***The Official Starfield Thread*** (As endorsed by TNA)

Just got the email about the Creation tools, and noticed all the recent review stats. :o

I suppose as long as they allow you to download and install mods from third-party sites it’s not that important.

The Creation Club, if it’s still called that, might even help bring in more talent in the long run, so perhaps not quite bad as it’s being made out to be.
 
Finally beat tier VI of the UC Vanguard simulator. Easy difficulty, only canon cheats (unlocking debug on the simulator computer). No dodging around the space station or running away, just a stand-up fight. Ended up with 50% ship health and no ship parts, but won.

I'd also like to recommend TheLich's PerkAutoLevel mod. Once you've unlocked a perk, it levels automatically as you keep completing the challenges. Makes a huge difference, and it's how levelling should have been done. Although it probably needs more completions for each challenge, otherwise you go from level 1 to 4 in about two hours for some perks.
 
Hey this was a game I once played. I want to mess around with habs and ship design again, but there hasn't really been many updates. You can now place items on your ship and they will stay there - tbh I don't trust that for one minute.

The problem is that the game didn't tell me about anything, like after seeing a video of the updated map I now understand after 300 hours of pay time that the first planet you land on (with the HQ) the city has 2 levels :) so there was a 50% chance the place you were after wasn't even on that level.

It also failed to tell me anything about outposts, didn't build one and why should I, game? Give me an early mission that forces me to build one or something.

I like the fact that one of the update videos was about all these (I counted 11) creative people that can't wait to build stuff in the game. Maybe put that in before release not 9 months later?

In the end my favourite time was designing and walking around my newly designed ship, if there was some update around more habs/ships then that might get me back. Or ship ray tracing (doubtful). And I'm not gonna get any DLC or even any future Bethesda game until the dust has settled.
 
@DustyMiller @CaptainRAVE @agnes @Tek81 @jonneymendoza

Skyrim is for me still the Bethesda benchmark game and notably had bucket loads of charm but was pretty concluded in 100 hours until mods and expansions arrived. Really taking quite a few years to establish itself with the massive replayability of today.

Starfield conversely has loads more content on a timeline basis by end of year 1 but none of the Skyrim charm, so just feels empty and soulless. The Elder Scrolls genre just has way more charm compared to space/aliens/zombie settings of Starfield and Fallout.

However, with the latest game updates which give options to make gameplay properly immersive (one shot killed if desired) and the right creation mods, there is loads of content and scope.

Being able to skip straight to NG+ and the Unity and level up skills as desired helps if you have already ground through the game and don't want to again. The mods for enhanced universe and solar system scaling to player level are a game changer too.

The Dark Star manufacturing mods are brilliant along with some other outpost and ship options.

Star Wars mods are fun too.

You can still immerse yourself in and role play even with mods. Ie giving yourself all the resources and credits needed so you can really sandbox play doesn't feel unreasonable as Starborn at NG+10 or more. Feels well earned.
 
@DustyMiller @CaptainRAVE @agnes @Tek81 @jonneymendoza

Skyrim is for me still the Bethesda benchmark game and notably had bucket loads of charm but was pretty concluded in 100 hours until mods and expansions arrived. Really taking quite a few years to establish itself with the massive replayability of today.

Starfield conversely has loads more content on a timeline basis by end of year 1 but none of the Skyrim charm, so just feels empty and soulless. The Elder Scrolls genre just has way more charm compared to space/aliens/zombie settings of Starfield and Fallout.

However, with the latest game updates which give options to make gameplay properly immersive (one shot killed if desired) and the right creation mods, there is loads of content and scope.

Being able to skip straight to NG+ and the Unity and level up skills as desired helps if you have already ground through the game and don't want to again. The mods for enhanced universe and solar system scaling to player level are a game changer too.

The Dark Star manufacturing mods are brilliant along with some other outpost and ship options.

Star Wars mods are fun too.

You can still immerse yourself in and role play even with mods. Ie giving yourself all the resources and credits needed so you can really sandbox play doesn't feel unreasonable as Starborn at NG+10 or more. Feels well earned.
Tooo many loading screens in this game and too arcade space flight and combat. Other space games offer more immersion then this
 
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