***The Official Starfield Thread*** (As endorsed by TNA)

Yes modern pc hardware from back on 2015 Hehe.

I'm pretty sure the Xbox series s is superior to a pc built almost 10 years ago?
Modern PC hardware = SSD, lots of system RAM and a decent amount of VRAM - consoles only got SSDs this generation and they still don't meet SC's min-spec for RAM+VRAM (though as @humbug said, the Series X/PS5 could likely run a tailored build of SC given their CPU/GPU performance).
 
Loading screens are fine, for a single player or limited coop type game, Elite Dangerous proved you can have loadscreens without it feeling or looking like that.

What you can't have is an MMO with loadscreens, CIG knew that from the start which is why..... You see when you have 20 of your mates on your ship all doing their own thing you cannot "load them" from place to place, you think about that for a second :) So the only way to have first person space MMO with space scope is no loadscreens.
Don't get too cocky - I hear you still can't keep any ships you steal in SC because Chris Roberts wants you to buy them with real money :p

At least when I quit Starfield my fleet of stolen ships doesn't magically vanish :D
 
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Don't get too cocky - I hear you still can't keep any ships you steal in SC because Chris Roberts wants you to buy them with real money :p

At least when I quit Starfield my fleet of stolen ships doesn't magically vanish :D

Its an interesting conundrum, obviously you can buy ships with real money, but you can also buy those same ships in game with in game earned money, and its not a deliberately difficult grind to do it, in fact its much too easy.

However, the ability to steal someones real money ships is probably not a good idea to be a thing, if you paid for it with money earned in game its fair game but with real money? I'm not sure that would even get past some IRL regulations.

The reason its not a thing yet is because truthfully they don't know what to do, they have floated the idea that you can pay for insurance with in game money to claim back your real money ship if its stolen, they are trailing something similar with amour sets and guns ecte... flair that they have given away through awards and events.
 
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And entirely off-topic. OK, back with a post that isn't criticising the game - I blame the internet. But I finally got The Stars My Destination (I read the book back in about 1978 so it was good to finally get the achievement), leaving just one achievement to go. I'm going to have a serious attempt at NG+, but I really can't see me keeping a character until level 100...
 
You can craft to 100 fairly quickly with the correct base setup, lots of tutorials online although it doesn't have to be optimised if you are doing other stuff at the same time and build enough storage.
 
Loading screens are fine, for a single player or limited coop type game, Elite Dangerous proved you can have loadscreens without it feeling or looking like that.

What you can't have is an MMO with loadscreens, CIG knew that from the start which is why..... You see when you have 20 of your mates on your ship all doing their own thing you cannot "load them" from place to place, you think about that for a second :) So the only way to have first person space MMO with space scope is no loadscreens.

Elise dangerous doesn't actually need loading screens while flying, but it's divided up because you cant just have one big cell from a network perspective.

The visual world could be completely seamless if it was single player, like space engine.

Inside the ship while flying in SC is a separate map with the outside projected on to windows etc. it's not really moving.
 
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Elise dangerous doesn't actually have loading screens while flying, but it needs to sync players between zones because MMOs can't just be one zone from a network perspective. So going from space to a planet, or another system is split up in to cells. If it was single player they said it could be completely seamless galaxy, something like space engine

I can't remember the exact number but i think ED is a maximum of 40 players per sever? And when moving between space and planet surface from a MP aspect your friends are either in their own ship or if they are on your ship they are fixed in place in a turret, which is a camera fixed to the ship.
So its a bit like Left4Dead, to end the level you all have to lock yourselves in an allocated room, only once everyone is in that same place can the game load you all in to the next level, it could i suppose just pluck you from where you are and load you, but you're going to notice that :D

If my mate decides he wants to drive my vehicle out of the back of my ship while i'm burning in to the atmosphere, not even joking people do that _____ for the funnies all the time, then you can't have any of that.

I don't really know why ED loadscreens between systems and space to planet ecte... you could be right, its syncing players, but if that being the only reason, then it wouldn't be necessary for the loadscreens because..... well you wouldn't need to do that. see the line above.

My point was simply that, and i have said this in more detail earlier in the thread, ED proves that if it is necessary to have them then you can do that in such a way that you don't even know its happening, ED does an extremely good job of disguising loadsreens, as a laymen you don't know its happening, unless the server is a bit slow and you get that weird pause at the end of the "visual effect"
Because Frontier thought about this and put the work in, and a very good job they did of it.

This not off topic, because the argument here is Bethesda can do the same.
 
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Its an interesting conundrum, obviously you can buy ships with real money, but you can also buy those same ships in game with in game earned money, and its not a deliberately difficult grind to do it, in fact its much too easy.

However, the ability to steal someones real money ships is probably not a good idea to be a thing, if you paid for it with money earned in game its fair game but with real money? I'm not sure that would even get past some IRL regulations.

The reason its not a thing yet is because truthfully they don't know what to do, they have floated the idea that you can pay for insurance with in game money to claim back your real money ship if its stolen, they are trailing something similar with amour sets and guns ecte... flair that they have given away through awards and events.
It's the bane of all MMOs that want to permit criminality as a playstyle - without actual law-enforcement and penalties, the upside of piracy vastly outweighs the downsides.

Ship piracy is pretty fun in Starfield - you can dock with a disabled ship and eliminate the crew to take it for yourself. Sometime the gravity will be off and you have to navigate in zero-g. Interestingly, when you're docked with a hostile ship, all the crew on your ship pull out their weapons which makes me think the plan was originally that you could also be boarded but, for whatever reasons, it never made the final game.
 
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It's the bane of all MMOs that want to permit criminality as a playstyle - without actual law-enforcement and penalties, the upside of piracy vastly outweighs the downsides.

Ship piracy is pretty fun in Starfield - you can dock with a disabled ship and eliminate the crew to take it for yourself. Sometime the gravity will be off and you have to navigate in zero-g. Interestingly, when you're docked with a hostile ship, all the crew on your ship pull out their weapons which makes me think the plan was originally that you could also be boarded but, for whatever reasons, it never made the final game.
Yeah it is fun, but in Starfield you're not effecting real people by doing that.

In SC you can steal peoples ships, interdicting, stopping, boarding, stealing and player on player piracy goes on all the time, there are ships designed and dedicated for that purpose.
You just don't get to keep the ship that you steal, you log off its gone and the person you stole it from can get it back just by respwning it at the ASOP terminals.

They have talked about how all this should be done when its put in proper and you're right they find it quite painful to talk about, while they have a lot of ideas ultimately they just don't know and agonise about it in front of the camera....
 
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OK, so I'm playing NG+ for the first time and is it me, or are enemy levels a bit odd? I'm level 44 at normal difficulty, and I'm still on the first main quest. Went to the abandoned star station and most enemies were in the range of level 7 to 15, with a couple in the mid twenties. And a boss who was level 62. I'm seeing the same in other locations: lots of easy, then the one person (not always the boss either) who is way above me. I know this is kinda the Bethesda Way, but it's a bit jarring.
 
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OK, so I'm playing NG+ for the first time and is it me, or are enemy levels a bit odd? I'm level 44 at normal difficulty, and I'm still on the first main quest. Went to the abandoned star station and most enemies were in the range of level 7 to 15, with a couple in the mid twenties. And a boss who was level 62. I'm seeing the same in other locations: lots of easy, then the one person (not always the boss either) who is way above me. I know this is kinda the Bethesda Way, but it's a bit jarring.

I am having that too and not even on NG+ yet. Did a place yesterday, where some were lvl 6, and a couple lvl 65 and others inbetween.. and I am lvl 52 ... Very confusing and sort of shucks because what the lower levels drop is just garbage !
 
Haven’t posted in here for months. Stopped playing a few weeks later, but got over 100 hours out of it, over level 100, up to NG10 and felt I had done everything on offer. Will wait to see what they do with the game in future. Can’t complain, it has its flaws, but it’s easy to look back and ‘not recommend’ it having stuck so many hours in. I enjoyed it overall, but Bethesda need to modernise their game design.
 
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OK, so I'm playing NG+ for the first time and is it me, or are enemy levels a bit odd? I'm level 44 at normal difficulty, and I'm still on the first main quest. Went to the abandoned star station and most enemies were in the range of level 7 to 15, with a couple in the mid twenties. And a boss who was level 62. I'm seeing the same in other locations: lots of easy, then the one person (not always the boss either) who is way above me. I know this is kinda the Bethesda Way, but it's a bit jarring.

I am having that too and not even on NG+ yet. Did a place yesterday, where some were lvl 6, and a couple lvl 65 and others inbetween.. and I am lvl 52 ... Very confusing and sort of shucks because what the lower levels drop is just garbage !

This is normal. On the lower level systems (sub 55) and ships you get a blend of original level appropriate enemies and then scaled enemies.

Once you get above certain level thresholds and into the later NG+ the scaling increases in difficulty more proportionally.

The whole universe rescales better with each additional NG+ the higher your level.

You want to be level 55+ before your next NG+ really as this is the next good threshold for weapon, ships and universe scaling; if I recall.
 
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I need to do a few more things in the Low Level systems, then start hitting random camps in the higher. The issue at level 50 is the grind is painfully slow in the civilised parts of the galaxy.

Also, how are people doing against the Legendary ships? I wasted the Blattodea on the second attempt (I stopped looking at the hull and realised too late how low it was first time), but I've got a better shield now and found it again in this play through. How is Camulus?
 
I called it....


He spends 24 minutes over explaining 16 times (because Youtubers chasing the youtube algorithm stretching their videos out as long as possible) what the problem is with the engine. Or at least what modders have discovered about the games engine. (i could have told them this :D )

But Digital Foundry to the rescue..... explains it in a bout 60 seconds.


In a sentence the engines Float or Coordinates system is a traditional 32Bit, that only allows you a few dozen square KM, after than it all begins to go nuts and break, it need's a 64Bit Float which will give you billions of KM, that is not as easy as it sounds, its actually very very difficult and requires the entire engine to be reworked from the ground up, it takes a top notch team of coders a couple of years to do it.

So, yeah....
 
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I feel like giving no mans land a try now, starfield has lost its appeal to me and i cant explain why, anyone else done the same?

Sadly yes, No Mans Sky didn't do it for me either, but give it a go.... you might also want to look at Elite Dangerous Odyssey, good game IMO but you might find the necessary grinding too much later in the game, or you might not.... its £8.99 on Steam.
 
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