind how long it takes to drive 200 miles, no imagine that in a game. This strikes me as something that many players would try once, and never use again. The small proportion (I'd say <5%) who would want to do it over and over need to understand that is a completely different game. Most players to not want, or at least, do not care. As with pretty much every other game controversy, this seems driven by those people who think of themselves as "hard-core gamers". Some probably even describe themselves as that, and not ironically either. But these people are a tiny minority, and are not Bethesda's target audience. Beth's games are aimed at adults, who get to play for three hours a week if they are lucky. We are adults, with a lot of stuff to do. The beauty of Beth games is that you can dip in and out easily. This is a feature, not a bug. During the week I simply don't have the time to do parts of major quest lines, because they are too long for the time available. But I can just bimble about, doing bounty work, randomly exploring etc.

Is the game perfect? No. I have a few things I'd like to fix when the editor is released, assuming Beth doesn't alter them first. But the people criticising it are criticising it for not being something it was never intended to be.

There is no real reason to drive that far, circum navigating a planet with a ground vehicle has been done in SC, took them 6 days in a very fast hover bike :D went right around the equator of microTech. Just because you can.
Others fly at low altitude at high speed for fun...


Though there is also mineral and ore mining with ground vehicles or ships, you can drive for hundreds or fly for thousands of miles hunting and mining, in that video above you might catch minables showing up on the radar world HUD as they are flying along.

I have watched a lot of videos on people talking about Starfield, one of the common complaints is the lack of adventuring in SF as compared to other Bethesda games, while i agree with you some people wouldn't like having something that's more real time travel.... they can skip it but if they also had more fleshed out game loops for it, ironically like Star Citizen or Elite Dangerous then there is reason to spend a day on a single planet traveling very long distances.
 
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Interestingly, even though Eurogamer's had a hate-boner for Starfield since Bethesda snubbed them with review code, their readers have voted it number 7 in their best games of the year:


Here's the top ten:

1) Tears of the Kingdom
2) Baldur's Gate 3
3) Alan Wake 2
4) Super Mario Bros. Wonder
5) Marvel's Spider-Man 2
6) Resident Evil 4 Remake
7) Starfield
8) Hogwarts Legacy
9) Final Fantasy 16
10) Armored Core 6
 
So having watched most of the longer video (and yes, he goes on far to long) I have a question: what proportion of players do you honestly think want to be able to travel forever around a planet? Bear in mind how long it takes to drive 200 miles, no imagine that in a game. This strikes me as something that many players would try once, and never use again. The small proportion (I'd say <5%) who would want to do it over and over need to understand that is a completely different game. Most players to not want, or at least, do not care. As with pretty much every other game controversy, this seems driven by those people who think of themselves as "hard-core gamers". Some probably even describe themselves as that, and not ironically either. But these people are a tiny minority, and are not Bethesda's target audience. Beth's games are aimed at adults, who get to play for three hours a week if they are lucky. We are adults, with a lot of stuff to do. The beauty of Beth games is that you can dip in and out easily. This is a feature, not a bug. During the week I simply don't have the time to do parts of major quest lines, because they are too long for the time available. But I can just bimble about, doing bounty work, randomly exploring etc.

Is the game perfect? No. I have a few things I'd like to fix when the editor is released, assuming Beth doesn't alter them first. But the people criticising it are criticising it for not being something it was never intended to be.

Definately agree with most of this.

Been playing Starfield a lot over the break (3am finishes hit me a lot harder than when I was younger...) and every now and again I quite enjoyed traversing between waypoints organically (well as much as the game allows anyway). Other times however, mainly mission jumps, I just use fast travel as screw having to manually make my way to the waypoint again after I screw up my button combos (its late ok..) and "accidently" shoot the NPC in the face..

Certainly not a perfect game but I have been loving some of the side missions (I can certainly see why people may dislike the game if they only play the main story and nothing else as compared to some of the side missions I have done its a bit, well, dull in comparison).
 
So having watched most of the longer video (and yes, he goes on far to long) I have a question: what proportion of players do you honestly think want to be able to travel forever around a planet? Bear in mind how long it takes to drive 200 miles, no imagine that in a game. This strikes me as something that many players would try once, and never use again. The small proportion (I'd say <5%) who would want to do it over and over need to understand that is a completely different game. Most players to not want, or at least, do not care. As with pretty much every other game controversy, this seems driven by those people who think of themselves as "hard-core gamers". Some probably even describe themselves as that, and not ironically either. But these people are a tiny minority, and are not Bethesda's target audience. Beth's games are aimed at adults, who get to play for three hours a week if they are lucky. We are adults, with a lot of stuff to do. The beauty of Beth games is that you can dip in and out easily. This is a feature, not a bug. During the week I simply don't have the time to do parts of major quest lines, because they are too long for the time available. But I can just bimble about, doing bounty work, randomly exploring etc.

Is the game perfect? No. I have a few things I'd like to fix when the editor is released, assuming Beth doesn't alter them first. But the people criticising it are criticising it for not being something it was never intended to be.
It's not purely just wanting to navigate an entire planet with a ship or vehicle etc, it's the desire to "explore" and be immersed, something that other older games do really well and is kind of what many expected here, but were treated to purely fast travel only with loading screens. Nobody reasonable wants to spend hours travelling, so some form of warp travel when in space or wormholes you can travel through etc without a loading screen would have amped up exploration much more than what's on offer. Todd Howard stated categorically that the game uses the latest technologies, so why didn't they leverage this, or were they simply fibbing about this and dodged the conversation after... There's a reason why the game's Steam reviews rate as "mostly negative" now, the novelty has worn off for the most part and only the diehards seem to remain.

Bethesda said you needed to upgrade your PC when the game ran crap on the highest GPU available, they then magically found a way to get you at least 30% more performance through optimising the engine whilst also adding DLSS in the same patch update.

Bethesda then said they have a roadmap of quality of life additions coming to the game when previously they said they don't care about fixing issues that they think aren't worth putting time into fixing.

The last time I re-downloaded the game the shadows missing from your character between 1st person and 3rd person still remained un-patched. That's a pretty glaring thing when out in the open with the sun beaming down on you and there's no shadow being cast.

There's other stuff too but not worth going on about here but you get the idea, at each step Bethesda say one thing, then do a 180 when things take a downward spiral an age later. For me this is the first Bethesda game I played. It has some cool bits in isolation, but the overall gameplay experience is not immersive or rewarding to make me want to continue beyond the 31 hours I put into both quest and side gig exploration. And speaking of exploration, the vast majority of the 1000 planets Bethesda claimed you could explore ended up being copy-paste jobs of structures/buildings etc. Yeah there are some references and things to discover, but they are few and far between.

Remember that for many out there, ~60GB of mods were necessary to make the game feel a bit more performant/robust and/or presentable.

Community mods should be available to enhance the baseline game's experience, not fundamentally try to fix a game that's rather lacking at its core all whilst the developer spends months going "computer says no" only to then cave in when the negative reviews start to pile in.
 
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Having a quoted high number of planets is a marketing exercise . ED did it with having a copy of the Milky Way Galaxy, a 1 to 1 copy, firstly how do they know that? No one knows what 99999999999999999999999.9% the stars and planets in our galaxy look like.
They do this because of procedural generation, which is a good tool if what you want to do with it is make a bunch of assets for it and the use it to generate a planet based on rule sets, but you still need to create the 3D assets and textures, the terrain hight maps, ecte... only once you have made those can the tool turn all of that in to a planet based on your rules sets.

If you tell it to create 100 planets with those assets but make them all looks different to eachother what you will actually get is 100 planets that all look the same but with a different color pallet and layout.

So how about this, have 10 systems, each planet in each system is also distinct from easchother, each with its own unique city, but out side of that all the points of interest are the same with different layouts, all the space stations are the same design language but again different sizes and layout, because those structures are in the same system its believable they are designed and built by the same people.
In a different system have different points of interest buildings and space stations that are unique to that system.

Its still a lot more work that Bethesda did, and you don't have that marketing headline of "A Thousand planets to explore" but at least everywhere you go is different to everywhere you have been.
 
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They missed a beat with the procedural part of the star systems. They used some logic in that moons with low gravity see weapons and bodies flying around after explosions etc but it does not go beyond that. Moons and planets that neighbour large mass satellites SHOULD also employ gravity shifts as that's what happens out there in space. Likewise planet rotations being different should have seen the sun rise/set slower/faster depending on where you are across the system. That's a level of immersion that is worth its name. They clearly thought about it, but just didn't bother beyond low gravity moon action only.

That one sentence speaks volumes :D
Well yes, because none of the previous games appealed, but Starfield did based on what they showed in trailers and talked about on media leading up to launch. Other than it being the same dev, it has no real relation to any other Bethesda game anyway so knowledge or experience of them makes no difference.
 
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Well yes, because none of the previous games appealed, but Starfield did based on what they showed in trailers and talked about on media leading up to launch. Other than it being the same dev, it has no real relation to any other Bethesda game anyway so knowledge or experience of them makes no difference.
For your viewing pleasure: ;)

(warning! flashing images!)

 
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I've seen that posted here before, seems at least Starfield didn't have that "issue" :p

Gamers Nexus said 15 hours ago on their worst of 2023 video 15 hours ago:
"Bethesda really in particular should be ashamed of Starfield, and Todd Howard's response to the Game Awards made it look like they might not be self aware enough to realise ultimately why it was problematic"
 
Just seen this has won an award on Steam. Must be good.

xIvgFjx.png
 
You pulled out a quote from 2014 which isn't even relevant for this thread's context, I can't even recall what the context of that was? I've never played fallout or other Bethesda RPG FPS.

Edit*
Wolfenstein wasn't developed by Bethesda anyway, it was published by them, I had to look back, that was the context of that post ten years ago. Way to (incorrectly) cherry pick there :cry:
 
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You pulled out a quote from 2014 which isn't even relevant for this thread's context, I can't even recall what the context of that was? I've never played fallout or other Bethesda RPG FPS.

Edit*
Wolfenstein wasn't developed by Bethesda anyway, it was published by them, I had to look back, that was the context of that post ten years ago. Way to cherry pick there :cry:

Aaaaaaaand there go the goalposts :cry:

 
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Just seen this has won an award on Steam. Must be good.

xIvgFjx.png
At least Todd has a real award to add to Starfield's marketing copy now :)

(Alright, two - they got 'Best XBox Game' at the Golden Joysticks)

I can't stop laughing - the haters on the Starfield subreddit's brains are melting over this :D
 
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At least Todd has a real award to add to Starfield's marketing copy now :)

(Alright, two - they got 'Best XBox Game' at the Golden Joysticks)

I can't stop laughing - the haters on the Starfield subreddit's brains are melting over this :D

Not just on Reddit apparently. Though Reddit is a total cringefest so it's to be expected.
 
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