I don't think so. It seems to me that the issues with Starfield are so woven into the structure of the game that it is essentially unfixable. Some stuff can be cleaned up and improved, and that'll satisfy some people, but it'll never be a great game.
Like polishing a turd.
I dunno...... It's the complete lack of immersion, but I reckon with... a lot.... if work it could be possible.
Like some things in the game that make no sense or they just couldn't be bothered to do:
1. Add survival mode.
They have beds, food and drink, they've had the mechanics in previous games going back over 10 years, why not in Starfield? (Because they just couldn't be arsed it seems)
2. Add oxygen
Bit like Astroneers, maybe not quite as harsh, but say you got 30 minutes, you can upgrade it or whatever, but make it a limited amount, need resources
3. Make ship fuel actually have purpose and a usable resource
Something I never understood, to go to far away planet you need more fuel tanks, eg a higher capacity, but that then seems to last forever????? Does it just magically refuel (seems so)
4. Give waaaaay more purpose and functionality to outpost building (just add the stuff from fallout 4)
5. Add a lot more more into planets, sorry the copy and paste procedural system must have taken them all of 5 minutes to implement.
.....but if they added some of if this adding survival elements to the game, it would add immersion, and build that into base building (eg to make fuel away from settlements) to start giving of the stuff purpose.
You know, land on new planet, ok limited oxygen, have to find X or do Y to solve that first, then need food and water supply, then need fuel.
Also change the game breaking loot and sell vendor economy.
Right now everything in the game is just pointless, breaks immersion.